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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #1  
Old February 24th, 2012, 01:33 AM
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The Book of Kryptonian Infiltrator

The Book of Kryptonian Infiltrator

C3G DC WAVE 13
THE ADVENTURES OF SUPERMAN



Mini PDF

The figure used for this unit is a Heroclix figure from the Superman set.
Its model number and name are #003 / Kryptonian Infiltrator.


The figure used for this unit is a Heroclix figure from the Superman: Battle for Smallville Fast Forces set.
Its model number and name are #005 / Kryptonian Renegade.

_________________________________________________________________
Character Bio - After swearing their loyalty to the rise of a New Krypton and its leader General Zod, some Kryptonians went into undercover work as normal Human citizens to spy and gain power, position, and information for the cause. When the timing is right, these lethal spies will reveal themselves in the midst of their enemies. When the enemy realizes what has happened, it will be too late to for them to form a defensive plan and these furious females will not stop until they fulfill their mission: exterminate all life forms that stand in the way of a New Kryptonian Empire!
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As a Kryptonian Spy, Kryptonian Infiltrator has these
Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-

Last edited by tcglkn; May 17th, 2022 at 02:24 PM.
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  #2  
Old February 24th, 2012, 01:34 AM
Griffin Griffin is offline
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Re: The Book of Kryptonian Infiltrator - Designing

NAME = KRYPTONIAN INFILTRATOR


SPECIES = KRYPTONIAN
UNIQUENESS = UNCOMMON HERO
CLASS = SPY
PERSONALITY = TRICKY

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 160


INFILTRATE
Before initiative is rolled each round, if this figure is not engaged, you may roll a single combat die. If you roll a blank, place this figure adjacent to any enemy figure.

DOUBLE ATTACK
When this Kryptonian Infiltrator attacks, she may attack one additional time.

KRYPTONIAN DEFENSE
When rolling defense against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SUPER STRENGTH

FLYING

Last edited by SirGalahad; April 29th, 2014 at 09:14 AM.
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  #3  
Old February 24th, 2012, 01:37 AM
Griffin Griffin is offline
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Re: The Book of Kryptonian Infiltrator - Designing

I figure that the hair on Ursa can be made yellow. It is the best I could do on comic art.
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  #4  
Old February 24th, 2012, 02:43 AM
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Re: The Book of Kryptonian Infiltrator - Designing

I'm worried about Infiltrate being too powerful at the start of the game in some situations, but we will see.
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  #5  
Old February 24th, 2012, 06:50 AM
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Re: The Book of Kryptonian Infiltrator - Designing

Quote:
Originally Posted by tcglkn View Post
I'm worried about Infiltrate being too powerful at the start of the game in some situations, but we will see.
Being that that they are Uncommon, you could put 4 or 5 of them adjacent to opponent's figures and start them all off being engaged. That's pretty darned scary and powerful. You could put several around Prof X if there are open spaces and just kill him in the first round and call it a day.

Out of curiosity, was there any plans for another Kryptonian design that would allow for extra movement or activations of other Kryptonians? Getting multiple activations of these or the Kryptonian Soldiers would be pretty darn powerful.

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  #6  
Old February 24th, 2012, 09:36 AM
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Re: The Book of Kryptonian Infiltrator - Designing

I'm also not sure why the wording in bold is there:

INFILTRATE
At the start of the game, before rolling for initiative, you may remove this figure from the battlefield, and place it adjacent to any enemy figure.

Why does the figure have to be removed from the battlefield? You're not going to be subject to powers like Cyberclaw or Stuck at the start of the game when you're in your startzone. Why not just the placement?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old February 24th, 2012, 09:45 AM
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Re: The Book of Kryptonian Infiltrator - Designing

Maybe if Infiltrate was capped at a max number of figures at some point to prevent the issues above?

I know that I do not know.
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  #8  
Old February 24th, 2012, 09:55 AM
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Re: The Book of Kryptonian Infiltrator - Designing

What about something like this?

INFILTRATE
At the start of the game, before rolling for initiative, you may roll one combat die for this Kryptonian Infiltrator. If you roll a blank, you may place it adjacent to any enemy figure.

