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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Sacred Shrine
The Book of Sacred Shrine Map A C3G Competitive Map Download PDF Go to Tabletop Simulator Link Required Sets: Rise of the Valkyrie™ Master Sets, Fortress of the Archkyrie™ MAP Bio - Lost in rolling fields, shadowed by a mountain whose name has long been forgotten, ancient pillars guide an even more ancient road to a stone altar set against the edge of a lake. Once a place of renown, this shrine and its mystical contents have passed out of living memory. But its long slumber is now suddenly interrupted as masters of magic on both sides of good and evil have reached out and touched its great power. A race has begun and soon the mountain will tremble in the wake of war. (by Viegon) GLYPHS USED:
-Heroscapers Community Contributions-
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps Last edited by tcglkn; May 23rd, 2022 at 12:14 PM. |
#2
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Re: The Book of Sacred Shrine - Design Phase
I think I've got everything, tell me if missed something.
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#3
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Re: The Book of Sacred Shrine - Design Phase
I'm pretty happy with it... we'll have to decide if they're random E-Glyphs or the Makluan rings, and either way I'm a bit concerned about what effect so many glyphs would have on balance. So that combined with the asymmetry means we'll need to give this one a lot of testing.
I'm happy with it, though, on first blush! And it's one I can build, so I wouldn't be surprised if you saw me on the testing list here. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#4
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Re: The Book of Sacred Shrine - Design Phase
I definitely support random.
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#5
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Re: The Book of Sacred Shrine - Design Phase
Still new enough to the process myself that I don't know if you missed anything. I'll let the vets weight in on that.
I think you have done a good job making a map that looks fun and competitive to play while using a minimum of tiles. I did have a thought on a minor change. How do you feel about shifting the columns on one side up or down one space so that when you look at the row of columns at eye level it appears like a wall? Or at least severely limits LOS. It would be a cool way to have a wall running down the middle of the map without actually having a wall. |
#6
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Re: The Book of Sacred Shrine - Design Phase
I would like to see a raised platform in the middle of the glyphs. I don't like those standing on also having height advantage, so I think there needs to be a position that can provide a height advantage on them. Otherwise, I like the map & I am fine with the glyphs being Makluan or random.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#7
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Re: The Book of Sacred Shrine - Design Phase
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C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#8
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Re: The Book of Sacred Shrine - Design Phase
You have two rows of columns leading up to the shrine on either side of the road tiles. Right now they are exactly 2 hexes apart (East-West) on the same row of hexes with 1 row between each column (North-South). A figure standing on any hex that is part of a row between the columns (North-South) could then look directly past the columns to target any figure standing on the same row. What I am suggesting is that you shift the columns on one side of the road tiles up or down one hex such that they fall on the row of hexes between the other columns. Then a figure standing on any hex looking down that row of hexes towards the columns would then see a column, effectively limiting LOS until you cross the road tiles.
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#9
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Re: The Book of Sacred Shrine - Design Phase
Yodaking, I've been looking at it and looks too hard to do without some bigger changes to the map, that I would rather not do.
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#10
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Re: The Book of Sacred Shrine - Design Phase
Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#11
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Re: The Book of Sacred Shrine - Design Phase
Updated the picture, but I'll have to wait for Viegon to do the VS.
C3G: Books & Online Figure Request
--------------------------------------- Family: Classic Customs & Maps -------------------------------- My SuperScape Maps |
#12
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Re: The Book of Sacred Shrine - Design Phase
Thanks for looking into it.
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