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  #1  
Old August 23rd, 2018, 11:58 PM
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Re: Index of Classic Heroscape .stl files

I'm going to try my hand at starting with the zombie Hulk WK. It looks like you cut a bit from his file already but it looks like an easy one to start using my newfound skills on. I am almost finished with it.

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Old August 24th, 2018, 09:40 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by TREX View Post
I'm going to try my hand at starting with the zombie Hulk WK. It looks like you cut a bit from his file already but it looks like an easy one to start using my newfound skills on. I am almost finished with it.
Sounds good. The Zombie Hulk looks like a pretty clean scan. Are you putting it on the peanut base?

For scale, I measured and the Zombie Hulk's original base (in the scan) is 1.9" (4.8 cm). I usually use the grid in Blender to scale the figure's scanned base to the correct size before cutting off the base. The .obj Heroscape single and peanut bases are in inches.

I'm almost finished with the D2 .stl files. And I'll be working on the D3 files next, since I need them for Hexscape, so I'll reserve those.
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  #3  
Old August 24th, 2018, 10:02 AM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by White Knight View Post
Quote:
Originally Posted by TREX View Post
I'm going to try my hand at starting with the zombie Hulk WK. It looks like you cut a bit from his file already but it looks like an easy one to start using my newfound skills on. I am almost finished with it.
Sounds good. The Zombie Hulk looks like a pretty clean scan. Are you putting it on the peanut base?

For scale, I measured and the Zombie Hulk's original base (in the scan) is 1.9" (4.8 cm). I usually use the grid in Blender to scale the figure's scanned base to the correct size before cutting off the base. The .obj Heroscape single and peanut bases are in inches.

I'm almost finished with the D2 .stl files. And I'll be working on the D3 files next, since I need them for Hexscape, so I'll reserve those.
yes. He is on a small peanut from the file you provided. He looks to be scaled correctly to it but I have to fix a couple of tiny bits by the bottoms of his feet where I cut him from his original base. Thats awesome about the D2 files. I should be able to get with my brother and get him on board as well too. He knows a bit more than me in blender and should be able to help much more quickly than myself for now.

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  #4  
Old August 25th, 2018, 01:05 AM
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Re: Index of Classic Heroscape .stl files

Are there files !like these for the zero level tiles...I've been trying to find some ice files to fill out my partial set for a long time. I see TREX has some mountains in his thread so I'm guessing glaciers would be out there somewhere as well.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #5  
Old August 25th, 2018, 02:42 AM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by japes View Post
Are there files !like these for the zero level tiles...I've been trying to find some ice files to fill out my partial set for a long time. I see TREX has some mountains in his thread so I'm guessing glaciers would be out there somewhere as well.
There are single hex ice water swamp shadow along with all the glaciers/rocks. It really just depends what color of filament you print in or what you paint it like. I used thingiverse for the glaciers and base tiles. Digitallimit is the author. Make an account and get your library ready for printing before you get your printer.

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  #6  
Old August 25th, 2018, 10:10 AM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by TREX View Post
Quote:
Originally Posted by japes View Post
Are there files !like these for the zero level tiles...I've been trying to find some ice files to fill out my partial set for a long time. I see TREX has some mountains in his thread so I'm guessing glaciers would be out there somewhere as well.
There are single hex ice water swamp shadow along with all the glaciers/rocks. It really just depends what color of filament you print in or what you paint it like. I used thingiverse for the glaciers and base tiles. Digitallimit is the author. Make an account and get your library ready for printing before you get your printer.
Account created. I also discovered the other index of 3D Stl files here for terrain.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #7  
Old August 29th, 2018, 11:46 PM
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Re: Index of Classic Heroscape .stl files

I’m trying to mess around with various programs to see what I can make here. Opening a 2D picture and turning it into a 3D blob with a similar outline is easy enough. Anyone have any suggestions what I should use from there to clean up the blob and turn it into something? I saw someone mention blender, is that any good?
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Old August 30th, 2018, 10:15 AM
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by shaolin View Post
I’m trying to mess around with various programs to see what I can make here. Opening a 2D picture and turning it into a 3D blob with a similar outline is easy enough. Anyone have any suggestions what I should use from there to clean up the blob and turn it into something? I saw someone mention blender, is that any good?
Blender can certainly do what you want--at least all the tools are there. I made some 3D Pokemon figures for my son, and they 3D printed pretty well. But I'm not up to doing complex figures like Heroscape models. Blender is free, and is widely used in the 3D community, so there are many tutorials and answered questions online. I use probably less than 1% of its features.

Sketchup, Maya, and Meshmixer are other options, but I'm not familiar with them. I think Sketchup and Meshmixer are free, but I'm not sure about Maya.
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  #9  
Old August 30th, 2018, 10:55 AM
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Re: Index of Classic Heroscape .stl files

A 3D printer has been on my list of eventual wants, but dang you guys are making me want one sooner... Keep up the great work!


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  #10  
Old August 30th, 2018, 02:52 PM
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Re: Index of Classic Heroscape .stl files

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Originally Posted by NecroBlade View Post
A 3D printer has been on my list of eventual wants, but dang you guys are making me want one sooner... Keep up the great work!
Man, you will have so much fun. Getting to print off whatever you want at whatever size you want is so great. I love it.

Check out my ebay where you can find my custom dice trays and dicetowers:
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  #11  
Old August 30th, 2018, 11:51 AM
shaolin shaolin is offline
 
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Re: Index of Classic Heroscape .stl files

Quote:
Originally Posted by White Knight View Post
Quote:
Originally Posted by shaolin View Post
I’m trying to mess around with various programs to see what I can make here. Opening a 2D picture and turning it into a 3D blob with a similar outline is easy enough. Anyone have any suggestions what I should use from there to clean up the blob and turn it into something? I saw someone mention blender, is that any good?
Blender can certainly do what you want--at least all the tools are there. I made some 3D Pokemon figures for my son, and they 3D printed pretty well. But I'm not up to doing complex figures like Heroscape models. Blender is free, and is widely used in the 3D community, so there are many tutorials and answered questions online. I use probably less than 1% of its features.

Sketchup, Maya, and Meshmixer are other options, but I'm not familiar with them. I think Sketchup and Meshmixer are free, but I'm not sure about Maya.
Cool, I’m gonna dive into that stuff.
I looked up Sketchup. Seems to be browser/cloud based if you use the free version and I could t figure out how to import anything. Thanks for the tips, though
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  #12  
Old September 3rd, 2018, 05:36 AM
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Re: Index of Classic Heroscape .stl files

Great resource. I had been away from Heroscapers for a time and it was a great surprise to find this.

Just a note. Be careful when printing the Roman Legionaries, the shield is not connected to the body, so it will cause troubles.
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