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#37
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Re: killercactus' maps-4/27/2010:The Fire Swamp (Inconceivab
Fire Swamp reminds me of a particularly delicious Bloody Mary I once had, looks like a fine map too!
I'm hoping to track down a VW set, and this will be the first map I make when I get it. |
#38
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Re: killercactus' maps-4/27/2010:The Fire Swamp (Inconceivab
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#39
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Re: killercactus' maps-4/27/2010:The Fire Swamp (Inconceivab
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The next time I can get to Wal-Mart, I think I'm checking the MS prices and trying to do this. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#41
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Re: killercactus' maps-4/27/2010:The Fire Swamp (Inconceivab
I playtested Decline of Sight and Dune Buggy yesterday.
Game 1 on Decline of Sight: Tandros Erevan Ana Sharwin vs. Tor-Kul-Na Nagrubs x2 Stingers x2 I played the heroes, and I played them poorly. My brother, playing the Marro, was frustrated by the LOS blockers, but his Stingers found a few ways to get off shots at my heroes, and he just tore through them. I think I could've played this army differently, and used the LOS blockers more to my advantage than I did. It also didn't help that the glyph turned out to be Common Attack. Even though I got decimated, I think the map did its job. The matchup and glyph were really bad for me. Then, we played 2 games on Dune Buggy: Khosumet - 75 Anubians x3 - 300 Badru x1 - 380 vs. Su-Bak-Na - 160 Hounds x2 - 340 Marro Warriors - 390 I played Wolves and my brother again played Marro. This game was much closer - Anubians and Hounds went back and forth, with him adding a few potshots with the Warriors. He got the defense glyph first with a Hound, but I eventually killed it and took it. There was one turn where I rolled a 19 for Fury, which Khosumet made a 20 and I had high ground, throwing 10 dice at 3 different Hounds. I didn't kill any of them. That turned the game to his favor. He finished me off with a wounded SBN and a Hound left standing. The Hounds were a little frustrated moving through the hilly terrain, but still did fine. The Marro Warriors didn't dominate as much as I thought they might, thanks to the Wolves 6 movement and good defense. My brother also rolled like a Champ for Marro Plague. I liked this map so far. Game 2: Zelrig - 185 10th Regiment x3 - 410 vs Cyprien - 150 Sonya - 195 Phantom Knights x3 - 415 I played Einar, and he played Utgar. Zelrig's job was to kill as many PK's as possible. He spread out his starting zone but Zelrig still killed 4 or 5 and put 2 wounds on Cyprien before going down. I thought I was in good shape with my 10th Regiment against the rest of his army, but Cyprien got some good rolls when he needed them, and the PK's didn't die quite fast enough. My range really helped on this map, but so did John's speed and Flying. I really thought I had it in the bag, but a couple of bad defense rolls here and there cost me. John won with 2 PK's and a heartbroken Sonya left. I really liked the 2 maps, even if my brother handed me my butt 3 games in a row (and they were only the 2nd, 3rd, and 4th games he's ever played!) Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#42
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Re: killercactus' maps-4/27/2010:The Fire Swamp (Inconceivab
Dune Buggy looks like crazy fun. I'll have to see if I have enough sand to build it. Sounds like it plays well, but it sucks that you lost 3 in a row to your bro.
I really love the look of Eldwyn's Forest, but I'll have to buy a few more RtFF sets before I can try it. Really nice. My favorite is still Underground Oasis, and I like the minor changes you made. We'll be playing this map again soon. Keep up the good work! |
#43
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Re: killercactus' maps-4/27/2010:The Fire Swamp (Inconceivab
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For Eldwyn Forest, I took a page out of Underground Oasis' book and used 24-hexers to cover empty space. It really lets you get more out of your terrain if you don't have to cover up hexes on Level 1. 4x RttFF is quite a lot, but I just love all those trees and a high bridge messing with sight lines. I'm such an evil map builder. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#44
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Re: killercactus' maps-5/22/2010 - Riverbed Plateau
I added Riverbed Plateau to the front page. I wanted to make a map just out of RotV, and again wanted to try to use the terrain to give heroes the advantage. This map makes it tough for commons to bring up reserves to the front lines because of the water and high ground. I can't wait to test it out!
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#45
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Re: killercactus' maps-5/22/2010 - Riverbed Plateau
Looks good. Finally a map I can try. The map favors heroes more than squads, you say?
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#46
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Re: killercactus' maps-5/22/2010 - Riverbed Plateau
Well, really I would think it favors Uniques over hordes of Commons. I haven't tested the map yet, but the idea is that if some commons get over the river and onto the high ground and then die, the reinforcements have to again go through the river and climb the plateau before they're back in position, which will take a few turns. Uniques don't have to worry about reinforcements - once they get on the plateau, they're good until they're dead. D-E-D dead.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#47
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Re: killercactus' maps-5/22/2010 - Riverbed Plateau
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Mittens + river crossing = good! MRT + river crossing + scout movement bonus = good! Roman legos + river crossing (and without Marcus) = bad! It seems like a toss-up between moving everything up en masse, or rushing to the high ground and glyphs and hope that you won't need speedy reinforcements. Flying units (and venocs) are going to have a field day on this map (Protectors and Atlaga come to mind). That being said, I was playing against a wolf army, and the extra move of my MRT (and the 6 range) helped me on the road to victory. Unfortunately, I placed the glyphs on the high ground adjacent to your designated glyph spots. I will try another run with a different army, and the correct glyph placement. Added bonus: the map fit perfectly on my coffee table, with just enough room for a cold beverage. Cheers, Filthy PS-Keep the ROTV-only maps coming, please! |
#48
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Re: killercactus' maps-5/22/2010 - Riverbed Plateau
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I think my next project is a SotM-only map, but I'll keep it in mind to jump back to RotV-only. I know that's a set that a lot of players have. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
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