Quote:
Originally Posted by superfrog
Agrith-Naar
Theme
A demon with a bunch of arms that can attack anything nearby? Seems legit.
A weird thematic point for me is the Starved power. I assume the theme is that he needs to continue eating something or he gets, well, starved. But this doesn’t really come across in gameplay. In developing A-N, for example, you will place him a few spaces away from your own figures rather than adjacent to them. He’s just as much “starved” at a distance as he is up close, but only one of those placements will wound him.
A similar thing occurs with opponent’s figures. Oftentimes Agrith will avoid multiple figures (more food) in favor of engaging a single figure, to ensure that there’s nobody left adjacent to him at the end of a turn.
In playing Agrith-Naar, I kept wanting “Starved” to say that he took wounds if he didn’t kill anything, but that wasn’t the case.
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Some really good points here. I appreciate this candid review. I still think he's "close" though. I really like what you said in "BOLD" (I added). This was actually a power I considered early on in the stages of developing this design, but I shied away because I felt it was too redundant with the Acolytes power. i.e. Acolytes bond and demon has to do a wound (or destroy something) or Acolyte dies, A-N has to kill something or he takes a wound. It seemed like a high price and a bit redundant to require those 2 conditions in the same turn while using A-N and the Acolytes.
That said, maybe it's not so bad afterall. It just makes bonding with A-N a little more risky is all. I very well may test that power, as thematically that does make some more sense based on what you've said about Gameplay.
Thanks again.