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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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Old March 4th, 2011, 10:31 PM
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Re: The Book of Beyonder - Playtesting

Final play test, though I agree we should probably make whatever tweaks we think he needs, and then send him out for more playtests.

Quote:
Originally Posted by All Your Pie
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Beyonder

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
I'm not sure- his range is one, which makes sense with his Supreme Summoning, but I've never seen the Beyonder punch someone. I don't pretend to be an expert here however, so PASS.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

_____________________________________________________________

All tests played with Knockback and Molten Lava optional rules.

- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .FAIL. He is broken in the presence of molten lava.
Spoiler Alert!
_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .PASS. 2500 seems good.
Spoiler Alert!
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