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AotV Customs A place for Arena of the Valkyrie Customs |
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#25
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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#26
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
Heres another special for consideration.
Still reading custom guidelines (exactly what i was looking for btw) by scytale... Fire Ring Burst Instead of moving and attacking chandra can cast this special ability On a roll of 1 chandra takes 1 damage. On a roll of 2-12 All adjacent unit rolls seperately one die of dmg On a roll of 13 to 19 do 1 damage to each adjacent unit. On a roll of 20 do 2 damage to anything within range 2 |
#27
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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I have another idea, especially to go along with the discussion on Blazing Firecats and making the Pyromancer a kind of cheerleader for Lava Resistant Figures. Quote:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#28
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
We can push the synergy angle, but I generally agree with the sentiments of others to avoid a tight synergy that all but requires the two units to be played together. The more synergies we put on Chandra, the more it becomes that. I like having just what was suggested because it doesn't strongly link the two, but does have some bonuses when playing them together.
C3V recently did a unit that changes terrain type, and it caused no end of trouble to us Editors. I really, really want to avoid doing that again. |
#29
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I prefer not having her create lava terrain simply because the rules for lava field probably won’t be specifically included in this Master Set. Plus, it just doesn’t quite fit the figure for me. I don’t see her radiating heat in the same way the GIE radiates cold, so the implementation doesn’t hit me as smoothly as having her use fire for pure offense.
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#30
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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Though it is interesting, maybe we can give Chandra some kind of madness where she selects an attack mode that doesn't make any strategic sense at the moment and to compensate the power or powers make up for it...Occasionally |
#31
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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I think that's what attracted everyone to the idea originally on the Discord channel. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#32
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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#33
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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Long live heroscape |
#34
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
I'm not sold on having two special attacks. It's fine, but I don't see it necessarily better than other directions we've discussed. And as far as special attacks go, a double fireline is already complex enough; we don't need something else with it.
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#35
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
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I could still be sold on a second special attack, but nothing proposed so far seems quite as novel or useful as the fireline. If the firelines are all she has going on, we can probably play with attack and range values of up to 4 depending on how we want to tweak it. |
#36
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Re: [Pod 1] UNIT NAME (Chandra Nalaar, Pyromancer) - Design
If we are just going for the double fire line special attack, how does this feel:
Life: 6 Move:5 Range: 6/7 Attack:4 Defence:3 Long live heroscape |
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