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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #25  
Old April 5th, 2021, 09:03 AM
LordVenoc LordVenoc is offline
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Re: C3G Amalgam Comics Workshop

I'd do an average like this:

Quote:
Originally Posted by Dr. Jekyll View Post

CROSS-DIMENSIONAL INCURSIONS
At the start of the game you may choose a DC Unique Hero and a Marvel Unique Hero you control and place one figure on the Army Card of the other figure to create an Amalgam. For the entire game, your Amalgam:
  • has a life of 4,
  • Has a move, attack, and defense of X, where X is the average of that stat between each card.
  • has the species, class and personality of both cards, and
  • can use any special power on either Army Card.
Then sure you can have Batman's sidekick Thor Wayneson, but he only has an attack of 5 and defense of 6. Increasing their stats is just asking for it to be impossible to cost, because the ridiculous combos will weigh it heavily. Do you want to deal with someone like Captain Nightwing having 7/6 on attack and defense and having one shield block all damage while adding 1 to attack and defense when he reveals a marker on himself?
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  #26  
Old April 5th, 2021, 10:35 AM
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Dr. Jekyll Dr. Jekyll is offline
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Re: C3G Amalgam Comics Workshop

So I did a little update thanks to Archie and LV. I put a range of one because taking the average of the two would turn out weird.

Let me know what you guys think of limiting the range. Good idea, bad idea, let them choose which range to use between the two cards?


NAME = DOCTOR STRANGEFATE
SECRET IDENTITY = CHARLES XAVIER

SPECIES = METAMUTANT
UNIQUENESS = EVENT HERO
CLASS = SORCERER/RULER
PERSONALITY = RESOLUTE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 6

POINTS = ???


CROSS-DIMENSIONAL INCURSIONS
At the start of the game you may choose a DC Unique Hero and a Marvel Unique Hero you control and place one figure on the Army Card of the other figure to create an Amalgam. For the entire game, your Amalgam:
  • is considered to have the Amalgam publisher,
  • has a life of 4, a range of 1, and a move, attack, and defense of X, where X is the average of that stat between both cards rounded down,
  • has the species, class and personality of both cards, and
  • can use any special power on either Army Card.

AMALGAM SUPREME
After revealing an Order Marker on this card and taking a turn with Doctor Strangefate, you may take a turn with Doctor Strangefate's Amalgam or any other Amalgam card you control. You may not take any additional turns with other figures you control.

MAGICAL DEFENSE
When Doctor Strangefate is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Doctor Strangefate can take for this attack is one.

FLYING
SUPER STRENGTH
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  #27  
Old April 5th, 2021, 02:08 PM
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Re: C3G Amalgam Comics Workshop

Do not like the average thing at all. It’s a lot harder to remember and if you forget you have to recalculate it every time. Where as +1 is just look at the card to remember.
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  #28  
Old April 5th, 2021, 02:12 PM
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Re: C3G Amalgam Comics Workshop

Quote:
Originally Posted by tcglkn View Post
Do not like the average thing at all. It’s a lot harder to remember and if you forget you have to recalculate it every time. Where as +1 is just look at the card to remember.
I think having that power on an event card instead will open it up to more freedom for that.
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  #29  
Old April 5th, 2021, 02:30 PM
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Re: C3G Amalgam Comics Workshop

I think averaging all the stats is fine. You’ll just need to mark a piece of paper with the Amalgam’s stats at the start of the game.

I agree with LV that an Event Card is probably the best way to go here, but a casual card for Dr Strangefate works too. It just kinda limits his big thing to something that Strangefate doesn’t need to be there for.
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  #30  
Old April 5th, 2021, 02:35 PM
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Re: C3G Amalgam Comics Workshop

Quote:
Originally Posted by Arch-vile View Post
I think averaging all the stats is fine. You’ll just need to mark a piece of paper with the Amalgam’s stats at the start of the game.

I agree with LV that an Event Card is probably the best way to go here, but a casual card for Dr Strangefate works too. It just kinda limits his big thing to something that Strangefate doesn’t need to be there for.
I figured I could probably make a condition for the event card to have Strangefate in your army. Not sure how event cards work really, gonna do some research on the other one today.
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  #31  
Old April 5th, 2021, 03:05 PM
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Re: C3G Amalgam Comics Workshop

Not sure how these things work, so I'm just posting this to edit as I go.

