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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old April 24th, 2014, 10:21 AM
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The Book of Black Lantern (William Hand)

The Book of Black Lantern (William Hand)

C3G DC WAVE 22
COSMIC FORCES



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Justice League set.
Its model number and name are #020/Black Hand.

_________________________________________________________________

Character Bio - “Black Hand possesses a device that can manipulate the energy of Green Lantern power rings. It can obtain this energy by directly draining it from a ring or through the residue a power ring gives off. Like power rings, however, the device needs to replenish its energy on a regular basis in order to operate. Hand usually recharges his device during battles with Green Lanterns, and has been shown to use it in order to help him locate nearby power rings [....] After his suicide, Black Hand is reanimated by Scar when she releases the first Black power ring, making him the first Black Lantern. Reanimated by the ring, the head injury he inflicts upon himself during his suicide is erased, restoring his body to a working state. When the first Black power rings choose wearers, they present themselves to the deceased without a charge. The rings (which constantly ask for "flesh") are recharged by killing living beings and removing their hearts; each heart restores .01 percent power to every ring in the Corps. Black Lanterns are also able to read the emotions of the living as a colored aura that correlates to the emotional spectrum (red for rage, violet for love, etc.).,” (Wikipedia, 2014). _________________________________________________________________

-Rulings and Clarifications-_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Black Lantern's Blackest Night 9 special power may place a black Battery Marker on the cards of all Black Lanterns you control. Current Black Lanterns.

Immunities, Benefits, and Weaknesses-_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
  • Initial playtest: (IAmBatman)
  • Second playtest: (Tornado)
  • Third playtest: (Aggressive Sock)
  • Fourth playtest: (darkraptor5413)
  • Black Hand changed to 9+
  • Fifth playtest: (Viegon)
  • Black Hand 9+ and Rise of the First Lantern added
  • Sixth playtest: (orgsbane)
  • Seventh playtest: (Viegon)
  • Black Hand 9+ and Rise of the First Lantern added/Undead/Blackest Night triggers on Black Hand
  • Eighth playtest: (IAmBatman)
  • Above changes + Final Version of Rise of the First Lantern at 475
  • Ninth playtest: (johnny139)
  • Tenth playtest: (Viegon)
  • Eleventh playtest: (IAmBatman)
  • Art: Comic, Figure, Background
  • Art by A3n

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by Arch-vile; August 9th, 2019 at 10:41 PM.
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  #2  
Old April 24th, 2014, 10:22 AM
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Re: The Book of Black Lantern (William Hand) - Design

NAME = BLACK LANTERN
SECRET IDENTITY = WILLIAM HAND

SPECIES = UNDEAD
UNIQUENESS = EVENT HERO
CLASS = REVENANT
PERSONALITY = NIHILIST

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = 475


RISE OF THE BLACK LANTERNS
Start the game with 3 black Battery Markers on this card. If this Black Lantern would be destroyed, you may instead remove a black Battery Marker from this card and remove all but 3 Wound Markers from this card. This Black Lantern may never have more than 3 black Battery Markers on this card.

BLACK HAND 9
After moving, before attacking with this Black Lantern, you may choose a figure he is engaged with and roll the 20-sided die, adding 1 to the roll for each Battery Marker on the chosen figure's Army Card. If you roll 9 or higher, the chosen figure receives one wound.

BLACKEST NIGHT 9
If an enemy figure that is not an Android, Construct, or Undead would be destroyed by this Black Lantern's attack or special power, you may roll the 20-sided die. If you roll 9 or higher, place a black Battery Marker on each Black Lantern card you control, if possible. After rolling, if the destroyed figure was a Unique Hero, you may remove a black Battery Marker from this card. If you do, remove all Order Markers from that card, take control of that Hero and its card, and place or remove Wound Markers until the Hero has up to 2 Life remaining.

SUPER STRENGTH

FLYING

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by Ronin; September 26th, 2018 at 10:21 AM.
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  #3  
Old July 30th, 2014, 09:58 PM
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Re: The Book of Black Lantern (William Hand) - Design

OK, two huge things at this point, fellow.

#1. We need to decide on a frickin' species for these guys once and for all and lock it in a box. If we decide to go Undead, we need to retest the entire faction and adjust accordingly. If not, we need to be confident in whatever else we go with.

#2. We need to decide if we're happy with this guy thematically as is (in which case I like him at probably a ten point drop, so 365).

IF NOT, here would be my suggested adjustments to appease those who feel he's not powerful enough and/or not a good first strike option:

Quote:
Originally Posted by IAmBatman View Post
NAME = BLACK LANTERN
SECRET IDENTITY = WILLIAM HAND

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = REVENANT
PERSONALITY = NIHILISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = 375


RISE OF THE BLACK LANTERNS
Start the game with one black Battery Marker on this card.
If this Black Lantern would be destroyed, you may instead remove a black Battery Marker from this card and remove all but three Wound Markers on this card. This Black Lantern may never have more than 3 black Battery Markers on this card.

