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  #23557  
Old February 26th, 2021, 02:46 PM
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Re: Public Design Workshop

Here's one for Cottonmouth, if his power causes any problems let me know!
Quote:

NAME = COTTONMOUTH
SECRET IDENTITY = BURCHELL CLEMENS

SPECIES = CYBORG
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = SADISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 110?


BIONIC JAW CRUSH SPECIAL ATTACK
Range 1. Attack 3.
When Cottonmouth uses this special attack, the defending figure cannot roll defense dice. Instead, the player who controls that figure may roll an unblockable attack die against Cottonmouth, or 2 unblockable attack dice if that figure has Super Strength. Cottonmouth can only use this special attack once per round.

Last edited by Splash; June 6th, 2021 at 06:18 PM. Reason: Drop to 3 and once per round.
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  #23558  
Old February 26th, 2021, 02:51 PM
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Re: Public Design Workshop

It’ll be incredibly powerful in many cases. That’s basically an average of 2 wounds per attack, which’ll absolutely crush big tanks like Supes or Thor, and rip through guys who count on rolling defense dice like Nightwing and Flash.
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  #23559  
Old February 26th, 2021, 03:00 PM
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Re: Public Design Workshop

Yeah, that needs to be once per round and probably once per game as is.
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  #23560  
Old February 26th, 2021, 03:10 PM
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Re: Public Design Workshop

Added once per round and dropped to 3.
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  #23561  
Old February 27th, 2021, 02:00 PM
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Re: Public Design Workshop

WOLVERINE
JAMES WOWLETT
MUTANT
UNIQUE HERO
FIGHTER
VENGEFUL
MEDIUM 4
LIFE: 6
MOVE: 6
RANGE: 1
ATTACK: 4
DEFENSE: 4

“LET’S GO, BUB”
Before taking a turn with Wolverine, if Wolverine is adjacent to any enemy figures with the Healing Factor X special power, add 1 die to his normal attack and subtract 1 die from his defense. For each figure with the Healing Factor X special power adjacent to Wolverine, he may attack one additional time.

ENHANCED SENSES
Wolverine may add 3 to his Move number for this turn. If he does, he must end his movement adjacent to an enemy figure.

HEALING FACTOR X
After taking a turn with Wolverine, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.

Comic Image:
https://static.wikia.nocookie.net/ma...20191016021547

Mini: Wolverine #020



I am basing this off of the X-Men Origins: Wolverine.
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  #23562  
Old February 27th, 2021, 02:13 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Splash View Post
Here's one for Cottonmouth, if his power causes any problems let me know!
Quote:

NAME = COTTONMOUTH
SECRET IDENTITY = BURCHELL CLEMENS

SPECIES = CYBORG
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = SADISTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 110?


BIONIC JAW CRUSH SPECIAL ATTACK
Range 1. Attack 3.
When Cottonmouth uses this special attack, the defending figure cannot roll defense dice. Instead, the player who controls that figure may roll an unblockable attack die against Cottonmouth, or 2 unblockable attack dice if that figure has Super Strength. Cottonmouth can only use this special attack once per round.
I really like the special attack.
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  #23563  
Old February 27th, 2021, 03:17 PM
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Re: Public Design Workshop

Thanks!
Always love another Wolverine.
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  #23564  
Old February 27th, 2021, 04:22 PM
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Re: Public Design Workshop

Nice Wolvy!
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  #23565  
Old February 27th, 2021, 06:43 PM
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Re: Public Design Workshop

Thanks, I've got a new Deadpool that works against him pretty well and can use the teleportation belt.
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  #23566  
Old February 27th, 2021, 06:45 PM
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Re: Public Design Workshop

DEADPOOL
WADE WISON
MUTATE
UNIQUE HERO
MERCENARY
UNSTABLE/ OBSESSIVE
MEDIUM 5
LIFE: 6
MOVE: 5
RANGE: 6
ATTACK: 3
DEFENCE: 4

TELEPORTATION BELT
Start the game with the Glyph of Teleportation Belt on this card. Deadpool cannot lose the glyph by receiving wounds unless he is destroyed.

OBSESSIVE RIVALRY
At the start of the game, choose an enemy figure to be Deadpool’s rival. When Deadpool attacks his rival he adds one to his attack. You may add 1 to Deadpool’s normal move if he ends his move adjacent to his rival.

COMBAT TRAINING 1
When Deadpool attacks an adjacent figure with a normal attack, add 1 to his Attack number. After attacking a non-adjacent figure with a normal attack, Deadpool may attack one additional time.

HEALING FACTOR X
After taking a turn with Deadpool, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.
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  #23567  
Old February 27th, 2021, 07:38 PM
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Re: Public Design Workshop



Teleportation Belt Deadpool easily gets my vote, he was one of the best characters in X-Men Legends II.
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  #23568  
Old February 27th, 2021, 07:42 PM
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Re: Public Design Workshop

I don't feel the need for 4 powers here. I also don't really see the need to change the Bounty Hunter special power to add one to the attack and one to his move instead of just two to his attack when he already has a movement boost by adding the Teleportation Belt. Design also just lacks the Deadpool flair, feels too simple and serious.
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