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  #13  
Old September 20th, 2010, 09:12 PM
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Re: Sabretooth - Design Phase

Quote:
Originally Posted by whitestuff View Post
No adjacent spaces next to a figure would just mean that it couldn't be used, just like a gun with no targets in range can't be fired. Perhaps it should just be that he lands adjacent to his target before attacking and then moves onto the space if he destroys the figure... I'm not keen on the auto-destruct... Sabretooth should be just as hard to put down as Wolverine...
I can get on board with that. I'm not super keen on a 280+ point figure destroying himself on a failed attack all the time either ... maybe make it a special attack of 5, though, and he receives a wound if the attack fails to destroy the figure?

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  #14  
Old September 20th, 2010, 09:16 PM
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Re: Sabretooth - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by whitestuff View Post
No adjacent spaces next to a figure would just mean that it couldn't be used, just like a gun with no targets in range can't be fired. Perhaps it should just be that he lands adjacent to his target before attacking and then moves onto the space if he destroys the figure... I'm not keen on the auto-destruct... Sabretooth should be just as hard to put down as Wolverine...
I can get on board with that. I'm not super keen on a 280+ point figure destroying himself on a failed attack all the time either ... maybe make it a special attack of 5, though, and he receives a wound if the attack fails to destroy the figure?
Sounds like a plan...

Any thoughts about the number of potential Healing X figures? I'd not like to think that Deadpool & Wolvie get it but Sabretooth not...
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  #15  
Old September 20th, 2010, 09:22 PM
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Re: Sabretooth - Design Phase

Maybe my knowledge of the characters is limited, but I guess I always thought those two were better healers than Sabretooth ... Even three units with the power should be plenty to make a really dangerous army, but I guess we could just test it and see how bad it is ...

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #16  
Old September 21st, 2010, 09:35 AM
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Re: Sabretooth - Design Phase

Here's a power that I came up with for Sabertooth a while ago, for what it's worth.


Quote:
RUNNING POUNCE SPECIAL ATTACK
Range 1. Attack 3.
If Sabertooth moves at least 3 spaces, you may add 3 to his move if he ends his move adjacent to an opponent’s figure and attacks that figure. The targeted figure’s base must be no higher or lower than 5 levels from Sabertooth’s base at the beginning of his turn. When attacking with Running Pounce, each skull rolled counts as one additional hit.
It could also be modified to not have the "each skull rolled counts as one additional hit" aspect of it as to not have the potential for 6 skulls vs. Supes and Cap etc., and bypassing their special defenses.

Quote:
RUNNING POUNCE SPECIAL ATTACK
Range 1. Attack 5.
If Sabertooth moves at least 3 spaces, you may add 3 to his move if he ends his move adjacent to an opponent’s figure and attacks that figure. The targeted figure’s base must be no higher or lower than 5 levels from Sabertooth’s base at the beginning of his turn.

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  #17  
Old September 21st, 2010, 09:47 AM
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Re: Sabretooth - Design Phase

How about just ...

DEVASTATING POUNCE SPECIAL ATTACK
Range 4. Attack 6.
After moving and instead of attacking normally, Sabretooth may use Devastating Pounce Special Attack. To pounce, you must choose a non-adjacent figure whose base is not higher or lower than 6 levels from the base of Sabretooth and place Sabretooth adjacent to that figure, on an empty space within 4 spaces of Sabretooth's original placement. After placing Sabretooth, roll attack dice once. If the figure is destroyed, immediately place Sabretooth on the space the figure occupied. If the figure is not destroyed, put one Wound Marker on this Army Card.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #18  
Old September 21st, 2010, 09:48 AM
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Re: Sabretooth - Design Phase

Quote:
Regenerative Healing Factor: Sabretooth's primary mutant power was an accelerated healing process that enabled him to regenerate damaged or destroyed areas of his anatomy with far greater efficiency than an ordinary human. Originally, the speed of Sabretooth's healing factor's was in proportion to the wound's severity; for example, he could fully recover from an ordinary gunshot wound within minutes or injuries as severe as a broken back and severed spine within days. However, Sabretooth's healing ability was dramatically increased in recent years due to various augmentation procedures. Sabretooth could fully heal from injuries that result in massive tissue damage or loss such as multiple gunshot wounds, slashes, puncture wounds, blunt force trauma, and severe burns within a matter of moments.


Superhuman Strength: Sabretooth possessed superhuman strength that has been artificially augmented on a number of occasions over the years. Initially, he possessed sufficient strength to lift slightly above 800 lbs for breif amounts of time [4] , slightly greater than the maximum amount an ordinary human is capable of lifting. However, after being captured and augmented the first time by his son, Graydon Creed, his strength was increased to the point where he could lift about 2 tons. He also underwent various augmentation procedures at the hands of the latest incarnation of the Weapon X Program, including some to both his strength and healing factor. While the full limits of his strength weren't revealed, the latest Wolverine handbook confirms sabretooth being stronger than Wolverine who is stated to be able to lift in excess of 800 lbs for brief periods [5]

From the portion of the Marvel Comic Database entry above for Sabertooth, I can see him having the Healing Factor X. While I didn't originally believe so, I guess he could just as easily have it. It also looks like he can have Superstrength as well.