BLACK HAND 9

After moving, before attacking with this Black Lantern, you may choose a figure he is engaged with and roll the 20-sided die, adding one to the roll for each Battery Marker on the chosen figure's Army Card. If you roll 9 or higher, the chosen figure receives one wound.

BLACKEST NIGHT 9

If an enemy figure that is not a Revenant, Undead, Android, or Construct would be destroyed by this Black Lantern's normal attack or Black Hand 9 special power, you may roll the 20-sided die. If you roll 9 or higher, place a black Battery Marker on each Black Lantern card you control, if possible. After rolling, if the destroyed figure was a Unique Hero, you may remove a black Battery Marker from this card. If you do, remove all Order Markers from that card, take control of that Hero and its card, and place or remove Wound Markers until the Hero has up to 2 Life remaining.

SUPER STRENGTH

FLYING
The changes, in summary, would be as follows:

1. He would start with one black Battery Marker already on his card. This would make him less fragile, more representative of being the first Black Lantern, and a better candidate for first strikes.

2. His Battery Marker cap would be lowered to 3 to make him a bit less swingy and to compensate for his starting with one.

3. Blackest Night 9 would trigger with his Black Hand 9 special power. I don't love how this makes his Blackest Night text less than completely consistent with that on the other Black Lanterns, but I can't see any other way to do this cleanly mechanically and I don't want to see any questions about whether the power should trigger with Knockback or not, since Knockback is an extension of the Super Strength special ability, so I really do want to narrowly call out Black Hand 9. IF we set the precedent of calling out specific powers like this here, that could help open the door to doing the same thing with other special powers on other Black Lantern cards in the future (like Martian Manhunter's for instance) and it'd have kind of a Super Speed feel to it, with our referencing different special powers in the same special power text on different cards. All-in-all the Super Speed precedent and the precedent this would set for other Black Lanterns makes me in favor of this change.

IF we did all of that and still didn't like where he was coming in when it comes to cost, I'd suggest lowering the Blackest Night roll, but I don't think that's necessary with these other changes.

What do you guys think?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old August 7th, 2014, 12:57 AM
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Re: The Book of Black Lantern (William Hand) - Design

yea to editing

For consistency:

RISE OF THE BLACK LANTERNS
Start the game with 3 black Battery Markers on this card. If this Black Lantern would be destroyed, you may instead remove a black Battery Marker from this card and remove all but three3 Wound Markers on this card. This Black Lantern may never have more than 3 black Battery Markers on this card.

BLACK HAND 9
After moving, before attacking with this Black Lantern, you may choose a figure he is engaged with and roll the 20-sided die, adding one1 to the roll for each Battery Marker on the chosen figure's Army Card. If you roll 9 or higher, the chosen figure receives one wound.

BLACKEST NIGHT 9
If an enemy figure that is not an Android, Construct, or Undead would be destroyed by this Black Lantern's attack or special power, you may roll the 20-sided die. If you roll 9 or higher, place a black Battery Marker on each Black Lantern card you control, if possible. After rolling, if the destroyed figure was a Unique Hero, you may remove a black Battery Marker from this card. If you do, remove all Order Markers from that card, take control of that Hero and its card, and place or remove Wound Markers until the Hero has up to 2 Life remaining.

SUPER STRENGTH

FLYING
[/QUOTE]

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C3G INDEX - SSE 53 - ARKHAM UNLEASHED
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  #5  
Old September 6th, 2014, 10:27 AM
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Re: The Book of Black Lantern (William Hand) - Design

Quote:
Originally Posted by IAmBatman View Post
BLACK HAND 9
After moving, before attacking with this Black Lantern, you may choose a figure he is engaged with and roll the 20-sided die, adding 1 to the roll for each Battery Marker on the chosen figure's Army Card. If you roll 9 or higher, the chosen figure receives one wound.
I think I am just missing something but I have a question concerning Black Hand 9. When would you ever add 1 to the roll. Unless I am mistaken the only figures that would have a black battery marker would be in his army so unless he's attacking his own lanterns I'm confused by this.

Quote:
Originally Posted by IAmBatman View Post
It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
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Old September 6th, 2014, 10:38 AM
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Re: The Book of Black Lantern (William Hand) - Design

Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by IAmBatman View Post
BLACK HAND 9
After moving, before attacking with this Black Lantern, you may choose a figure he is engaged with and roll the 20-sided die, adding 1 to the roll for each Battery Marker on the chosen figure's Army Card. If you roll 9 or higher, the chosen figure receives one wound.
I think I am just missing something but I have a question concerning Black Hand 9. When would you ever add 1 to the roll. Unless I am mistaken the only figures that would have a black battery marker would be in his army so unless he's attacking his own lanterns I'm confused by this.
Notice that it doesn't say "black Battery Marker" just "Battery Marker", so it works with Green, Yellow, Blue and all the rest of the Lanterns.

