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  #13  
Old February 21st, 2007, 04:15 PM
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Raelin + Warriors of Ashra

'nuff said
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  #14  
Old February 21st, 2007, 04:53 PM
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Quote:
Originally Posted by Clarissimus
Raelin + Warriors of Ashra

'nuff said
Probably, but anything with stealth flying could get to her unless she's completely surrounded by WoA. And anything that could get lots of attacks in would eventually get lucky...I guess. Samurai would be great, too, with counterstrike kickin' WoA butt. Shades, Drones, Einar Imperium, and any Samurai would give them a run, so not as good as you might think.


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  #15  
Old February 21st, 2007, 07:07 PM
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How 'bout -

Minions x 4: 440
Izumi Samurai: 60
Total: 500

Pretty simple, really. Advance minions first, possibly grabbing glyphs along the way (get an attack glyph and you're golden). Try to keep them together until engagement - makes for slow going, but also for a brutal assault. I'd focus on ranged and heroes with the minions.

Hopefully, all that's left after the minions are through are a few melee units - that's what the Izumi's are for. So far, I've never had to use them!

Not sure how this army would fare against the WoA, but it's done very well vs. Q9/Nakitas/Legionaires/MBS, Jotun/Brunak&friends, and KoW,Gil,4thM,Nilf armies.
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  #16  
Old February 22nd, 2007, 11:01 AM
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I'd go for the knights.

One possibility:

Finn
Thorgrim
Eldgrim
Dendrick
Knights x3

All of the order markers go on the knights, who bond with one of the vikings. After each viking dies, place their spirit on Dendrick. You now have a supercharged dendrick for clean up duty. Just watch out for Dund.

Another possibilty is to drop Dendrick and Eldgrim for Gilbert and a Dumutef (with Gilbert taking on Finn's and Thorgrim's Spirits) if you want to boost the knights with Gilbert's powers.

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  #17  
Old February 22nd, 2007, 12:56 PM
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Okay, how's this for a 500 point all melee army:

2xMinions 220
Charos 210
Heavy Gruts 70

The only job of the minions and gruts is to take out the ranged units. How they do that and which order they go out in depends on the army they face. Minions clearly have better shock value, they hit harder and they're harder to kill. The Heavies though have more figs, are faster and can slip through enemy lines with disengage. Should they suceed in eliminating all or most of the ranged units, Charos should be unbeatable.

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  #18  
Old February 23rd, 2007, 08:38 PM
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Raelin, 4x Warriors of Ashra (one shield blocks all), Kozuke Samurai, Tagawa Samurai. Move Raelin out on first move of game to a strategic position, then use Warriors of Ashra to tie up enemies, and finally swarm in with Kozuke's 5 attack dice or build up Tagawa by attacking enemies with low defense.

One in a million chances tend to come up nine times out of ten.
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  #19  
Old February 23rd, 2007, 08:40 PM
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Quote:
Originally Posted by Guerillinator
Raelin, 4x Warriors of Ashra (one shield blocks all), Kozuke Samurai, Tagawa Samurai. Move Raelin out on first move of game to a strategic position, then use Warriors of Ashra to tie up enemies, and finally swarm in with Kozuke's 5 attack dice or build up Tagawa by attacking enemies with low defense.
If it's Guerillinator, there's going to be Kozuke in the mix...or Zombies.


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  #20  
Old February 23rd, 2007, 08:44 PM
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A couple other squads I haven't seen featured yet are marro drones and zombies. Use 12 marro drones. At 200 points, they are a steal in a melee game. I've seen the drones take out Jotun by themselves with only 4-5 drones lost (and they only got to attack with 6 once or twice, and never all 9). Also, without range on the board, the zombies are tough and with the ability to keep zombifying small and medium figures, you can afford a few losses and still keep up your strength.

So how about zombies x3, marror drones x 4, Raelin, and maybe one set of reavers to protect Raelin?

One in a million chances tend to come up nine times out of ten.
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  #21  
Old February 23rd, 2007, 08:51 PM
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Quote:
Originally Posted by Guerillinator

So how about zombies x3, marror drones x 4, Raelin, and maybe one set of reavers to protect Raelin?
See, didn't I call that?!?
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  #22  
Old February 24th, 2007, 02:30 AM
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Quote:
Originally Posted by Aldin
Okay, how's this for a 500 point all melee army:

2xMinions 220
Charos 210
Heavy Gruts 70

The only job of the minions and gruts is to take out the ranged units. How they do that and which order they go out in depends on the army they face. Minions clearly have better shock value, they hit harder and they're harder to kill. The Heavies though have more figs, are faster and can slip through enemy lines with disengage. Should they suceed in eliminating all or most of the ranged units, Charos should be unbeatable.

~Aldin, like a rock
This army demolished:

Sir Gilbert
1xKoW
2x4th
Nilfheim

The Minions actually handled everything but Nilfheim. Charos was good enough to take care of that

~Aldin, who needs to playtest more but is starting to think this all melee army might be competitively viable

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or his desserts are small
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  #23  
Old February 24th, 2007, 02:39 AM
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Keys element that you must have when using an all melee army are; one you must be able to sustain casualties and two you must be able to engage the opponent.

Lets take the first component sustaining casualties. We two thing for this numbers or a high number of wounds, alternatively we need high defence to combat a large number of attacks. Engaging the opponent can achieved in three ways. One is to run down the opponent which requires speed. Another is to out maneuver them and thirdly outlast them by allowing the opponent to fire on us as we cross the battlefield. In play we need to be able to do all of things to engage the opponent on our terms and not their's.

So here are a couple of selections to try out.

Venoc Warlord 120
Armoc Vipers x4 260
Venoc Viper x3 120
Total 500 points 22 figures

Brunak 110
Ne Gok Sa 90
Marrden Hounds x3 270
Dumetef Guard 25
Total 495 ponts 12 figures

Any of Kyrie combinations will do well
Minions and Taelord
Imperium and Empress Kiova
Sentinel with Realin and Concan (be sure to have both)

I'm very interested to see what the Ullar Kyrie are going to be like, 7 movement with flying is my guess

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  #24  
Old February 24th, 2007, 11:38 AM
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Quote:
Originally Posted by Guerillinator
Raelin, 4x Warriors of Ashra (one shield blocks all), Kozuke Samurai, Tagawa Samurai. Move Raelin out on first move of game to a strategic position...
Is there a strategic position where ninjas or sentinels of jandar or emperiums cant go? My gf like uses taelord and raelin a lot...and 3 out 4 games, I get to kill raelin and taelord. Actually its fun hunting 'em down!

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