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  #3901  
Old November 7th, 2014, 09:35 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by clancampbell View Post
quote]


Protectors of Ullar x3 330
Atlaga 90
Raelin 80
500/11 spaces

Should be self explanatory.
Minions of Utgar x3 330
Atlaga 90
Raelin 80
500/11 spaces
I'd actually like to play this matchup out a few times. Seems like it would be a fun game.

73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins.
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  #3902  
Old November 8th, 2014, 10:05 AM
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Re: "I could beat that army!" Theoryscape Challenge

I dunno... Minions have the advantage. Anywho...
Quote:
Zetacron-60
Omnicrons x3-300
Repulsors x3-120
Marcu-20
Shieldsmiths of Granite Keep x4-320
Moltenclaw-490
Isamu-500/14 hexes
Shieldsmiths are fast enough to disrupt your setting up, tough enough to survive being shot at, and hit hard once they're in the fray. Moltenclaw is there because dragons are cool and we all know why Isamu's here.
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  #3903  
Old November 8th, 2014, 11:34 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Sir Yeshua View Post
I dunno... Minions have the advantage. Anywho...
Quote:
Zetacron-60
Omnicrons x3-300
Repulsors x3-120
Marcu-20
Shieldsmiths of Granite Keep x4-320
Moltenclaw-490
Isamu-500/14 hexes
Shieldsmiths are fast enough to disrupt your setting up, tough enough to survive being shot at, and hit hard once they're in the fray. Moltenclaw is there because dragons are cool and we all know why Isamu's here.
Nhah Scirh Cultists x3-240
Braxas-210
Marro Warriors-50

The cultists could take out Moltenclaw and get a few dwarf kills. Braxas should be able to finish out the dwarves. Marro clean up. Pretty simple.

On a second glance, the shieldsmiths kinda scare me, so this might not be a solid counter.
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  #3904  
Old November 11th, 2014, 04:21 PM
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clancampbell clancampbell is offline
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post


Nhah Scirh Cultists x3-240
Braxas-210
Marro Warriors-50
Charos 210
Greenscales x2 120
Airborne Elite 110
Izumi Samurai 60
500/15spaces

The Airborne hopefully can get the drop on the Marro and take them out. Use Charos to engage and take out Braxas. Counterstrike means Charos doesn't even need to attack the cultists to kill them. The samurai are held in reserve until needed. That and I love counterstrike!

73 tournaments. 175 - 145 - 1 overall record. 6 tournament wins.
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  #3905  
Old November 11th, 2014, 06:43 PM
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Marro_Warlord Marro_Warlord is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by clancampbell View Post
Charos 210
Greenscales x2 120
Airborne Elite 110
Izumi Samurai 60
500/15spaces
Knights Of Weston x3 210
4th Massachusetts Line x2 140
Sir Gilbert 105
Eldgrim The Viking Champion 30
485/22 spaces

Use Knights to lock down Charos and keep Greenscales away. (They beat Greenscales in a straight fight.) 4th Mass. Gains high ground before Airborne beat them to it, or they just shoot down the Airborne. Use Gilbert to get everyone moving, and Eldgrim as a cheap filler. Eldgrim can also attempt to take out Samurai, use Overextended Attack to reach Airborne, or kill Greenscales. Army also gives 4th Mass. Valiant bonus.

Oops, rolled a 1.
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  #3906  
Old November 16th, 2014, 12:34 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Marro_Warlord View Post
Quote:
Originally Posted by clancampbell View Post
Charos 210
Greenscales x2 120
Airborne Elite 110
Izumi Samurai 60
500/15spaces
Knights Of Weston x3 210
4th Massachusetts Line x2 140
Sir Gilbert 105
Eldgrim The Viking Champion 30
485/22 spaces

Use Knights to lock down Charos and keep Greenscales away. (They beat Greenscales in a straight fight.) 4th Mass. Gains high ground before Airborne beat them to it, or they just shoot down the Airborne. Use Gilbert to get everyone moving, and Eldgrim as a cheap filler. Eldgrim can also attempt to take out Samurai, use Overextended Attack to reach Airborne, or kill Greenscales. Army also gives 4th Mass. Valiant bonus.
Goblin Cutters x5-250
Nilfheim-185
Johnny Sullivan-65
Total: 500

