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  #13  
Old May 23rd, 2019, 12:29 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Hodgepodge armies will certainly suffer more from this than ones that focus on a common squad, but there's little that we can change about this without changing directions from looking at an OM. I don't think we should worry about getting this glyph into the competitive scene; let it happen naturally if it does.

I'm fine with looking at one unrevealed OM from each opponent. 3+ player games are already more chaotic, and it'd be fun to have a new glyph that paints a target on a player's back for those types of experiences.

As a quick aside, when we refer to a "random OM," are we intending this to be truly random? Of course the affected player can't choose which of their OMs that the other sees, but how would we stop the player on the glyph from looking at one OM over another? My impression is that they would just look at where the OMs are, choose one that they want to see, and then put it back.
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  #14  
Old May 23rd, 2019, 01:00 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

One of my biggest pet peeves is I hate the word RANDOM used inappropriately - it is meant for dice roles or shuffle draws NOT when you pick - the correct word to use is ARBITRARY as you could have some reason just not quantifiable but it is not actually random. However every game (including Heroscape) has "randomly choose" when it is should be "arbitrary choose". Anyway, everyone is so used to the wrong usage that people know when you say "pick at random" it means "arbitrarily choose" so that is fine unless you want to satisfy my pet peeve.
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Old May 23rd, 2019, 01:03 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I've always interpreted "randomly choose an OM" that way as well, although I wanted to make sure that was what we were going with. While I agree that "arbitrarily choose" is the correct term to use, I can see why the original designers went with what they did and I think that we should match that.
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  #16  
Old May 23rd, 2019, 01:04 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I used Randomly Choose in the way Official Scape uses it.

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  #17  
Old May 24th, 2019, 02:04 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

Correct, "random" is Heroscape's word.

I do think we could be more clear, though:

Quote:
At the start of each round, after placing Order Markers, choose one Army Card controlled by each opponent and look at a random Order Marker on each of those cards.

317-149
C3V Brainstorm
Pepperony - 14/09/13

Last edited by NecroBlade; May 24th, 2019 at 02:25 PM.
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  #18  
Old May 24th, 2019, 02:13 PM
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Re: [Pod 0] UNIT NAME (Glyph of Knowledge) - Pod 0 - Design

I would change "an Army Card" to "one Army Card" just to be perfectly clear, but otherwise I am fine with the wording.
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