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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Pied Piper
The Book of Pied Piper C3G DC WAVE 10 TERRIFYING TEAM-UPS The figure used for this unit is a Modified Heroclix figure from the Crisis set. _________________________________________________________________Its model number and name are #027 / Trickster and Pied Piper. Character Bio - Born deaf, Rathaway was later cured by his parent's money and research. He became obsessed with sound and found how to control peoples' minds with it, through a pipe he developed. Eventually, he became a member of the Flash's Rogue Gallery. The Pied Piper has a variety of instruments, which create various effects. These include hypnosis, and paralysis. The Pied Piper is also able to train and control rats. Although he focused obsessively on sound-based technology in his early years, he later expanded his scope to more general mechanical tinkering. Initially, he employed his mind control techniques almost exclusively on humans and occasional animals, but during his incarceration in Iron Heights he became obsessed by the prison's rats. (ComicVine, 2011) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities:
-Strategy, Tactics and Tips--Heroscapers Community Contributions-
Last edited by Arch-vile; July 24th, 2022 at 11:32 PM. |
#2
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Re: The Book of Pied Piper - Design
NAME = PIED PIPER
SECRET IDENTITY = HARTLEY RATHAWAY SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = ROGUE PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 80 SONIC FLUTE SPECIAL ATTACK Range Special. Attack 3. Choose 2 spaces in a straight line from Pied Piper. All figures on or within 1 space of the chosen spaces are affected by this special attack. Figures you control are not affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Symbiotes roll 1 fewer defense die against this special attack. SONIC MIND CONTROL After taking a turn with Pied Piper, you may choose any Unique Hero that received at least one wound from Sonic Flute Special Attack this turn or any two Common Rodent Heroes. Take temporary control of each chosen Hero and immediately take a turn with it. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Sonic Mind Control. Last edited by Ronin; September 26th, 2018 at 10:23 AM. Reason: New "within 1 space" wording |
#3
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Re: The Book of Pied Piper - Design
Love the design with the Rats. Looks great.
Had an idea to condense him to 2 powers if you're interested. - Remove Pest Piper SONIC MIND CONTROL After taking a turn with Pied Piper using Sonic Flute Special Attack, you may choose any Unique Hero figure that received at least one wound from Pied Piper's Sonic Flute Special that attack or any Rodent Hero you control within 6 spaces of Pied Piper. Take temporary control of that Hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Sonic Mind Control. All Order Markers that were on the chosen Hero’s card will stay on the card. |
#4
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Re: The Book of Pied Piper - Design
I like this design, looks like a lot of fun.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#5
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Re: The Book of Pied Piper - Design
If we condense it like GP is suggesting, I think we want to let him take control of up to two each turn.
Maybe "Tricky" for his personality? Or "Manipulative"? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#6
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Re: The Book of Pied Piper - Design
I like that idea Good Pig. Here's my take at making it match the current power set.
SONIC MIND CONTROL After using Sonic Flute Special Attack, you may choose any Unique Hero figure that received at least one wound from that attack or any two Rodent Heroes within 6 spaces of Pied Piper. Take temporary control of that Hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Sonic Mind Control. All Order Markers that were on the chosen Hero’s card will stay on the card. I totally forgot to add a personality, I like Tricky here. |
#7
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Re: The Book of Pied Piper - Design
Good suggestion GP, and Tricky is perfect.
_________ SONIC FLUTE SPECIAL ATTACK Range Special. Attack 3. Choose 2 spaces in a straight line from Pied Piper. All figures on those 2 spaces, and all figures adjacent to those 2 spaces are affected by this special attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense dice separately. Pied Piper is not affected by this special attack. Symbiotes roll 1 less fewer defense die against this special attack. SONIC MIND CONTROL After using Sonic Flute Special Attack, you may choose any Unique Hero figure that received at least one wound from that attack or any two Rodent Heroes within 6 spaces of Pied Piper. Take temporary control of that Hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Sonic Mind Control. All Order Markers that were on the chosen Hero’s card will stay on the card. 1 - SirG is gonna get you. 2 - At some point we decided to not use that text as it is completely unnecessary. There is no rule or mechanic on this card or in the rule books that would allow you to remove OMs, so why bother saying that you "can't". I know you were just following previous official precedents though. |
#8
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Re: The Book of Pied Piper - Design
Cool. My post waiting period suggestions have been updated. I'm glad this guy got pushed up my list. I'm very excited to see him completed.
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#9
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Re: The Book of Pied Piper - Design
Looks good Tickle
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#11
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Re: The Book of Pied Piper - Design
I agree. I can't wait to test him after Archangel.
Speaking of testing him, should I test the Rat Swarm first then test him with it or how do we tests designs like this? |
#12
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Re: The Book of Pied Piper - Design
I'd say you need to test the Rat Swarm first. Maybe have some 5, 8 and 10 figure tests. So a couple 5 Swarms vs. 75 points units, a couple 8 Swarms vs. 120 point units and a couple 10 Swarms vs. 150 point units. Then maybe a couple Squad tests vs. whatever squad/swarm ratio you want. Then a couple army tests with some swarms.
The reason for this IMO is because they are not tied to Pied Piper and can be drafted without him to be a pain in the butt like Civilians or like Deathreavers in Classic. Once some of them get out there, Scatter can make them trouble for the opponent. They can get moved easier with Red Tornado until they get into a spot where they can be more useful. For Pied Piper, it's a little more pain in the butt because when he has the Rats, he is more powerful than by himself where he will be a lot more vulnerable. Maybe once you get the Swarm costs down, you can test him with 8 or 10 Swarms. Perhaps him and 8 Swarms @ 200 total points to start vs. HH/Squad tests vs. 200 point heroes and squads. Then you can get a better idea of his cost and tweak it before Army testing. It's going to be kind of a pain, but it its what it is. I kind of had to do something similar with Moloid/Mole Man combo. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; January 1st, 2012 at 04:21 PM. |
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