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C3G SuperScape A Place to gather C3G threads without interfering with other Marvel Customs creation |
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#2137
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Re: C3G Unit Discussion - SSE S1 ; Part 2
Yeah, Blue Beetle and Ice are both definitely on my shortlist of things I don't want to see converted in their current forms.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2138
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Re: C3G Unit Discussion - Wave 20; Booster 3
WAVE TWENTY: BATTLE FOR JUSTICE BOOSTER THREE: GENERATIONS OF JUSTICE ![]() Flash (John Fox) ![]() Flash (Wally West) ![]() Mister Terrific (Michael Holt) ![]() T-Sphere ![]() Obsidian (Todd Rice) ![]() Red Arrow (Roy Harper) |
#2139
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Re: C3G Unit Discussion - SSE S1 ; Part 2
John Fox Flash is fine. Honestly haven't used him much, as I don't think he has a strong factional hook. Not terrible in a Team Flash/Iris Metahuman build, but not a go-to for me or exceptionally useful for anything in particular. 3/C+
Wally West Flash has a pretty good auto wounding but is easy enough to kill for his points that he's not overpowering. Pairs well with stat boosters and Zatanna II to keep Speed Dodge working. Watch out for auto-wounders in return. 4/B Mister Terrific and his T-Spheres can do enough passive stuff (slow as it is) to earn some value without ever activating him. His effect is useful, but not terribly strong. 3/B- Obsidian is fairly fast and disruptive and has solid enough stats for his cost. He's a not piece to throw at pod builds. I wish his leftbox was more useful. I suspect in 2.0 he'll be a Protege or Vagabond or something else that gives him better builds. 2/B+ Red Arrow is one I play a fair bit. He's fun with Black Canary, Oracle, and Green Arrow. Not an amazing build, but enough going on offensively to keep it interesting. His 4 Life/4 Defense and lack of defensive ability keeps him fairly easy to one-shot. 3/B C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#2140
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Re: C3G Unit Discussion - SSE 26 & SSE 27
SUPER SECRET EXCLUSIVE TWENTY SIX: ANTI-MATTER ![]() Shadow Demon ![]() Thunderers of Qward SUPER SECRET EXCLUSIVE TWENTY SEVEN: RAGE OF RAGNAROCK ![]() Surtur |
#2141
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Re: C3G Unit Discussion - SSE S1 ; Part 2
Shadow Demons work well as elusive figures paired with resurrection types like Thanos. Toyhandle leveraged this pretty effectively against me in Super League. The secret with them, I think, is to make the enemy come to you before attempting any swarms. They're not a good first line of attack but are annoying enough to track down and kill that they pair well with some specific allies. 2/B+
Thunderers of Qward lack Order Marker flex needed to help them really pull of their best tricks. Their short range also keeps their potential 3 or 4 deadly shot ability in check. On paper it seems like they're potentially pretty hard hitting, but in practice all of their deadliest skills are hard enough to pull off consistently and they're easy enough to defeat that they're not a huge threat. 2/C+ Surtur is no longer top of the heap for 1000 point figures nor broken as he was pre-reevaluation, but he has a diverse enough toolbox to hold his own in those matches. 4/A C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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