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  #97  
Old July 26th, 2022, 12:19 PM
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Re: C3G Faction Strategy Guides

Do Hell Lords count as a faction? Most of them are pretty stand alone and/or expensive central pieces that you build around with non-Hell Lord stuff.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #98  
Old July 26th, 2022, 12:46 PM
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Re: C3G Faction Strategy Guides

Yeah Iíd say only a few of those are really substantial enough to need guides at the moment.

Legion is definitely something Iíve been saying Iíll do for a long time. Iíll see if I can find a little time today.

DC Mystic is probably something Iíd be interested in writing up too, maybe after a few more key pieces are finished. (Calling Occult Batman the JLD piece does get my nerd brain a little agitated though. )
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  #99  
Old July 26th, 2022, 01:14 PM
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Re: C3G Faction Strategy Guides

Blue Lanterns are included in the Green Lantern guide - due to how their battery markers work, they're not really usable without the GLs (or White Lantern Kyle who functions as a GL).

I dig those other suggestions. Lots of factions I haven't played much or at all on those. Creatures are one I've been meaning to try, I remember Tornado using those a lot in testing.
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  #100  
Old July 26th, 2022, 01:48 PM
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Re: C3G Faction Strategy Guides

Creatures are fun but as LV said they can be struggle to get into combat sometimes.
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  #101  
Old July 26th, 2022, 03:00 PM
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Re: C3G Faction Strategy Guides

Misfits are very much a work in progress still.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #102  
Old July 27th, 2022, 06:49 PM
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Re: C3G Faction Strategy Guides

Suicide Squad Faction Strategy

Important Links
Overview
The Suicide Squad is a faction led by Amanda Waller. There's not much synergy among the group besides what Waller provides, so Suicide Squad builds involve choosing a mix of various villains.

The Suicide Squad is high-offense, with Waller offering bonding turns to figures that normally don't bond, and giving them +1 Attack on a chosen figure in addition to that. To balance that, the Suicide Squad has an element of risk - there's always a chance of them turning traitor, and you having to blow up your own figures or lose them to the enemy.

Unlike a lot of factions, the Suicide Squad has a ton of overlap with non-thematic figures such as anything from Marvel. It's perfectly doable to make a fully thematic DC-only Suicide Squad build including all the movie characters, and that's an army I'd feel comfortable playtesting with. But this guide will mainly take a look at the most competitive figures, regardless of theme or publisher, as excluding the Marvel figures from this guide limits several powerful and fun interactions. That said, several thematic armies will also be included in the suggested armies.

Leaders
Both Amanda Waller and Rick Flag Jr. are essential in any Suicide Squad build. Waller is the core of the synergy, and Flag's boosts make the army competitive.
  • Amanda Waller (195) - Waller gets all your Order Markers every round, and will stay in the back of the start zone until the endgame. You'll want to send your figures after whichever enemy figure you chose for Special Assignment. If your Suicide Squad members would switch sides, don't hesitate to blow them up with the "X" Order Marker - that's better than giving control of them to your opponent!
  • Rick Flag Jr. (105) - Flag will want to stay within 5 spaces of your Suicide Squad members, so that they have no chance of turning sides until he's killed thanks to his d20 boost. His movement bonding is especially handy to keep your villains together. Once Flag is killed, you're relying on a lucky d20 that your own figures don't turn on you.