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  #3907  
Old November 16th, 2014, 05:03 PM
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Marro_Warlord Marro_Warlord is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Marro_Warlord View Post
Quote:
Originally Posted by clancampbell View Post
Charos 210
Greenscales x2 120
Airborne Elite 110
Izumi Samurai 60
500/15spaces
Knights Of Weston x3 210
4th Massachusetts Line x2 140
Sir Gilbert 105
Eldgrim The Viking Champion 30
485/22 spaces

Use Knights to lock down Charos and keep Greenscales away. (They beat Greenscales in a straight fight.) 4th Mass. Gains high ground before Airborne beat them to it, or they just shoot down the Airborne. Use Gilbert to get everyone moving, and Eldgrim as a cheap filler. Eldgrim can also attempt to take out Samurai, use Overextended Attack to reach Airborne, or kill Greenscales. Army also gives 4th Mass. Valiant bonus.
Goblin Cutters x5-250
Nilfheim-185
Johnny Sullivan-65
Total: 500
Gladitrons x 4 - 320
Blastatrons x 3 - 180

Glads lock down Goblin Cutters, and then slowly advance to Nilfhelm and Johnny, Blasts provide killing force and fire support.

Oops, rolled a 1.
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  #3908  
Old November 16th, 2014, 05:13 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Marro_Warlord View Post

Gladitrons x 4 - 320
Blastatrons x 3 - 180

Glads lock down Goblin Cutters, and then slowly advance to Nilfhelm and Johnny, Blasts provide killing force and fire support.
Raelin-80 (to keep the peeps alive)
Repulsors x3-120 (good against solborgs)
Quasatch x3-300 (better against solborgs and are alright if they get surrounded which is likely to happen)

If you're not rolling for Stinger Drain, you're not living.
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  #3909  
Old November 16th, 2014, 05:37 PM
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Marro_Warlord Marro_Warlord is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Marro_Warlord View Post

Gladitrons x 4 - 320
Blastatrons x 3 - 180

Glads lock down Goblin Cutters, and then slowly advance to Nilfhelm and Johnny, Blasts provide killing force and fire support.
Raelin-80 (to keep the peeps alive)
Repulsors x3-120 (good against solborgs)
Quasatch x3-300 (better against solborgs and are alright if they get surrounded which is likely to happen)
Warriors Of Ashra x6 - 300
Major Q9 - 180
Marcu Esenwien - 20
Total - 500

Ashra - Defensive Agilty - Anti melee
Q9 - Anti swarm - Kills Hunters
Marcu - Filler that flies - Assassinates Raelin

Oops, rolled a 1.
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  #3910  
Old November 17th, 2014, 11:51 AM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Nilfheim-185
Zelrig-185
Brunak-110
Marcu-20

All heroes with special attacks (besides the filler).
Ashra are pretty much countered and Nilfheim is capable of landing wounds on the major.

If you're not rolling for Stinger Drain, you're not living.
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  #3911  
Old November 17th, 2014, 03:23 PM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Nilfheim-185
Zelrig-185
Brunak-110
Marcu-20

All heroes with special attacks (besides the filler).
Ashra are pretty much countered and Nilfheim is capable of landing wounds on the major.
Krug 120 /120/2/2
Jotun 225 /335/2/4
Deathwalker 7000 /435/1/5
Deadeye Dan /495/1/6

Deathwalker 7000 blows somebody up. (Preferably Brunak)
Krug and Jotun collect dragon scales.
Deadeye Dan is the last shot if his comrades decide to take a nap.
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  #3912  
Old November 17th, 2014, 03:33 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Axegrinders x4-280
Mogrimm-120
Denrick-100

Denrick is a perfect counter but will be used to clean up what's left. Axegrinders will mostly be 4/4. Mogrimm will be used to get a Commander's Strike of DW7k.

If you're not rolling for Stinger Drain, you're not living.
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