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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3013
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Re: The Pre-SoV Workshop
I do like this version a lot more. My only quibble is with Dragon Guard Special Attack. I like the concept, butt I don't like calling out the range on the targeted figure's card. I'd personally prefer a static amount, such as 1-4 spaces or the like. I'm not sure if this actually breaks convention, though.
If calling out the range itself isn't a problem, though, then I would just make it work with the normal attack. Like capsocrates said, we have figures like Quahon with variable ranges on special attacks, so it would be best to make it static. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3014
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Re: The Pre-SoV Workshop
I also lean towards a static value.
I think you're not quite there yet on the bonding. I might lean towards movement bonding with large/huge if Sherman doesn't move? I don't know. I'll be curious to see what others have to say. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3015
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Re: The Pre-SoV Workshop
Quote:
Having said all that, I'm not opposed to making it a single activation for any Dragon, big or little. Quote:
So yeah, I concede the point that, as written, this will be a problem in some cases. It's a drag to have to consider making all the melee units with ranged SAs immune to this; but to be candid, I already had that theme-break issue with melee figures who have clear-sight d20 wounders (which leads to a new idea further below). I feel like this sort of just flips the theme break in the opposite direction, by letting Sherman target true melee-only figures who really are not threatening any dragons (especially if they are engaged). And furthermore, all of this points out another weakness in my original design: it also didn't take into account that a ranged figure could be tied down by engagement and thus be unable to target the dragon in the first place. But these issues also bring with them the faint whiff of opportunity. They lead up to the possibility of taking a different tack, and redesigning this power so it asks the right question: Would the opposing figure be able to choose one of my dragons as the target of any attack or special power? I realize that sounds fairly broad, but one thing I've learned over the years is that when you have a semi-restricted definition that's not working, sometimes you have to dial it down to a more narrow effect, while other times you can open it up to a broader set of circumstances, if the game's general conditions are favorable and if you write the template carefully. It seems the ingredients for such a template already exist in the canon. There's precedent for asking in advance what a figure hypothetically "could" do or is "able" to do: for example, CHARGING ASSAULT and MARCHING ORDERS (Kozuke, Manauvi, 8th Pathfinder) say "must be able to move adjacent to," and the HEADLONG CHARGE and NINJUTSU BARRAGE SAs (Kumiko, Augamo) say "as long as <this figure> is on a space where she could end her movement." In addition, several powers show us how to make wide references to special powers on army cards in general; CURSE OF THE MUMMY (Crypt Guardian), QUEEN OF THIEVES (Elaria), CYBERCLAW (Gladiatrons, X17), STEADFAST (Shieldsmiths), and HOLY RELIC (Van Nessing) are good examples. Referring to figures' current location is even part of the existing canon; see SHADOW DANCE (Mika), KNOCKBACK (Shurrak), FEY STEP (Erevan), or RAMMING (Augamo). With all that in mind, I think there's a way to avoid references to Range at all, and simply write this to ask the general question that such a power really wants answered. I haven't worked through all the possible wording templates, but here are a few versions to serve as a starting point, just to see if there are other issues with the concept:
This is new territory, of course, and I realize there's potential to make people feel uneasy about this new combination of game vocabulary. But it would be great if we could let the idea sink in for a bit and see if it might really be seaworthy. This kind of "true guarding" seems like an untapped design space that makes a lot of sense in a synergy-laden battle game, and for my part I'd like to put in the effort to find out if it's really viable. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#3016
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Re: The Pre-SoV Workshop
Making it based on the Range of the targeted figure is hazardous enough. Making it within Range of the targeted figure's special attack? That would be a hard Nay from me as an Editor. Way, way too many corner cases.
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#3017
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Re: The Pre-SoV Workshop
I don't think it is a theme fail to assume that any opponent's figure within say, 5 spaces of a dragon is enough of a threat to that dragon in some present or future sense for it to be a valid target.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3018
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Re: The Pre-SoV Workshop
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Guards aren't only supposed to neutralize real threats but also recognize potential threats.A melee figure who can move adjacent to and attack the dragon on its next turn is a potential threat. I think it would fit the theme just fine. Really cool unit, BTW! |
#3019
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Re: The Pre-SoV Workshop
They wouldn't even be "corner" cases. One look at many, many of the SA's in the game gives you "Range: Special." It has to be limited to normal attacks, otherwise it's just impossible.
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#3020
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Re: The Pre-SoV Workshop
I can see where you're going with taking inspiration from Charging Assault and the like, but while I don't think that it's necessarily incorrect, I'm not a big fan of it. Charging Assault is one of the most problematic powers in the game in my eyes, requiring a lot of R&Cs for its various implementations despite being simple. I'm not a big fan of reusing the wording as a result, so building even further off of it doesn't seem very appealing to me.
Like others have said, I don't view "within X spaces of a Dragon" as being a theme break, or at least not one big enough to necessitate complicating the design. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3021
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Re: The Pre-SoV Workshop
Under normal circumstances, before declaring something impossible I'd hope to see a couple of specific examples of the problem, but nevertheless the consensus is very clear. So let's make it this:
DRAGON GUARD SPECIAL ATTACKI don't even think it needs to be clear sight spaces, since an enemy doesn't have to actually be able to see the dragon at this moment to be a threat to it on its next turn. It would also be pretty easy to fold back in a simplified version of the rapid-fire effect from the first draft: DRAGON GUARD SPECIAL ATTACKAny other comments on the bonding? I'm leaning toward activating one Dragon, period, after Sherman's turn is over. Obviously you'd get a bigger hammer out of activating a big Dragon, but on the other hand with Wyrmlings you have a larger supply of bonding partners. There's also another option. The existing Wyrmling Bonding power is structured in such a way that it could be used by Sherman: WYRMLING BONDINGOf course the downside here is forcing the wyrm to go first, which means Sherman doesn't get a chance to shoot the enemy that's locking down the wyrm you want to move. And it's by far the weakest version of every option we've discussed. I'm okay with that if still encourages Wyrmling builds, but I'm not sure I can tell if it does. Thoughts? Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#3022
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Re: The Pre-SoV Workshop
I still feel more interested in him working with Wyrmlings over the big dragons, especially if he's getting a full turn. Adding another good ranged special attack to Nilfheim or Quahon concerns me (especially if they can get in a deadly normal attack as well).
If you want to go the Wyrmling route, then I think a 7 Range 4 Attack special is more than worth taking Sherman with them. Needing to take a turn with two Wyrmlings isn't necessary, because they already have a lot of good tools and the player can always place Order Markers on them to accomplish something. I don't think that reusing Wyrmling Bonding is the best choice there, though. I'd rather see a unique power that can have a more thematic name and let you take a turn with a Wyrmling after taking a turn with Sherman so that he can use Dragon Guard, personally. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3023
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Re: The Pre-SoV Workshop
Quote:
Any thoughts on Dragon Guard getting the conditional second shot? I like it thematically (that's clearly some serious automatic fire he's packing), but I'm wishing I had followed Brunak's lead and required destruction as the qualifier: "If Lt. Sherman Hiang's Dragon Guard Special Attack destroys a figure, Sherman may attack one additional time." Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#3024
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Re: The Pre-SoV Workshop
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