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Old September 6th, 2014, 12:44 PM
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Re: The Book of Black Lantern (William Hand) - Design

Quote:
Originally Posted by TrollBrute View Post
Quote:
Originally Posted by japes View Post
Quote:
Originally Posted by IAmBatman View Post
BLACK HAND 9
After moving, before attacking with this Black Lantern, you may choose a figure he is engaged with and roll the 20-sided die, adding 1 to the roll for each Battery Marker on the chosen figure's Army Card. If you roll 9 or higher, the chosen figure receives one wound.
I think I am just missing something but I have a question concerning Black Hand 9. When would you ever add 1 to the roll. Unless I am mistaken the only figures that would have a black battery marker would be in his army so unless he's attacking his own lanterns I'm confused by this.
Notice that it doesn't say "black Battery Marker" just "Battery Marker", so it works with Green, Yellow, Blue and all the rest of the Lanterns.
Thanks TB...I knew it would end up being some obvious thing I was overlooking.

Quote:
Originally Posted by IAmBatman View Post
It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
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  #8  
Old April 24th, 2014, 10:24 AM
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Re: The Book of Black Lantern (William Hand) - Design

I'll need to know two things with this guy, really, more than anything else:

1. Is all that text going to fit OK?
2. Can we do the Black Lanterns this way without them being overpowered/broken? I know the Undead faction is scary already.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old April 24th, 2014, 10:27 AM
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Re: The Book of Black Lantern (William Hand) - Design

Ooooooooh.

Shouldn't his name be Black Hand? And his army Black Lanterns? That's what I've understood.

What's the theme behind him powering up his army after killing someone? Steal their life force or something?

Right now he doesn't make his stolen people undead. Should be undead for theme, but they shouldn't be for easier balance, so that's probably the way to go!

And an easy way to make him immune to the awesome undead synergies is to make him an event hero. 400 points and being the big bad of Blackest Night I think can warrant it!
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Old April 24th, 2014, 10:37 AM
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Re: The Book of Black Lantern (William Hand) - Design

1. Arguably during Blackest Night when he became the first Black Lantern, it'd be more appropriate to name him Black Lantern (William Hand). Kind of like how Sinestro is only ever Sinestro, but we called him Yellow Lantern (Thall Sinestro). Also, if we ever do a silver age Black Hand, it'll make it easier to distinguish. Finally, it lets me just reference Black Lantern figures in the Blackest Night 13 power.

2. From the above bio:
Quote:
When the first Black power rings choose wearers, they present themselves to the deceased without a charge. The rings (which constantly ask for "flesh") are recharged by killing living beings and removing their hearts; each heart restores .01 percent power to every ring in the Corps.
Note that he starts with 4 markers, but they don't start on his card. No Black Lantern rings have any power until they suck life force. And it's not an automatic when they kill another figure, thus the required roll of 13.

3. I think they're functionally thematically undead based just on being killed and resurrected, but I don't think the actual change is necessary or that it behooves us in terms of balance. Also, if someone is resurrected but freed from the ring, they're no longer undead at that point. I also don't make them actual Black Lanterns, so they won't be able to charge up.

4. Good call on Event Hero. That might be worth a change. I originally had him at 350. I'm not sure where his ultimate cost will fall, as he could easily get taken out before his ring charges up at all. Naturally, once there are more Black Lanterns with him, his value will go up, because Blackest Night 13 is likely to get reuse.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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Old April 24th, 2014, 10:42 AM
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Re: The Book of Black Lantern (William Hand) - Design

I would really specify that the markers don't start on the start. It says you start with them, so it's really easy to assume they're on his card. He's actually going to be fairly weak if he has no markers, plus he'd be pretty awful against heavy hitters. Maybe give him one or two markers since he's the leader? Or even just up his life so he can stick around until he kills something.

Basically with starting with no markers, I don't see his cost being that high at all, and that's where he should be.
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Old April 24th, 2014, 10:45 AM
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Re: The Book of Black Lantern (William Hand) - Design

Interesting... so the Black Lantern rings don't power them up any? And are we assuming that Blackest Night is going to go on pretty much every Black Lantern? Not that there are many of them available that aren't majorly expensive Chase figures...

Looks pretty cool overall. Not sure if he warrants Event Hero - wouldn't that be more Nekron's territory? - but I'm not against it on principle.
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