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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #13  
Old September 11th, 2006, 11:29 PM
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Wulfebane Wulfebane is offline
 
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Wulfebane is a puppet of Ne-Gok-Sa
Thanks guys,

Using ChaosChild's Suggestions, I added a HP and lowered the point cost to 100. I also used your wording too. Here's the card I made for Verunis


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  #14  
Old September 12th, 2006, 03:40 AM
robaula robaula is offline
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Very nice, Wulfebane. Just shows the potential of creating customs by just slightly altering basic figures. I like the paint job, too
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  #15  
Old September 12th, 2006, 03:49 AM
CornPuff CornPuff is offline
 
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CornPuff knows what's in an order marker CornPuff knows what's in an order marker
I like the figure, and think the custom is great.

I'm also concerned about the wording on the Dancing Blades. How would it work if Verunis was on high ground against one figure, but on low ground against another? Would Verunis roll 5 dice or 4?

Making the ability a Special Attack, Attack 4, would be one way to clean it up quicky, without changing the intent. Another way would be to have Verunis attack each opponent individually.

I like the changes you made to his life and point total
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  #16  
Old September 12th, 2006, 04:24 AM
robaula robaula is offline
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Quote:
Originally Posted by CornPuff
I like the figure, and think the custom is great.

I'm also concerned about the wording on the Dancing Blades. How would it work if Verunis was on high ground against one figure, but on low ground against another? Would Verunis roll 5 dice or 4?

Making the ability a Special Attack, Attack 4, would be one way to clean it up quicky, without changing the intent. Another way would be to have Verunis attack each opponent individually.

I like the changes you made to his life and point total
I read it as already being a special attack - reread it now and noticed the normal
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  #17  
Old September 12th, 2006, 11:39 AM
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Wulfebane Wulfebane is offline
 
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Wulfebane is a puppet of Ne-Gok-Sa
I've reworded his special attack:

Range 1, Attack 4.
When Verunis makes his special attack, all opponents' figures adjacent to Verunis are affected. Roll 4 attack dice once for all affected figures. Each figure rolls defense dice separately.

This makes it a "Special" attack that is not affected by height, glyphs, etc...

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  #18  
Old September 12th, 2006, 12:17 PM
Point Blanks Point Blanks is offline
 
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A few ideas for other powers could be this:

Elven Speed: After attacking with Verunis, you may move him 2 spaces.

Disengage: Verunis is never attacked when leaving an engagement.

or

Assassinate: Put 2 wound markers on Verunis. Your opponent does not roll defense dice against Verunis this turn.

Aubrien Archer movement bonding: Before taking a turn with Verunis, you may move three Aubrien Archers you control 5 spaces.
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  #19  
Old September 12th, 2006, 02:53 PM
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ChaosChild ChaosChild is offline
 
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Quote:
Originally Posted by CornPuff
I like the figure, and think the custom is great.

I'm also concerned about the wording on the Dancing Blades. How would it work if Verunis was on high ground against one figure, but on low ground against another? Would Verunis roll 5 dice or 4?

Making the ability a Special Attack, Attack 4, would be one way to clean it up quicky, without changing the intent. Another way would be to have Verunis attack each opponent individually.

I like the changes you made to his life and point total
D'oh!! I should have realized that. Sorry about that Wulfebane. Another option is to word it like the Monks.

Kumiko is not impressed with your sculpt, either.
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  #20  
Old September 12th, 2006, 03:52 PM
robaula robaula is offline
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Looking forward to more creations from your stable, Wulfebane!
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  #21  
Old September 12th, 2006, 04:54 PM
Fsiv330 Fsiv330 is offline
 
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i really like the sword idea

~ ~ROCK ON~ ~
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  #22  
Old September 15th, 2006, 12:10 AM
MacRae MacRae is offline
 
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Here are some ideas for him:
If you wanted to make him like Syvarris, you could give him double attack, and maybe reduce his attack dice to 3.
To go with the Ullar theme you could give him Frenzy or make him a Scout, which would make him compatible with the Venoc Warlord.
You could give him Ashra Movement Bonding seeing as they are another Elf Melee squad.
Just a few ideas to toss around!
Great customization BTW.
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