Tailored Inclusions
There are a wide variety of figures that work with the Suicide Squad, and you can really put together any mix of figures to make a usable army. Try to include some variety, so you get melee, range, a special attack, an autowound power, etc. These are some of the best additions to a Suicide Squad build.
  • Bane (190) - Strong melee bruiser and Tactician allows him to play support for your other figures. Rick Flag makes keeping your ranged figures adjacent to him easy.
  • Black Tom Cassidy (160) - Allows you to turn himself and another Outcast into Criminals at the start of the game, bringing tons of figures to the faction. He's reasonably cheap and provides a special attack as well.
  • Captain Cold (I) (90) - Disrupts enemy movement for cheap with his Frozen Molecular Field, and he has a swingy special attack.
  • Count Vertigo (160) - Disrupts enemy range, flying ability, and special attack use. Place him near enemies then activate your other, stronger figures.
  • Deadshot (150) - Long-ranged sniper. Move him up with Rick then snipe enemies from afar. Don't bother with height if that would put him into melee range, keeping your distance is more important.
  • Doctor Octopus (I) (215) - Doc Ock benefits more than the average figure from Waller's attack boost, since he gets 4 normal attacks per turn. Plus, Cyber Claw helps keep your other figures safe.
  • Duploids (100) - The Duploids are a squad that have synergy with Criminals. If you are using a Criminal with an "after moving" or "before attacking" power (such as Parasite), you can skip that figure's attack and take a full turn with this self replicating squad.
  • Killer Croc (I) (200) - Melee beatstick, with autowound and lockdown powers.
  • Plunder (165) - Long-ranged sniper. He gets two attacks thanks to Trigger Man, and with the attack boosts from Waller, Bounty Hunter, Bane's Tactician, height, etc. you can boost Plunder's Attack number into silly levels.
  • Ragdoll (100) - He moves up for free and acts as an annoyance for enemies. Plop him next to an enemy then activate your other, more powerful figures. Easy 100-point add-on to any of the below armies.
  • Shocker (160) - Short-ranged double attack for cheap, with some knockback attached. Also has a pretty decent special attack.
  • Vulture (90) - Very powerful Suicide Squad addition, with the ability to move friendly figures up and move enemies to low ground with his Vulture Grab. Consider Vulture an essential if you're looking for the most competitive army.
  • Weather Wizard (I) (100) - Strong special attack and two useful support abilities. Easy 100-point add-on to any of the below armies.

The Agents
While Waller offers double turns to the villain classes, she can also activate one Agent card a turn, and the Agents help prevent nearby villains from turning sides, assuming Rick Flag is alive. Therefore several Agents can be a useful, heroic addition to a Suicide Squad build.
  • Nemesis (Tom Tresser) (125) - If you're bringing in common Agents, Nemesis can be handy with his Scales of Justice giving him a reasonably cheap double attack of 4. But he's very fragile.
  • Nightshade (225) - Teleports your figures forward. Especially useful on maps with large height differentials from castle or skyscrapers.
  • Scarlet Spiders (150) - A defensive squad of Agents is a perfect way to keep your Suicide Squad members near an Agent while still letting them spread out. The Scarlet Spiders can also function as ranged fliers to an extent.
  • Skrull Infiltrator (10) - Very handy filler to keep enemies locked down and to keep your Suicide Squad members within 5 spaces of an Agent.
  • Abigail Brand (170) - Can turn a non-Human into an Agent each round, allowing a Suicide Squad member to also become an Agent.


Army Build Examples:

900 Points
  • Amanda Waller (195), Rick Flag (105), Killer Croc (200), Bane (190), Sandman (210)
  • Amanda Waller (195), Rick Flag (105), Vulture (90), Multiplex (160), Duploids (100), Deadshot (150), Weather Wizard (100)
  • Amanda Waller (195), Rick Flag (105), Vulture (90), Shocker (160), Deadshot (150), Killer Croc (200)
  • Amanda Waller (195), Rick Flag (105), Bronze Tiger (210), Deadshot (150), Vulture (90), Tar Pit (150)

1000 Points
  • Amanda Waller (195), Rick Flag (105), Scarlet Spiders (150), Grey Gargoyle (200), Deadshot (150), Weather Wizard (100), Captain Cold (90), Skrull Infiltrator x1 (10)
  • Amanda Waller (195), Rick Flag (105), Deadshot (150), Nightshade (225), Bane (190), Mentallo (135)
  • Amanda Waller (195), Rick Flag (105), Count Vertigo (160), Deadshot (150), Harley Quinn (180), Bronze Tiger (210)

1100 Points
  • Amanda Waller (195), Rick Flag (105), Parasite (240), Duploids (100), Sandman (210), Stilt-Man (150), Weather Wizard (100)
  • Amanda Waller (195), Rick Flag (105), Doctor Octopus (215), Vulture (90), Plunder (165), Bane (190), Weather Wizard (100), Skrull Infiltrator x4 (40)

Other Useful Posts:

Last edited by Arch-vile; July 30th, 2022 at 08:52 PM.
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  #103  
Old July 27th, 2022, 06:51 PM
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Re: C3G Faction Strategy Guides: Suicide Squad!

