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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#349
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Re: Heroscaper 101's bestiary
WARRIOR'S ARMOR SPIRIT 1
When Thorgrim is destroyed, place this figure on any unique Army Card. Thorgrim's Spirit adds 1 to the defense number on that card. Thorgrim also has a similar power, with no restriction on the range of the figure. |
#350
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Re: Heroscaper 101's bestiary
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#351
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Re: Heroscaper 101's bestiary
You never really addressed my question about the range restriction. You copied two powers (Manauvi and Arktos) but didn't really explain why you modeled your power on those. MrNobody brought up Thorgrim (like I did earlier), but then you didn't really respond.
A range restriction is necessary for Arktos because it doesn't make much sense to add to the range of melee (1-range) figures. In Heroscape, the line has traditionally been 4 range or more (like on the Glyph of Ivor). A range restriction is thematically necessary for Manauvi because you don't want him to be used to kite opponents figures (run away and shoot from as far away as possible). It's a "Charging" Spirit after all, and so it should only be used by figures who are trying to get adjacent to opponent's figures. For that reason, it only works on 1-range figures. I don't see any reason why this Spirit has to be restricted to 1-range figures. |
#352
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Re: Heroscaper 101's bestiary
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#353
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Re: Heroscaper 101's bestiary
The spirit will do a lot more for the Fen Hydra than for a Deathwalker.
9 defense and 11 defense both are quite beatable if you roll 3-4 skulls. The Hydra has multiple lives and so the defense boost is much more notable. |
#354
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Re: Heroscaper 101's bestiary
Should the power benefit only unique army cards with 3 or lesser defense, excluding height advantage and other auras.
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#355
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Re: Heroscaper 101's bestiary
Well that just seems arbitrary to me. If you're looking for a place to limit it, you could limit it to Guards.
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#356
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Re: Heroscaper 101's bestiary
I changed Guardian Spirit, so it will only effect army cards that are Guard/s.
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#357
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Re: Heroscaper 101's bestiary
Is there a new card, or did you write the new power out somewhere? I don't see the change anywhere.
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#358
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Re: Heroscaper 101's bestiary
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#359
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Re: Heroscaper 101's bestiary
This is my favorite version of Gilliam so far. If I were you, I'd look for figures for a common squad or a common hero that could be Guards to synergize with Gilliam.
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#360
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Re: Heroscaper 101's bestiary
You can check page 26 of this bestiary or check page 3 on my updated customs thread. I might make a bio for Gilliam.
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