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Official Units Discussion of official HeroScape units |
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#193
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Re: The Book of Jotun
True. This applies to Explosion Attacks, Gurei Oni, etc. I guess the moral of the story is: If you're going to draft the Hive do it LAST.
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#194
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Re: The Book of Jotun
Jotun
C3V and SoV Custom Synergies
Spoiler Alert!
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#195
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Re: The Book of Jotun
Looking for suggestions on the best anti-jotun heroes and squads. He's become our homes unstoppable force and needs to be dealt with. Thanks!
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#196
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Re: The Book of Jotun
Traditionally Dwarves are good at killing Giants, have you tried them out?
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#197
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Re: The Book of Jotun
I'd really just try anything with multiple attacks. Like Yodaking said, Axegrinders are a good shot because if you've got a bonding hero, you've got 5 attacks of at least 4, and all your squaddies have 4 defense.
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#198
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Re: The Book of Jotun
Jotun and most other massive heroes fall pretty easily to sheer numbers. His attack might be great and Throw is a nice addition, but he will probably still only be taking out one figure per turn. If you're throwing four attacks of 3 (or higher) at him per turn, his 7 life will very quickly burn up, especially with only 4 defense.
Because of this, almost any four-person squad can be a good choice for taking him down, especially if they bond with a hero to get up to 5 attacks per turn. Like superfrog and Yodaking said, the Axegrinders of the Burning Forge are an exceptionally good option, because they go up to 4 attack/defense against him and can still get some extra turns (or forego the bonding to become much speedier and swarm him before he can run away), but there are plenty of other options that will kill Jotun long before he kills 225 points of your army. So long as your figures are cheaper and can get in more attacks per turn, the math will likely work out in your favor. Proud Member of Platyfly!
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#199
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Re: The Book of Jotun
Quote:
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#200
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Re: The Book of Jotun
All great idea, thanks much! We haven't played with the Axegrinders yet but will check em out!
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#201
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Re: The Book of Jotun
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Jotun's a ton of fun to use, but Charos can play much of the same role for a little less points (and the latter also gets synergy), which doesn't leave him much of a place competitively. The Dreadguls do help considerably by letting him get in 4 attacks per turn at least (they're actually one of my favorite squads, so I do think that they work quite well together), though I'd argue that he's still so expensive that the other player can still resort to outnumbering him to whittle him down. Proud Member of Platyfly!
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#202
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Re: The Book of Jotun
What are dreadguls?
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#203
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Re: The Book of Jotun
a c2v squad unit that gives love to Jotun, heres a link:
https://www.heroscapers.com/communit...ad.php?t=48100 Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#204
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Re: The Book of Jotun
Jotun isn’t too hard to deal with. Just draft shades.
No seriously. Works for me 4/5 times. Draft 2-3 squads, fly them in and pin him down. He will only be able to kill one a turn so long as you space them out well, and he can’t throw them. As he gets overrun by them, you will likely be rolling 3-6 soul devours in a single turn. Even if he manages to kill most of them, chances are you eventually succeed and now your 200-300 points of shades is replaced with 220 points of mass destruction. The only way team jotun stands a chance is if he has some dreadguls to surround him. Which is why you also draft some aubriens. Pick off the commons, then swarm jotun himself with shades. Result? Profit |
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