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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Kitana (Vote for Initial)
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And yeah, great mod. |
#38
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Re: The Book of Kitana (Vote for Initial)
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Kitana Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 185-190 - Give a brief overview. Kitana went 0-2 at 190 against Katana, then went 4-0 at 180 vs. Batwoman and Punisher, 2 of which were close finishes. Map: Custom
Spoiler Alert!
___________________________________________________________ Army Test 1 Map: Custom Units: Kitana(185), Star-Lord(250), Cap(240), Reptile(185) (860) vs. Luke Cage(190), Iron Fist(260), Spider-Man(250), Swordsman(160) (860)
Spoiler Alert!
___________________________________________________________ Army Test 2 (rematch) Map: Custom Units: Kitana(185), Star-Lord(250), Cap(240), Reptile(185) (860) vs. Luke Cage(190), Iron Fist(260), Spider-Man(250), Swordsman(160) (860)
Spoiler Alert!
___________________________________________________________ THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Kitana certainly has some great offensive potential when paired with some boosters, which is pretty par for the course for many figures who have multi-attacks. After playing the 2 games and the solo games, I think she'd definitely draftable, fun, and feels fitting of the character. I especially like the requirement of the first hit needing to be adjacent in order to attack one additional time, potentially at range, plays out much like a combo would in-game. Fan Lift didn't see much use or success in the army games, but did see use and success in the solo games, so I know it'll be something that can serve as a nice bonus here and there when applicable. Overall I'd say with the 2 games feeling pretty even, the 2nd game being much closer, I'm pretty comfortable dropping her life by 1 to 5 to bring her effectiveness down just a tad, and going into public testing at 185. We'll let public testing sort out any point adjustment if necessary. |
#39
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Re: The Book of Kitana (Vote for Initial)
Sounds like a plan.
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#40
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Re: The Book of Kitana (Vote for Initial)
I propose a vote to move to Public Playtesting with the change in life.
@Tornado - yea @japes - yea @Yodaking - yea @johnny139 @SirGalahad - yea @Spidey'tilIDie @Ronin - yea Last edited by Arkham; May 30th, 2018 at 10:32 PM. |
#42
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Re: The Book of Kitana (Vote for Public Playtest)
yea
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#43
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Re: The Book of Kitana (Vote for Public Playtest)
Personally, I really like the 6 Life just looking at the card, as it serves to make her more distinct. Would you consider a drop the 3 Defence instead? That being said, don't really know the character here.
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#44
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Re: The Book of Kitana (Vote for Public Playtest)
3 defense is rough. I don’t think she’s a poor fighter to warrant that theme wise.
As an Edenian she has lived 10,000 years. So that’s where the higher life comes from, but I don’t think that means she has a higher ability to take physical pain and keep kicking. So a life of 5 isn’t terrible. The only other possible change could be to make the extra wound only happen for one of her attacks. Not sure if that’s what we’d want to do though as I kind of like her at a glass cannon. Dealing out the pain before getting bopped by someone with a decent attack. |
#45
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Re: The Book of Kitana (Vote for Public Playtest)
Quote:
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#46
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Re: The Book of Kitana (Vote for Public Playtest)
yea
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#47
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Re: The Book of Kitana (Vote for Public Playtest)
yea
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#48
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Re: The Book of Kitana (Vote for Public Playtest)
Yea
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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