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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#193
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Re: The Book of Midnighter (Public Playtesting)
I second Margloth's concerns about the base attack. 5 base attack + auto skull is basically an attack of 7 (Superman level), plus you can reduce defense by 1 a bunch of the time too. That is all before we start talking about stat boosting him. Not as concerned about the 7 life due to his defense only being 4. The 50% shields is defiantly nice, but he's still capped out at 4 shields total and should roll a few skulls often enough that 3-4 skull attacks should get through and chip him down. So reducing the base attack by 1 would be my vote.
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#194
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Re: The Book of Midnighter (Public Playtesting)
Decided to rerun the game twice, once with lowered life, once with lowered attack. Again, 2 losses here, but the damage output is probably a lot more reasonable with the Fan 4 not losing Mr F fast and managing to stay out of engagement pretty well.
C3G STANDARD PLAYTEST FEEDBACK FORM NAME OF THE TEST UNIT Midnighter Army Test Map: Conflict Chernobyl Units: Midnighter (@6 Life), Puck, Captain America, Professor Zoom vs Mister Fantastic, Thing, Human Torch, Invisible Woman Unit Summary Damage: 3 wounds dealt with normal attack. Abilities: Predictive Combat Rolls: 1-5 0, 6+ 3, 16+ 1, 21+ 1 Computed Response Damage: 1
Spoiler Alert!
_____________________________________________________________ Army Test Map: Conflict Chernobyl Units: Midnighter (@4 Attack), Puck, Captain America, Professor Zoom vs Mister Fantastic, Thing, Human Torch, Invisible Woman Unit Summary Damage: 4 wounds dealt with normal attack. Abilities: Predictive Combat Rolls: 1-5 0, 6+ 2, 16+ 0, 21+ 1 Computed Response Damage: 0
Spoiler Alert!
_____________________________________________________________ THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: We definitely saw a better showing in game 1 with the lowered life. I think it is easy to feel some sway in his stats with the presence of Cap in these games, but I would lean slightly toward maybe keeping the attack up? I tried to record most of his rolls here for tracking purposes, but he’s still 0 for 3 against the Fantastic 4. He’s not got the synergy yet to shine, but can still do considerable damage with some lucky dice. After these, I'm gonna say that if people want a change, I'm feeling life. Five plus one automatic is just one over Batman III. And given he's a superpowered Batman, I don't inherently have a problem with it, unless he's actually coming in above 280, which I don't feel like I'm seeing. But, I may be missing something that is bringing that feeling, and would love feedback on that. This design is definitely helping me learn more and more about designing! EDIT: Probably the important point of clarity is that he's only adding one skull the majority of the time. 45% of the time he's subtracting IF the other person has moved, which is actually an issue more often than you might expect, which drops him to just 25% of the time. I was rarely hitting those numbers in my games, typically just getting the +1. Last edited by LordVenoc; April 7th, 2019 at 07:53 PM. |
#195
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Re: The Book of Midnighter (Public Playtesting)
The obvious difference to me is that Batman III can’t subtract defense dice or negate special powers. Obviously he’s not hitting those as consistently but the difference between the two is clearly a lot greater than 1 attack die.
I don’t have much preference either way. Both his life and attack are practically Superman levels so it seems like either could drop fairl easily without losing the theme. |
#196
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Re: The Book of Midnighter (Public Playtesting)
Quote:
I just don't want to be too reactionary when he's 2 for 7 right now. |
#197
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Re: The Book of Midnighter (Public Playtesting)
Hmm, I think your comment on synergy rings loudest. It may be time to propose a cost and put this On Hold until Solar gets into testing.
Then we can tweak him up if need be once we see them in action. |
#198
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Re: The Book of Midnighter (Public Playtesting)
I'd be fine going On Hold now. I had originally planned to do that after a second tester, but this was obviously before I ran two more games. Would the heroes find it appropriate to go this route, or would we like to see one more tester before that?
I think with the recent work done in Public Design thread Apollo's early stages will go smoothly. Also, side note, find it funny you gave the name of an old Valiant character there by mistake. |
#199
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Re: The Book of Midnighter (Public Playtesting)
I think its be smart to save it till after we have both.
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#200
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Re: The Book of Midnighter (Public Playtesting)
Does this mean save the test until Apollo is testing as well?
@Scapemage @Ronin @johnny139 It had been discussed before loosely, but would like an official ruling on this approach. I've got the points and think Apollo is in a solid place so he can hit the ground running. I'd like to propose putting this guy on hold, and when cleared by you guys, start Apollo. If you all want to go a different route, feel free to say. |
#201
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Re: The Book of Midnighter (Public Playtesting)
If we're going with the 'on hold' approach, he should be in editing before we do that.
Tests aren't linked in the OP, but it looks like we've only got two people (johnny in the initial and you in the public) with hands-on so far? I'd want another tester before I was comfortable moving him into editing. |
#202
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Re: The Book of Midnighter (Public Playtesting)
Tests are linked now. I wasn't sure if on hold was something to happen in testing or in editing, but I have no point to compare it to for that information.
If that is indeed the consensus, we can carry on at 6 life, which is updated in the SP. |
#204
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Re: The Book of Midnighter (Public Playtesting)
Yeah, one more set of tests to get some fresh eyes on it. Assuming there's no issues presented we should probably be good to go, though.
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