Big team effort on this guide, and there's certainly some strong figures we might have missed mentioning! Waller has synergies with a large pool of figures.
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  #104  
Old July 27th, 2022, 07:18 PM
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Re: C3G Faction Strategy Guides: Suicide Squad!

Great Job! @Arch-vile
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  #105  
Old July 27th, 2022, 07:51 PM
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Re: C3G Faction Strategy Guides: Suicide Squad!

Nice work!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #106  
Old July 28th, 2022, 06:13 AM
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Re: C3G Faction Strategy Guides: Suicide Squad!

This is a fantastic guide, thank you! Loved the faction before and will definitely be trying some of these teams out, but Deadshot, Vulture, and Bane have been must picks for me whenever I've played them! I love how high the Attack can get on some figures in this faction too.

I want to throw in a couple of extra units that I think hold some interesting options for Suicide Squad:

Quote:
Black Tom Cassidy + an Outcast can be a really fun combo as it opens up a whole new bunch of figures to the faction, such as Blob, Magneto (II), Juggernaut, Venom (Symbiote), Teddy Bear, and Demona. BTC alone comes with a special attack and a nice stat line for his cost at 160, so isn't a big investment to provide this class change.

Yondu + BTC can also be a nice combo, as BTC can become a Pirate, then both can become Criminals, then both have Micro-Bombs.

Ends up becoming a huge investment so probably not worth it but is fun to think about, but with how BTC's class changing works, any figure that can change his class at the start of the game can then in turn cause a chain that allows even more figures to be added, since with your own powers you can choose which goes first. Some examples:
Spoiler Alert!

Abigail Brand can be a little tricky to use since she'll likely want your "X" Order Marker, but she holds a unique spot of turning a non-Human into a temporary Agent each round. Whilst this won't work with a fair chunk of the Suicide Squad, you still have a lot to choose from, such as Killer Croc, Clayface, Count Vertigo, Harley Quinn, Doctor Octopus, Klaw, Tar Pit, and of course, BTC + Outcast or Yondu.

As the faction is entirely Micro-Bomb Marker + Agent synergies, this allows you to have a figure that works under both synergies at the same time; still allowing 2 turns whilst also extending the AoE +2 that Flag provides, and allows Flag to sit back a bit (perhaps with a Bane + Deadshot pod). As you can choose a figure each round for this too, you can adjust on the fly and select another character should one choice fall, effectively always giving you another agent. AND Brand herself is an Agent too, meaning she can be used by Waller should you need to, or even put her out on the field in place of Flag, and Flag can sit cozy in your start zone with Waller.

Additionally, she even comes with her own bonding option, meaning you can put a numbered OM on her if you're worried about any betrayal (though that's almost a non-issue thanks to Flag, which Brand bolsters).

Last edited by Skinderella; July 28th, 2022 at 06:58 PM.
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  #107  
Old July 28th, 2022, 09:30 AM
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Re: C3G Faction Strategy Guides: Suicide Squad!

Those are super cool combos! I added some small blurbs into the guide for those two and linked your post.
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  #108  
Old July 28th, 2022, 06:53 PM
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Re: C3G Faction Strategy Guides: Suicide Squad!

Quote:
Originally Posted by Arch-vile View Post
Those are super cool combos! I added some small blurbs into the guide for those two and linked your post.
Thank you! In that case I'll add some links to my original post, and perhaps add a few armies to it using figures I mentioned too if that's okay.
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