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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #121  
Old January 24th, 2011, 06:37 AM
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Re: The Book of Iron Man - Vote for Playtesting

Yea
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  #122  
Old January 24th, 2011, 06:42 AM
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Re: The Book of Iron Man - Vote for Playtesting

kewl
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  #123  
Old January 25th, 2011, 09:59 AM
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Re: The Book of Iron Man - Playtesting

I'm eager to hear from others, but it's not my area of expertise ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #124  
Old January 25th, 2011, 03:28 PM
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Quote:
Quote:
Originally Posted by hidicul
Quote:
Originally Posted by Griffin
Quote:
Originally Posted by hidicul
NAME OF THE TEST UNIT Iron Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
pass

- FUN TEST/ Consider whether or not the design was fun to play.
pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
pass

- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes.
Spoiler Alert!




_____________________________________________________________


- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes.
Map: Under the L
Units: Hand Ninjas

Hand Ninjas win round 2 turn 3 with 1 lost.




_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes.
Map: Under the L
Units: Iron Man, Magneto, Jean Grey(600) Vs. Flash, Hal Jordan(600)
Spoiler Alert!


_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .
Map: Under the L
Units: Batman(Bruce), Alfred, Robin, Huntress, DAredevil, Punisher(910) Vs. Iron Man, Jonah Hex, Blob, Elektra, Black Canary, Green Arrow Oliver(905)
Spoiler Alert!

Fun unit, and when played with care, he can last in a game.
Repulsor Beam only moves figures around. The only way it can cause damage is if the chosen figure lands on or next to something dangerous (lava, engagement strike, etc.) or if they take falling damage. Figures with Super Strength don't take falling or major falling damage, only extreme falling damage. How then did IM consistently wound people with Repulsor Beam, and how did he wound Hal Jordan?
Completely forgot hal's superstrength.

Quote:
Originally Posted by hidicul
I feel like a noob, Hal Jordan wouldn't taken falling damage anyways, because he flies. I got caught up with te fun of throwing the figures around, and completely spaced Hal having the superstrength and flying abilities. Do you want another army test done, or a redo, and do you want me to subtract the points from the test?
I have heard that before; that flying means no falling "ever". But how founded is that rule? I have never read it in a book or in the FAQ (which I read both).
I wanted to know if we could talk about that Flying ruling a bit. I wish we had Necro right now, but hopefully we can figure this out.


This is also in the sanctum discussion thread.


The last bit that I will merge with the first part of the playtest.

Quote:
Originally Posted by hidicul
Quote:
Originally Posted by Griffin
Quote:
Originally Posted by hidicul
I feel like a noob, Hal Jordan wouldn't taken falling damage anyways, because he flies. I got caught up with te fun of throwing the figures around, and completely spaced Hal having the superstrength and flying abilities. Do you want another army test done, or a redo, and do you want me to subtract the points from the test?
I think where you made the mistakes, those tests need to be redone or you can take 2 points and let someone else do it. I would be fine with either option really, and hey, mistakes happen, I know that.

Were the powers worded well, meaning did you understand them just fine?
I understood the powers, and when someone took damage with Iron Man's Repulsor Beam, it was because of falling damage.

Quote:
Originally Posted by Griffin
Quote:
Originally Posted by hidicul
I feel like a noob, Hal Jordan wouldn't taken falling damage anyways, because he flies. I got caught up with te fun of throwing the figures around, and completely spaced Hal having the superstrength and flying abilities. Do you want another army test done, or a redo, and do you want me to subtract the points from the test?
I have heard that before; that flying means no falling "ever". But how founded is that rule? I have never read it in a book or in the FAQ (which I read both).
I just checked the books and the FAQ, so I don't know where I saw it. I nust have come across someone's house rule.

- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes.
Map: Under the L
Units: Hal Jordan, Flash(600) Vs. Magneto, Iron Man, Jean Grey(600)
Spoiler Alert!
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  #125  
Old January 25th, 2011, 06:16 PM
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Re: The Book of Iron Man - Playtesting

Are these retests? This conversation is being had in the sanctum ... I guess I'm not sure what the point of this last post is?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #126  
Old January 25th, 2011, 10:10 PM
Griffin Griffin is offline
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Re: The Book of Iron Man - Playtesting

Yes, there was retest done, and I wanted it preserved.
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  #127  
Old January 25th, 2011, 11:18 PM
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Re: The Book of Iron Man - Playtesting

Ah, thanks for the clarification. I'll give it a look.
Oh, did Tickle ever submit his test here?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #128  
Old January 25th, 2011, 11:20 PM
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Re: The Book of Iron Man - Playtesting

Hmm ... well in that one test at least he seems maybe a tad overcosted. But, Flash and GL is a tall task for a 100 point figure, and it does seem like he at least put a couple of wounds on Flash, which is probably getting his cost back there alone (125 points, actually). So he's probably doing OK at 100 so far.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #129  
Old January 26th, 2011, 02:03 AM
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Re: The Book of Iron Man - Playtesting

Never mind.

Last edited by Griffin; January 26th, 2011 at 02:34 AM.
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  #130  
Old January 26th, 2011, 02:34 AM
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Re: The Book of Iron Man - Playtesting

The last test is in.

Quote:
Originally Posted by Flame Gryphon
C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Iron Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
FAIL. For an extra couple of points, there are a ton of characters who perform better than him at his point range.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Heavy Hitter or Mid-Level Hero/ Does it pass YES It's good where it is, though I would feel more comfortable with a drop to 90. .
Spoiler Alert!

_____________________________________________________________


- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. YES. THis was a very close battle, and it felt fair and balanced.
Map: Highways and Dieways
Units: Iron Man vs. SHIELD Agents
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. YES, but at a slightly lower cost.
Map: Highways and Dieways
Units: Penguin, Black Mask, Two-Face and 4X Street Thugs vs. Echo, Daredevil, Punisher, Alfred Pennyworth, and Iron Man
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. YES, but at a slightly lower cost.
Map: Highways and Dieways
Units: Iron Man, Punisher, Thor, Hulk, and Captain America (1300) vs. Green Lanterns; Kyle, Hal, John and Kilowog (1300)

Spoiler Alert!
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  #131  
Old January 26th, 2011, 02:41 AM
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Re: The Book of Iron Man - Playtesting

FG didn't seem to get much value of IM. In both army tests, IM only scored one wound (one on Penguin and one on John Stewart), and didn't do anything really other than that. Is IM over priced? Maybe. In our world, his stats are pretty weak especially with no range, limited movement, and a special power that can help the right teams or on the right maps, but is also mostly useless for Iron Man himself. Maybe 90 is a better price for him. Thoughts?
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  #132  
Old January 26th, 2011, 08:07 AM
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Re: The Book of Iron Man - Playtesting

From Tickle.


Quote:
Originally Posted by tcglkn
I didn't say I was sending it that second. Here is what I have, let me know how many points it's worth.

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT (Iron Man)

- THEME TEST/
PASS

- MIRROR TEST/
PASS

- BONDING TEST/
PASS

- SYNERGIES TEST/
PASS

- POWER CHECK/
PASS

- FUN TEST/
PASS

- FUN COMPETITIVE TEST/
PASS

- DRAFTING TEST/
PASS

- USAGE TEST/
PASS

- STRATEGY TEST/
PASS

- Heavy Hitter or Mid-Level Hero/ Does it pass?
Spoiler Alert!

_____________________________________________________________

- Squad / Does it pass?

Map: Can't Take The Heat (BoV)
Units: Iron Man (100) VS SHEILD Agents (110)
Spoiler Alert!

_____________________________________________________________

- Army Test/ Does it pass? Pass, Namor is a beast when you have a lot of Swamp Water.
Map: Can't Take The Heat (BoV)
Units: Iron Man, Captain America, Thor (750) VS Punisher, Daredevil, Echo and the Sub-Mariner (740)
Round 6 Turn 3
Spoiler Alert!
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