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Official Units Discussion of official HeroScape units |
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#13
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JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#14
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#15
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Are they not getting a free turn once summoned? That's bonding right there.
And if the whole Esenwein family is drafted, your opponent will surely have other issues to deal with if he wants to forgo them and attack the Rechets. That's fine. I'm digging these Devourers and can't wait to play them several times to see how they perform. |
#16
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The more I think about these guys I'm thinking that they are a lot better then they appear.
Lets just say you start your turn with Iskra she moves up 6 spaces and then you roll a 16 or something. You deploy these guys as far ahead as you can within 6 spaces of her. Now you get to take a turn with them and move an additional 6 spaces with them! Thats a lot of movement for one turn and often you're going to be engaging units with elevation and getting nasty attacks on them. And this all for the low cost of adding 50 points to an already solid hero. They seem very similar to the airdrop in their blitzing like style. Grenade lobbyist |
#17
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Its just like Morsbane. You end up spending turn after turn trying to get his special to work and when it finally does, you're stuck with extra turns on him. Alternatively, if you just try to get it to work every once in a while, it's likely to not work until long after the point where it would have made a difference in the game. Either way you're better off spending your points and turns on other units. |
#18
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#19
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And if she scores on the first try, how are further order markers wasted? The further she gets down the field, that's 6 more spaces the Rechets have to drop deeper into the enemy's junk. What is the point of drafting Iskra if not to bring along the Rechets. Might as well scrap her from a draft too. Granted Life Drain is a sweet ability in and of itself. Quote:
I don't think the Rechets should be the driving force to activate Iskra. They're a nice bossom or late blooming ability that is a keen, very neat, synergy we haven't yet seen in the game. Of course, I'm never talking of their goodiness in competitive (tournament) situations either. But strictly their fun factor and putting a nagging monkey wrench in your opoponent's plans and strategy. In addition, think of the family! Cyprien and his 8 movement/Stealth Flying is going to be a HUGE target and prime objective to the opponent. The thought that the Rechets are hoving on the peripheal surely makes the opposition sweat and start double-thinking his objectives. Quote:
Morsbane has a beefy 6 life, Iskra has Blood Drain. These folks are likely to stick around for a while. Their relieable life-force schematics work well with their unpredictable surprise powers. Again, this is me discussing purely in the vein of fun of the game, not the durned competitive army vision. Blegh. I don't want to downplay any new unit until I've seen it played numerous times (as I look warily over at the Ashigaru riflemen and spearmen...) |
#20
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I don't think they're bad by any stretch of the imagination, I'm just frustrated how closely tied they are to Iskra, but how non fluidly they actually play with her. It seems like Iskra should be able to command her fiends once she summons them. Right now I think they're really more of a really really special attack for Iskra than a unit on their own. I guess I just expected them to play more as one unit than they do. |
#21
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The roll of 14 or more is the one glaring requisite, that makes me wary.
But then the conditions placed upon them (Iskra, really) has me wondering if playtesting has proven how potent the Rechets could be. |
#22
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Or, don't use an order marker on Iskra. Use the Utgar FB to activate her and her Esenwein Lord. Advance her that way with the option to bring out the Rechets. Meanwhile, somebody else is driving your opponent to distraction on turn 1 and 2, with number 3 being your option: call it "Johnny's gambit" if you like.
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#23
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Just to point out something that folks don't seem to be mentioning.....the Rechets can spawn next to an enemy.
That's huge. They can spawn into a position that allows you to pin down and potentially destroy enemy figures with their free turn....an ability the AE don't have. |
#24
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I'm loving this guys. Mathmen, what is the percentage to roll 3 skulls on three attempts? |
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