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Official Units Discussion of official HeroScape units |
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#121
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Re: The Book of Deathreavers
"Rolling defense dice" is an action, just like moving and attacking. Specific powers that say "this figure can't roll defense dice" pre-empt this action. Otherwise the action happens regardless of what a figure's defense number is. From DnD rulebook:
"To carry out the attack, follow these steps: 1. Announce which figure is the Attacker and which figure is the Defender. 2. Check the Attack number on your Attacker's Army Card, adding any extra dice for height advantage, special powers, or Glyphs. Then roll that number of attack dice. After you roll, the Defender rolls the number of defense dice on his Defender's Army Card, adding any extra dice for height advantage, shadow spaces, special powers, or Glyphs." So the defender rolls the number of defense dice on his Defender's Army card (even if that number is 0). The action happens even if the defense number is 0. I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations Last edited by The B.I.V.; January 16th, 2014 at 12:14 PM. Reason: consulted DnD rulebook |
#122
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Re: The Book of Deathreavers
I suppose we could shake our empty fists and release them to the table, thus rolling zero dice.
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#123
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Re: The Book of Deathreavers
I believe the precedence is in the counter strike power. If the attacker rolls no skulls the counter strike figure still gets to roll for counter strike (and I am certain this was ruled on by the officials). I see this as a similar situation as the Venocs can have their defense increased by the normal means.
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#124
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Re: The Book of Deathreavers
Quote:
"Rolling defense diceMoving" is an action, just like moving and attacking. Specific powers that say "this figure can't roll defense dicemove" pre-empt this action. Otherwise the action happens regardless of what a figure's defensemove number is. No power says The Hive can't move, but with a zero Movement number, I say he can't. What say you? |
#125
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Re: The Book of Deathreavers
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The Marro Hive is given SPECIAL RULES that I cannot move at all. Burny, I understand the argument that you're trying to make, but this is all done and settled already. |
#126
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Re: The Book of Deathreavers
Consensus and unanimity are not the same thing.
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#127
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Re: The Book of Deathreavers
Quote:
My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 |
#128
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Re: The Book of Deathreavers
I guess I always thought of this issue in the same way as Moving - a Movement of 0 is different than NOT Moving, but it still counts as a Move for the purposes of Special Abilities.
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#129
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Re: The Book of Deathreavers
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I honestly am going on what I see the card says, and think the rest of you guys aren't. Reread the wording to Scatter. But regardless, if you think you have fulfilled the power requirement (rolled defense dice against an opponent's normal attack), then activate the power. |
#130
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Re: The Book of Deathreavers
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Oh, and for the record, as the struck-out text above implies in such a tongue-in-cheek manner, the feels exactly like one of DA's arguments. The mere reference made me laugh out loud. WORST. PALADIN. EVER. Overall Tourney Record: ....I don't even remember anymore! |
#131
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Re: The Book of Deathreavers
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Let's just say that hypothetically another Army Card offered a bonus to the 10th Reg AFTER MOVING. I would say that they would have to declare that they are Moving to get said bonus, and even if they declared that they were "Moving Zero", they would still have moved and would therefore NOT be eligible to receive the 'Wait Then Fire' bonus that specifies "Instead of Moving...". Is it "logical", or does it make "common sense"? Not necessarily, but this is the point at which real world logic gives way to the necessity of game mechanics. And for the record, I definitely don't think they should benefit from their Bayonet Attack special ability if they Move 0 because the power specifically states "if he moved at least 1 space this turn." I think Confred has the best idea: "We could shake our empty fists and release them to the table, thus rolling zero dice." Last edited by Garada; January 18th, 2014 at 01:21 AM. |
#132
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Re: The Book of Deathreavers
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The fact that it was written as "moved at least one space" (instead of just "moved") on the 10th Reg card shows how silly things got with this "moving zero spaces" concept. It should not have been necessary to write it that way because it is not possible to move zero spaces. It's also not possible to roll zero (or less) defense dice. However... Quote:
Last edited by GaryLASQ; January 18th, 2014 at 04:47 PM. |
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