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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #121  
Old September 21st, 2019, 01:46 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

Plus, I feel simpler is better for this design in particular, even though I like the concept of it, as this design already has a lot going on without it.

For the record, I'm for complexity and simplicity where and when they make the most sense for the character and mechanics.
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  #122  
Old September 21st, 2019, 03:52 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

An example, since this idea is slowly growing on me;
Quote:
BATTLE THROUGH THE DEADSIDE
Start the game with a Deadside Track. When Eternal Warrior is destroyed, immediately place him on the first space of the Deadside Track. While Gilad is destroyed, whenever you reveal an order marker on a card you control, you may roll 1 combat die. If you roll a skull, move Eternal Warrior 1 space forward on the Deadside Track. After placing Eternal Warrior on the 6th space of the Deadside Track, you may remove all wound markers from this Army Card and place Eternal Warrior on an empty space adjacent to any figure you control.
The Deadside Track would be a 6-space long straight line. Each space could have a brief description (Space 1: At peace, Space 2: The battle begins, Space 3: Fighting some demons, etc) to elucidate the theme a bit for players who don't know the character.

Idk, it is some added complexity and it doesn't actually add anything mechanically, but it would certainly make him memorable I suppose.
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  #123  
Old September 21st, 2019, 03:58 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

If you're going to go simple, just stick with what you have. I think the idea of a separate battlefield keeps coming up because it was creative and fun, but if the LD doesn't like it, the LD doesn't like it.

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  #124  
Old September 21st, 2019, 04:13 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

I like the idea of the separate battlefield in theory, and I think that's interesting design space... but asking people to set aside an extra set of a rare Unique Squad kind of kills it for me, as does the fact that, as pointed out, he can't die/be defeated in the afterlife. Cool idea, non-starter in practice.
The Deadside Track sounds great, though. May not change the mechanics, but it helps it to be more evocative and to clarify the theme for those who aren't familiar with the character - both deeply important, IMO.


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  #125  
Old September 23rd, 2019, 07:22 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

First two games here are the ones posted back a few weeks ago when I started.

C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Eternal Warrior

Army Test
Map: Conflict Chernobyl
Units: Eternal Warrior @230, Spawn, Atom vs Starfire, Nightwing, Raven
Unit Summary
Damage: 0 wounds dealt
Abilities: Tactical Interpose used 2 times. BttD Skulls rolled 4/7 times
Spoiler Alert!

_____________________________________________________________
Army Test
Map: Conflict Chernobyl
Units: Eternal Warrior (@230), Martian Manhunter II, Wonder Woman I, Atom vs Fantastic Four
Unit Summary
Damage: 0 wounds dealt.
Abilities: Interpose used once. BttD skulls rolled 4/8 times.
Spoiler Alert!

_____________________________________________________________


Army Test
Map: Conflict Chernobyl
Units: Eternal Warrior(@230, 4 life), Wonder Woman, Martian Manhunter II, Atom (1000 points) vs. Fantastic Four (1000 points)
Unit Summary
Damage:
Abilities: Interpose used 1 time, no swap. From the Deadside, skulls rolled 4/5, 1 resurrection
Spoiler Alert!

_____________________________________________________________
Army Test
Map: Conflict Chernobyl
Units: Eternal Warrior(@230, 2 move interpose), Wonder Woman, Martian Manhunter II, Atom (1000 points) vs. Fantastic Four (1000 points)
Unit Summary
Damage: 1 Damage dealt.
Abilities: Interpose used once, no swap.
Spoiler Alert!

_____________________________________________________________

Army Test
Map: Conflict Chernobyl
Units: Eternal Warrior(@230, 2 move interpose), Wonder Woman, Martian Manhunter II, vs Ninja Turtles, Splinter, Skrull Infiltrator x2 (950 points)
Unit Summary
Damage: 2 wounds dealt
Abilities: Interposes three times.
Spoiler Alert!

_____________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Gilad offers a lot of tactical flexibility and is cheap warrior to boon a Martian Manhunter build. His pairing with Diana is strong, but by no means unbeatable. Movement counters like Reed and Blob definitely shut him down, and even with people not wanting to start engaged he's not too overbearing.

GENERAL THOUGHTS ON THE TESTED UNIT: He isn't an oppressive figure at all. He looks a bit odd given how little he's swinging here, but that's mainly due to who he's paired with. There will be builds where he is one of the biggest hitters, but when paired with folks like Spawn or Wonder Woman, you definitely want them hogging the OMs.

There we go then. Five games down, I'm feeling good about him so far. His strongest pairings don't seem to bad, so I'll wait and hear feedback and see if anyone has anything else they want to see here. He still needs to be tested with X reveal folks to come back faster, but I'm not worried about that one, especially seeing the timing on his deaths in these games. If nobody is having concerns, I'll propose Public with Interpose ticked down to 2 move.

Last edited by LordVenoc; October 4th, 2019 at 01:22 PM.
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  #126  
Old September 23rd, 2019, 10:06 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

He has never respawned?
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  #127  
Old September 23rd, 2019, 10:14 PM
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Re: The Book of Eternal Warrior (Initial Playtesting)

Forgot to mark that. He did come back in the 4 life game. Most of the time though he wasn't dying till near the end.
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  #128  
Old September 24th, 2019, 10:35 AM
LordVenoc LordVenoc is offline
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Re: The Book of Eternal Warrior (Initial Playtesting)

Don't seem to be any objections as of now, so I propose we move Eternal Warrior to Public Playtesting @230 points!
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  #129  
Old September 24th, 2019, 12:10 PM
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Re: The Book of Eternal Warrior (Vote for Public Playtesting

While we are voting, might be good to bring up a real decision on species for this guy.

He's the son of a tribal woman from Ancient Mesopotamia. This woman (Anni) became pregnant with the triplets (the brothers) by eating from the Magic Tree that turned her into the first of the Geomancers. Their immortality was given by The Boon, an artifact from a realm outside space and time.

So, not clear enough to really give an alternative, but definitely enough to question just human.
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  #130  
Old September 24th, 2019, 01:19 PM
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Re: The Book of Eternal Warrior (Vote for Public Playtesting

Has Immortal been proposed? Otherwise I think we should be fine with just Human, they’re basically close enough (right?) and we have far more powerful Humans (Lanterns, Nova) so they’re not throwing off game balance or anything.
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  #131  
Old September 24th, 2019, 04:32 PM
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Re: The Book of Eternal Warrior (Vote for Public Playtesting

Maybe Abberation? I think Human is fine though. They won't really make or break Human.

Looks good result wise, Yea
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  #132  
Old September 24th, 2019, 07:22 PM
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Re: The Book of Eternal Warrior (Vote for Public Playtesting

Quote:
Originally Posted by MrNobody View Post
Has Immortal been proposed? Otherwise I think we should be fine with just Human, they’re basically close enough (right?) and we have far more powerful Humans (Lanterns, Nova) so they’re not throwing off game balance or anything.
There can be only one.
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