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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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#13
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Re: Strategic Maneuvers Tips and Tricks: Leashing
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If you can throw out a dirt cheap unit (a venoc viper, for example) out their to leash something powerful, the leashed figure must waste an entire turn to kill something relatively worthless, or let that relatively worthless figure take a shot at a free hit. There was something in an old Codex, I believe, by UranusPChicago. He showed a strategy in which a venoc viper blocked a bridge against Grimnak. Grimnak couldn't use his full move and didn't need his full attack. The move gave the Venoc player another turn to do something with the rest of his forces. (I apologize if this was not in a codex, or not by UranusPChicago. I mean to give credit to whom it belongs. If anyone knows what I'm talking about and knows where that was, please say something so I can change my post.) Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#14
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Re: Strategic Maneuvers Tips and Tricks: Leashing
Okay, that makes a little more sense. I'll think on it...
Brandon I'm HipHoppa on Urban Rivals! Get cool rewards for your first credit purchase with my invitation code 6360776! The B.I.V.'s Big Bad Custom Creations The B.I.V.'s Big Bad Heroic Creations |
#15
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Re: Strategic Maneuvers Tips and Tricks: Leashing
Wow! Thanks! This is really helpful!
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#16
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Re: Strategic Maneuvers Tips and Tricks: Leashing
As long as this thread is around, I may as well suggest the Zombies as they can regenerate and your opponent doesn't kill the singular zombie, they could very well have an Onslaught in their neighborhood very soon.
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#17
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Re: Strategic Maneuvers Tips and Tricks: Leashing
As nyys says, this is a nice codification of a gut strategy. I like it. The one thing that I'd argue tho - I think Q9 is susceptible to leashing. He has multi-attack. But he's also high defense and low life. That is, he's hard to wound by normal means and it's a risk of 1/4 of his life to take a single leaving engagement swipe. Also, since he's one of the few characters with built in LOS blockers, it's possible to put 2 squaddies on either side of his shoulder pads, so to be able to attack them, he has to turn on his double base and receive a swipe from one of the two. He's hard to deal with in any fashion, but getting him engaged and challenging him to move is one that I like to use.
Namaste, 'zymur |
#18
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Re: Strategic Maneuvers Tips and Tricks: Leashing
Hello, sometime I have used and I feel is in the same idea as leashing with the dog on the leash not able to get my units, is to place your units when approaching the enemy so that in their next turn they are not able to make attacks. Place your units so that in the opponents next turn if he/she is to advance to their full potential they are unable to reach your units preserving the first attack for yourself.
This strategy reminds me of chess where you try not to get any of your pieces destroyed but while continuing to advance. In heroscape you are unable to advance because any unit can attack any unit and just needs range but the preservation of your units in this case is still the same. Keep doing what you're doing, but do it better. ~Self Classic Card Scans & Tourney Map Building Requirements Excel Sheet |
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