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TUTORIAL FOR RE-BASING FIGURES


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  #19  
Old September 21st, 2010, 09:56 AM
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Re: Sabretooth - Design Phase

Quote:
DEVASTATING POUNCE SPECIAL ATTACK
Range 4. Attack 6.
After moving and instead of attacking normally, Sabretooth may use Devastating Pounce Special Attack. To pounce, you must choose a non-adjacent figure whose base is not higher or lower than 6 levels from the base of Sabretooth and place Sabretooth adjacent to that figure, on an empty space within 4 spaces of Sabretooth's original placement. After placing Sabretooth, roll attack dice once. If the figure is destroyed, immediately place Sabretooth on the space the figure occupied. If the figure is not destroyed, put one Wound Marker on this Army Card.

You'd have to say empty space because if there were a permanent glyph there, he'd have to end his move there and not be able to go to the space the destroyed figure occupied? Or does the "placing" of him trump the "end move" from landing on the glyph? Or do you need the "on an empty space" at all?

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...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


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  #20  
Old September 21st, 2010, 09:58 AM
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Re: Sabretooth - Design Phase

I guess the question is what do we think is the most iconic version of Sabretooth? I'd say that his pre-super strength character is more iconic for me ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #21  
Old September 21st, 2010, 09:59 AM
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Re: Sabretooth - Design Phase

Quote:
Originally Posted by Hahma View Post
Quote:
DEVASTATING POUNCE SPECIAL ATTACK
Range 4. Attack 6.
After moving and instead of attacking normally, Sabretooth may use Devastating Pounce Special Attack. To pounce, you must choose a non-adjacent figure whose base is not higher or lower than 6 levels from the base of Sabretooth and place Sabretooth adjacent to that figure, on an empty space within 4 spaces of Sabretooth's original placement. After placing Sabretooth, roll attack dice once. If the figure is destroyed, immediately place Sabretooth on the space the figure occupied. If the figure is not destroyed, put one Wound Marker on this Army Card.
You'd have to say empty space because if there were a permanent glyph there, he'd have to end his move there and not be able to go to the space the destroyed figure occupied? Or does the "placing" of him trump the "end move" from landing on the glyph? Or do you need the "on an empty space" at all?
I think it's a power that should be used for attacking, not glyph grabbing, so I'd prefer to avoid any issues with using the power to hop on glyphs or anything like that - thus the "empty" language.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #22  
Old September 21st, 2010, 10:08 AM
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Re: Sabretooth - Design Phase

Quote:
Originally Posted by IAmBatman View Post
How about just ...

DEVASTATING POUNCE SPECIAL ATTACK
Range 4. Attack 6.
After moving and instead of attacking normally, Sabretooth may use Devastating Pounce Special Attack. To pounce, you must choose a non-adjacent figure whose base is not higher or lower than 6 levels from the base of Sabretooth and place Sabretooth adjacent to that figure, on an empty space within 4 spaces of Sabretooth's original placement. After placing Sabretooth, roll attack dice once. If the figure is destroyed, immediately place Sabretooth on the space the figure occupied. If the figure is not destroyed, put one Wound Marker on this Army Card.

Do we need some clarification about whether or not he can Pounce over castle walls, ruins, etc, to get to the opponent's figure, since the height restriction only references the heights of the figure's bases?

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  #23  
Old September 21st, 2010, 10:44 AM
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Re: Sabretooth - Design Phase

It uses "place" in the mechanics, so, no, you wouldn't have to worry about any obstacles in between you and the figure you're pouncing on.
If that's a theme break for people, we can always specify that the figure you're pouncing on has to be in clear sight (which would save Martian Manhunter, Invisible Woman, and sometimes Super Skrull from pounces).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24  
Old September 21st, 2010, 11:51 AM
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Re: Sabretooth - Design Phase

Yeah, I guess we can go with the non-superstrength version, as it would be the more iconic one.

Also, having the figure he's Pouncing be in clear sight would be probably better as well, otherwise he could end up leaping over 50 levels (conceivably ) of a castle wall to Pounce a figure on the other side.




Quote:
DEVASTATING POUNCE SPECIAL ATTACK
Range 4. Attack 6.
After moving and instead of attacking normally, Sabretooth may use Devastating Pounce Special Attack. To pounce, you must choose a non-adjacent figure within clear sight of Sabertooth whose base is not higher or lower than 6 levels from the base of Sabretooth and place Sabretooth adjacent to that figure, on an empty space within 4 spaces of Sabretooth's original placement. After placing Sabretooth, roll attack dice once. If the figure is destroyed, immediately place Sabretooth on the space the figure occupied. If the figure is not destroyed, put one Wound Marker on this Army Card.
Would "previous position" work better than "original placement"? It sounds weird to say to place Sabertooth within 4 spaces of his his original placement.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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