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AotV Customs A place for Arena of the Valkyrie Customs


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  #25  
Old May 20th, 2019, 08:53 PM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

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Originally Posted by Astroking112 View Post
That looks good to me. Why the condition about not being able to place it symbol-side up in any homemade scenarios, though?
Cribbed from Kelda. Its so you canít waste it by accident.

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  #26  
Old May 20th, 2019, 09:04 PM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Quote:
Originally Posted by flameslayer93 View Post
Quote:
Originally Posted by Astroking112 View Post
That looks good to me. Why the condition about not being able to place it symbol-side up in any homemade scenarios, though?
Cribbed from Kelda. Its so you canít waste it by accident.
Ah, I see. Looks like I always played Kelda wrong by hiding it as a child.
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  #27  
Old May 21st, 2019, 07:43 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Yeah seems great. I love that I feel this was a collaborative design as each line or phrase was suggested by different people (including those ripped from Kelda). Here’s hoping all the designs go this way!
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  #28  
Old May 21st, 2019, 08:50 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

If there are no more concerns, I think we can move this to the testing phase this weekend (to give anyone else a chance to comment).

I believe the most important pieces to test include:
Kyrie Squads
Cavalry Squads
Krav Maga Agents
Downed Marro Warriors (to get a feel of how this glyph could interact with the Phoenixes pre-design)
Airborne Elite
Havechmech Incendiborgs

All of these squads have big stats or self-revival mechanics that could be annoying. I don’t think any of them with be game breaking however. This should cover 6+ games alone. I’d also advocate a few games without the above units in them to help with the spread.

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  #29  
Old May 21st, 2019, 10:03 AM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Good suggestions on testing. Also how does this work when a figure (destroyed or not) is on the card of another figure, ala:
  • Skeletons of Annellintia' Necromancy
  • Ebon Armor's Animated Material
  • Mok's Dwarven Gunners/Gunner Casualties (who are not destroyed when placed on Mok but wording of Gunner Casualties says "remove one Dwarf" instead of "destroy one Dwarf"; also after Mok is destroyed the Dwarves are still not destroyed)
  • Marro Gnids' Cling (who are not destroyed)
I am guessing Skeletons and Ebon would come off the card but Gnids and Dwarves would not (as are not destroyed), but "removed" dwarfs would come back. Kinda throws a wrench into the simplicity of Glyph power, but I am sure we can do FAQ or something for these powers.

Last edited by lefton4ya; May 21st, 2019 at 10:22 AM.
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  #30  
Old May 21st, 2019, 11:16 AM
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Thumbs up Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

I am going to rule it the way I’d rule how Sturla interacts with them (and how it interacts with the Viking Spirits too). Additionally, this post from Xotli regardling Clinging Gnids should agree and give this ruling precedent: https://www.heroscapers.com/communit...26&postcount=6

If a figure was actually destroyed it Recall-able.

Skellies on an Army Card: Good to recall.
Ebon Armor on an Army Card: Good to recall.
Dwarves on Mok: Nope.
Dwarvern Casualties from Mok: Nope.
Gnids on an Army Card: Nope.
Unplaced Figures because you ran out of SZ spaces: Nope. (This one will get an FAQ out of courtesy.

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  #31  
Old May 24th, 2019, 01:57 PM
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Re: [Pod 0] UNIT NAME (Glyph of Recall) - Pod 0 - Design

Destroyed = can be Recalled.
Not destroyed = cannot be Recalled.

Basically.

I don't think we need "in the game" since nothing ever applies to previously played games. Otherwise I think this makes a good glyph.

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