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Official Units Discussion of official HeroScape units |
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#1
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The Book of The Axegrinders of Burning Forge
The Book of The Axegrinders of Burning Forge Blackmoon's Siege - Collection 9 - Dwarves and Repulsors If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio: N/A Quote:
-Rulings and Clarifications- Dwarven Strategic Bonding: Without a Dwarf Hero?_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received
Spoiler Alert!
-Strategy, Tactics and Tips-
-Heroscapers Community Contributions- Power Rankings Jexik: The Axegrinders of Burning Forge- A tactically flexible squad with the ability to smash Q9 or Nilfheim to bits? Sign me up! A- OEAO: The Axegrinders of Burning Forge- The Dwarves are fantastic and are clearly the third best 4-man bonding melee squad in the game, only to Heavies and Knights. While I could talk about Dwarves forever, the main points are that they have solid stats, two excellent bonding heroes in Mogrimm and Darrak, and the option to forego bonding for 6 move. This last point is the biggest advantage they have as it lets them establish board control and develop up much better than Heavies. The only thing that keeps them in check is the lack of a 4th defense die, and generally you should not take Raelin with them. A- Cleon: Tier 8 (34/208) dok (VC inclusive): A- Master Index Migol and the Axegrinders of Burning Forge Discussion Thread The Axegrinders of Burning Forge - What's Your Army Idea? Unit Debate #16 -- Heavy Gruts Vs. Axegrinders Unit Debate #37 -- Knights Vs. Dwarves Unit Strategy Review TBA (photo courtesy of basilmichael) Last edited by Dysole; January 3rd, 2021 at 09:58 PM. Reason: vc added |
#2
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Re: The Book of Axegrinders of Burning Forge
First one to post here too. I love these guys. They are going to rock with 3 packs of them and the repulsors. I like these guys better then the dividers.
I love birdies and butterflies and rainbows and unicorns and glitter. |
#3
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Re: The Book of Axegrinders of Burning Forge
My sister just said they looked "cute".
I can see in my minds eye, the first time I play these guys, Braxas falling to might Migol Ironwill and his brave compatriots. Sorta funny that (what looks like) the best giant killer squad is labelled "SMALL 3". Just awesome. Are you hungry? Cyprien is.... |
#4
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Re: The Book of Axegrinders of Burning Forge
Quote:
To stay on topic, I really like these guys. The strategic Bonding will surely come in handy and make them a much more versatile unit. I don't know how I'll opt to use them most often, though. |
#5
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Re: The Book of Axegrinders of Burning Forge
I'm interested in the debate between these guys and the Knights of Weston since they are so similar. I believe the knights are the closest thing we have had to the dwarves. They seem to play pretty similarly.
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#6
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Re: The Book of Axegrinders of Burning Forge
I definitely prefer the Knights. The extra defense is really valuable, and they can already get move and attack enhancements from Gilbert. Plus, they have more varied choice of bondees. The Knights just make me think these Dwarves aren't worthwhile, IMO. I like the ability that lets them alternately add to their move instead of bonding, though.
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#7
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Re: The Book of Axegrinders of Burning Forge
Across a wide range of situations and opponents, the Knights will fare better than the Dwarves.
The Dwarves have a more specific niche, namely against Large and Huge figures. If facing one or more powerful large/huge figures, the Dwarves will be the better option in most cases. |
#8
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Re: The Book of Axegrinders of Burning Forge
6 movement compared to 4 is huge though, and that can be had the entire game if you want, unlike Gilbert's unreliable extra movement.
That extra defense is huge for the knights, but just think, the dwarves can move in two turns what the knights would have to do in 3. That's a whole turn of getting shot at for free. That's pretty huge. Plus that extra attack and defense against large and huge figures is quite awesome. The knights suck against Q9, but I think the dwarves would actually stand a chance. The thing that really hurts the dwarves right now is lack of bonding heroes, but then again the main thing they have going for them is their movement. |
#9
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Re: The Book of Axegrinders of Burning Forge
True. Against large menacing opponents they're better. I liked Aldin's idea of having umits like the Nakitas to cover each's weaknesses.
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#10
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Re: The Book of Axegrinders of Burning Forge
I dunno...I think these guys should do better then knights-an A unit in my opinion!
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#11
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Re: The Book of Axegrinders of Burning Forge
Some people have been mentioning that Migol will slow down the Axegrinders because they will lose the plus two movement if they use the bonding. I think that this can actually be used like the Swog Rider strategem. The one where the Rider stays back to support the archers and your opponent forgets about his 8 movement. Well if you keep using the bonding your opponent will believe that you will keep using it and that is when you can pounce with a move of 6.
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#12
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Re: The Book of Axegrinders of Burning Forge
I like the Dwarves better, because their bonding hero is a better fighter than alot of the Human Champions.
Circumcision? HIS body, HIS decision. A person should have the right to their own body. "Sometimes you're right but you're always an asshole." - Anonymous neg rep |
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