Continues the "blank" for Kryptonians theme a bit and majorly cuts down on the power level and reliability.

If it seems like it depowers it too much, you could always make it so it triggers at the start of each round.

Or, alternately, you could just lower their stats a whole bunch so they aren't too nasty in enemy startzones ... but then they might end up not feeling very Kryptonian.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old February 24th, 2012, 01:30 PM
Griffin Griffin is offline
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Re: The Book of Kryptonian Infiltrator - Designing

Quote:
Originally Posted by tcglkn View Post
I'm worried about Infiltrate being too powerful at the start of the game in some situations, but we will see.
I tried dumbing their stats down for this cause.
Quote:
Originally Posted by Hahma View Post

Being that that they are Uncommon, you could put 4 or 5 of them adjacent to opponent's figures and start them all off being engaged. That's pretty darned scary and powerful. You could put several around Prof X if there are open spaces and just kill him in the first round and call it a day.
Well, that tactic is valid, but also easy to counter because these figures "infiltrate" after all figures are placed on the battlefield at the start of the game. So the X-Men for example could easily create a pod to counter this possibility.

Quote:
Originally Posted by Hahma View Post
Out of curiosity, was there any plans for another Kryptonian design that would allow for extra movement or activations of other Kryptonians? Getting multiple activations of these or the Kryptonian Soldiers would be pretty darn powerful.
General Zod will be able to "Red Skull" Kryptonians, meaning that he can give up his turn to allow 1 Kryptonian to take a turn. Double Kryptonian bonding would definitely break the game.
Quote:
Originally Posted by IAmBatman View Post
I'm also not sure why the wording in bold is there:

INFILTRATE
At the start of the game, before rolling for initiative, you may remove this figure from the battlefield, and place it adjacent to any enemy figure.

Why does the figure have to be removed from the battlefield? You're not going to be subject to powers like Cyberclaw or Stuck at the start of the game when you're in your startzone. Why not just the placement?
The timing of the power allows all figures to be placed first, and then allows these figures to be placed in an enemy start zone AFTER the enemy has a chance to set up a counter defense posture.

Quote:
Originally Posted by SirGalahad View Post
Maybe if Infiltrate was capped at a max number of figures at some point to prevent the issues above?
That would be great, but with these being Uncommon, I have no idea how to word that without every card being triggered. Maybe the White Martians can help.
Quote:
Originally Posted by IAmBatman View Post
What about something like this?

INFILTRATE
At the start of the game, before rolling for initiative, you may roll one combat die for this Kryptonian Infiltrator. If you roll a blank, you may place it adjacent to any enemy figure.

Continues the "blank" for Kryptonians theme a bit and majorly cuts down on the power level and reliability.
I will admit, that is a tempting proposition. However, I would be sad to draft "infiltrators" without any guarantee that they will in fact "infiltrate".
Quote:
Originally Posted by IAmBatman View Post
If it seems like it depowers it too much, you could always make it so it triggers at the start of each round.
That might be a better option.

I am all ears guys. We are just getting started here, so feel free to keep the comments coming and help me direct this design.
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  #10  
Old February 24th, 2012, 02:00 PM
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Re: The Book of Kryptonian Infiltrator - Designing

Another cool thing about the every round roll for Infiltration is that it'd keep their coolest power more relevant throughout the game.

Thanks for explaining the reason for the whole "remove from the battlefield" thing. I see now how it helps define the timing of the power nicely.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old February 24th, 2012, 02:02 PM
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Re: The Book of Kryptonian Infiltrator - Designing

Quote:
Originally Posted by IAmBatman View Post
Another cool thing about the every round roll for Infiltration is that it'd keep their coolest power more relevant throughout the game.
That would be really cool, it would allow them to "teleport" across the battlefield with stealth though. Maybe just allow them to move X number of spaces at the start or end of each round instead without leaving engagement attacks.
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  #12  
Old February 24th, 2012, 02:10 PM
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Re: The Book of Kryptonian Infiltrator - Designing

Maybe only let unengaged Infiltrators in your startzone do it?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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