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C3V and SoV Customs A place for C3V and SoV customs |
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#133
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Re: C3V/SoV-inclusive Power Rankings
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With that much offensive power, if your opponents are ignoring Augamo, you should be tearing through their ranks. |
#134
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Re: C3V/SoV-inclusive Power Rankings
Tomb Skeletons really too high, they suck HARD.
Whereas the other melee squads in this rank just suck but nothing scandalous. xD (Anubians Wolves, Gnids, DKoV). If they were C+ they would be with the Deepwyrm Drow and I fell they suck more than the Deepwyrm Drows, the 4 move is just horrible, you have to pay 90 points to have a decent move for a melee squad. Rest is okay. @Greynarl: The LBSA is better than Ice Spikes, one attack that hits a lot of figures is better than different multiples attacks. I f you hit the 3 or skulls at a good moment you win on that turn, and if you miss, you still have the Greenscales to protect you, just play it safe. To me in a Raelin+Greenscales+dragon, the range of the dragon is more important than the defense of the dragon. So I'd put Quahon over Nilfheim just for this reason. You say you must spread, haha that makes me laught, it's easy to say, but spread your with at least 3 spaces between them makes your movements really really difficults, and it denies so many synergies, it's auto-win against a lot of builds. One some maps I would say it's impossible or you give Quahon the time to get a too much important point, where she have height and you will never be able to attack without taking an huge risk. Also how make multiples attacks on Quahon with melee Squads while being spread out? Also your opponent can not use Rae effectively whereas you can easily. It's way easier to deny Zelrig for example and I can't believe how the hell Zelrig can be on the same rank than Quahon. I would say, if you take her alone and compare the cards with the other dragons especially Nilf and Zelrig it's pretty the same. But the Greenscale+Rae+Quahon combo is huge and better than the Greenscales+Rae+Zelrig/Nilf one. The Nilf/zelrig+GSW+Rae combo is only very good against melee whereas Quahon+GSW+Rae is also good against ranged squads (especially builds with Raelin) and even hodgepodges like Q9+Rae+Rats. That's why Quahon is way more versatile than Nilfheim. If you want to battle, let's do Quahon+Rae+GSW vs Nilfheim+GSW+Rae. Please show me how well you spread your units then how you don't have any bonus left. Last edited by Foudzing; June 23rd, 2013 at 01:43 PM. |
#135
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Re: C3V/SoV-inclusive Power Rankings
Who would you pick in the following fights?
Fight 1: Tomb Skeletons x7 + Warden (370) vs. M-43 x5 + Kira Jax + Otonashi (365) Fight 2: Tomb Skeletons x4 + Raelin + Krav (340) vs. Stingers x5 + Guilty + Otonashi (340) |
#136
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Re: C3V/SoV-inclusive Power Rankings
Guilty is FAR better than a B+ with Dreadguls. MBS is an A-, and he only throws out one attack per turn. Guilty has one more range, meaning easier height, two attacks per turn, and costs 20 points less. He's also single-spaced, making it easier to protect him with Dreadguls. He should at LEAST be the same ranking as MBS, if not a flat A. He makes the Dreadguls so much better when played well.
EDIT: Dok, not that I disagree with you about the TSs not sucking, because I think they are okay, but why do they get to play at ideal price points and their opponents have to use filler? 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#137
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Re: C3V/SoV-inclusive Power Rankings
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Because their Fight 1 opponent is a flat "B" army, and their Fight 2 opponent is a flat "A" army. Even if I'm right that they're a B-, and even accounting for the help they get in the second fight, they are the ones fighting above their weight class in both cases. |
#138
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Re: C3V/SoV-inclusive Power Rankings
Guilty pulls so much weight for Dreadguls though. He makes it nearly impossible to turtle against them, which is a big advantage for a 3 man melee squad.
I disagree that the M43 army is a flat B though. M43s are not bread and butter range; they are support. You saw how bad I did with spammed M43s, and I even had a small support hero in Nessing. Without ANY support af all, I think that's a bad build that needs more punch. The second matchup is a bit lame. You got rid of Warden because you don't need him in this matchup, and added Krav because you do need them. You can't actually do that in a tournament. 10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#139
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Re: C3V/SoV-inclusive Power Rankings
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Fight 2: Lol, Rae+Kravs+something beats Stingers alone anyway, the Kravs+Rae give the win here. Why not do 6xTomb Skeletons vs 4xStingers? They're not supposed to counter range? And against melee it's even worse. Blade gruts alone > Tomb Skeletons I proved this to caps a few days ago. |
#140
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Re: C3V/SoV-inclusive Power Rankings
Depends on the tournament.
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#141
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Re: C3V/SoV-inclusive Power Rankings
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I disagree; these are perfectly realistic and reasonable builds. There are two ways I would consider playing Tomb Skeletons: as a screen along with Raelin and something ranged, or as a swarm with the Warden. I wouldn't put Raelin, Krav, and the Warden in the same build. It's one or the other. |
#142
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Re: C3V/SoV-inclusive Power Rankings
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But if you want, we can try that one on "Running Hot" and see what happens. |
#143
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Re: C3V/SoV-inclusive Power Rankings
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Lol running hot, your infamous map where range has no chance, it's like a reverse "hot heights". |
#144
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Re: C3V/SoV-inclusive Power Rankings
Yeah, they are reasonable builds but they are ideal matchups. Even switch them around, with TS/Krav/Raelin vs. M43s and Stingers vs. TS/Warden, and the results are 2 losses for the Skeletons. It's just not a good comparison.
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
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