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  #13  
Old April 3rd, 2007, 11:38 PM
ferzle ferzle is offline
 
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Quote:
Originally Posted by DoesntCompute
So if the bunny can't get home, does it loose? I'm thinking you could use Saylind to summon the bunny away from its starting location. If summoned to an ear, would it attack the units around it? The scenario states that it only attacks units near its starting location.
Saylind can only summon units you control, so that won't work.

However, with the Summon Glyph I suppose you can summon the bunny on top of the hill. In this case, I guess the bunny would try to hop back down to his starting zone, after attaching the summoner, of course. That is, unless there is someone at the mouth of the cave--he will attack them instead because whether he succeeds of fails, he can get back to his spot. If there is nobody at the mouth of the cave, he attacks the summoner instead, and gets as close to his starting zone as possible. This might cause a controversy about whether or not he can go to the back of the map and jump down, which he can't since he would have to move off the map to get under the overhang.

As to whether you win by keeping him away from his starting zone, the name of the scenario answers that question--It is kill bunny, after all.
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  #14  
Old April 3rd, 2007, 11:42 PM
ferzle ferzle is offline
 
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Quote:
Originally Posted by Chiodos
What if you use a shade and take control of the bunny would you win? :P
Well, the scenario is kill bunny, so I would say no. It would make it easier to kill him, though, since he then loses his ability to strike back. But none of that crap about deciding not to roll defense dice when attacking the bunny--that's just too cheap. I forget--is that technically legal?
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  #15  
Old April 3rd, 2007, 11:47 PM
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I tink Waelin will kill da wabbit wit huh speah and magic hewmit...

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  #16  
Old April 4th, 2007, 02:17 PM
TheRealQ TheRealQ is offline
 
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I think Doesntcompute has it. Mindshackle the little bugger. Then use the rabbit to destroy your opponent then park him next to KMS or the Hounds till he dies of poisoning.

Or a fun way to deal with him would be to have Jotun throw him at you opponent.

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  #17  
Old April 4th, 2007, 04:01 PM
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MrBarkypants MrBarkypants is offline
 
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MrBarkypants Woo who?
Does the Bunny run in a circle after being attacked?

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  #18  
Old April 4th, 2007, 06:05 PM
DoesntCompute DoesntCompute is offline
 
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Quote:
Originally Posted by ferzle
Saylind can only summon units you control, so that won't work.
CRAP! I knew that but got toasted in a game recently cause I forgot it.

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that saved a wretch like me
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  #19  
Old April 4th, 2007, 06:06 PM
DoesntCompute DoesntCompute is offline
 
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Ya can't kill the bunny cause it keeps going and going and going.

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  #20  
Old April 4th, 2007, 06:46 PM
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  #21  
Old April 4th, 2007, 09:46 PM
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One..

Two..

FIVE!

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  #22  
Old April 5th, 2007, 12:42 PM
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Quote:
Originally Posted by Dennys
<Pulls the pin>

One..

Two..

FIVE!

No, three!

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  #23  
Old April 5th, 2007, 03:51 PM
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i donīt like to kill bunnies but i definetly like your map! nice idea!

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  #24  
Old April 6th, 2007, 04:16 PM
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AgentX-127 AgentX-127 is offline
 
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AgentX-127 Woo who?
1. Last year the bunny did win.
We were too competitive, and didn't work together to defeat the bunny.
As I recall, we did inflict some wounds on the bunny, but you had to kill some of my guys, didn't you?

2. Why did you make the bunny serve Einar? I would have made it Ullar.

3. Last year the bunny had Stealth Dodge but you extended that to melee too, like the Warriors of Ashra's Defensive Agility.
Shooting at him from range wasn't totally hopeless, rather, it was just a "long shot." I remember, because I took Syvarris and shot at the bunny.
Now you have made him fully immune to all ranged attacks!?!? Well, I guess we didn't have a Q9 then, did we?

4. I hate that bunny!

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