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Workbook of Uruk-hai Scouts - Design (Fellowship B)
NAME = Uruk-hai Scouts
GENERAL = UTGAR UNIQUENESS = Unique Squad (4 figures) CLASS = Scout PERSONALITY = Merciless SIZE/HEIGHT = MEDIUM/5 LIFE = 1 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 2 POINTS = 100 URUKS OF THE WHITE HAND When an Uruk-hai Scout rolls an attack against a human figure add 1 additional attack die. TRACKING While moving, the Uruk-Hai Scouts may add 2 to their Move number. If they do, the Uruk-Hai Scouts cannot attack this turn. URUK SCURRY When an Uruk-hai Scout you control is destroyed by a normal attack from an opponent's figure, you may move all remaining Uruk-hai Scouts you control up to 4 spaces each, and all Uruk-hai Scouts you control no longer have any visible Hit Zones for the duration of the attacking figure's turn while they remain unengaged. Uruk-hai Scouts will never take any leaving engagement attacks when using Scurry. -- OTHER CONSIDERED POWERS -- FIND THE HALFLINGS Before moving Uruk-hai, choose a small or medium non-Orc figure adjacent to any scout. Uruk-hai Scouts do not take leaving engagement attacks from the chosen figure. After you move them, place the chosen figure adjacent to them on an unoccupied land space, if possible. A figure moved by Uruk-hai Scouts never takes any leaving engagement attacks. Last edited by Chris Perkins; September 16th, 2020 at 05:48 PM. Reason: Updated Card |
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