Quote:
NAME = COLLIDING UNIVERSES or UNIVERSES COLLIDE

EVENT REQUIREMENTS =
- Doctor Stangefate is in your army.
- There is at least one DC and one Marvel card in your army.

DRAFTABLE EVENT

EVENT CONDITIONS:

A Unique Hero turned Amalgam is considered to have the Amalgam publisher.

POINTS = ???

CROSS-DIMENSIONAL INCURSIONS
At the start of the game you may choose a DC Unique Hero and a Marvel Unique Hero you control and place one figure on the Army Card of the other figure to create an Amalgam. For the entire game, your Amalgam:
  • has a life of 4, a range of 1, and a move, attack, and defense of X, where X is the average of that stat between both cards rounded down,
  • has the species, class and personality of both cards, and
  • can use any special power on either Army Card.
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  #32  
Old April 5th, 2021, 03:23 PM
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Re: C3G Amalgam Comics Workshop

Quote:
Originally Posted by Arch-vile View Post
I think averaging all the stats is fine. You’ll just need to mark a piece of paper with the Amalgam’s stats at the start of the game.
Having to use another piece of paper to know how your card plays is just bad game design though.
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  #33  
Old April 5th, 2021, 03:39 PM
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Re: C3G Amalgam Comics Workshop

Normally I’d agree, but this is a wacky idea and so I give more leeway in what’s acceptable because of that. You already have to use three cards to figure out how the one merged card plays, I’d rather just write down the stat block manually and only have to refer to the special powers on the merged card.
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  #34  
Old April 5th, 2021, 04:36 PM
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Re: C3G Amalgam Comics Workshop

Not to change the subject or anything, but here is a Gambit/Obsidian named Wraith. So strange are these combinations.

Quote:

NAME = WRAITH
SECRET IDENTITY = TODD LEBEAU

SPECIES = METAMUTANT
UNIQUENESS = UNIQUE HERO
CLASS = THIEF
PERSONALITY = CHARMING

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = ???


SHADOW PHASING
Start the game with 3 shadow tiles on this card. Before moving Wraith, you may choose an empty space within 7 spaces of Wraith and place a shadow tile from this Army Card onto the space if the shadow tile fits normally onto that space. Instead of moving normally with Wraith you may place him on any shadow space within 7 spaces, or adjacent to any figure within 5 clear sight spaces. Wraith can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement.

DARK CHARGED BO STAFF
After moving and before attacking with a normal attack against an adjacent figure, you may subtract any number of Wraith's attack dice from your roll, to a minimum of 2 attack die. If you do, you may attack one additional time for each die subtracted. If Wraith is adjacent to, or occupying a shadow tile, add 1 automatic skull to whatever is rolled.
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  #35  
Old April 23rd, 2022, 01:05 AM
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Re: C3G Amalgam Comics Workshop



NAME = DOCTOR DOOMSDAY
SECRET IDENTITY = VICTOR VON DOOM

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = RULER
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 6?

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = ?

CROSS-UNIVERSAL SCHEME
After revealing a numbered Order Marker on a card in your army, you may reveal an "X" Order Marker on this card. While there is a revealed "X" Order Marker on this card, instead of taking a turn with that figure, you may take a turn with any 1 Marvel and 1 DC Army Card you control. Doctor Doomsday may be one of the chosen heroes and you may not take any additional turns. While Doctor Doomsday is destroyed, you may only activate 1 Marvel or DC figure you control.

MYSTIC BLAST SPECIAL ATTACK
Range 5. Attack 4.
Figures attacked by this special attack cannot use the Magical Defense special power this turn.

BIO-ARMOR
While defending with Doctor Doomsday, he always adds one automatic Shield to whatever is rolled and if you roll any excess shields against an adjacent figure, that figure receives 1 wound. After revealing an Order Marker on this card, you may remove one Wound Marker from this card. When Doctor Doomsday is destroyed, begin your next turn with a total of 6 Wound Markers on this card. If the last Wound Marker is removed from this card while Doctor Doomsday is destroyed, immediately place Doctor Doomsday on a space adjacent to any figure you control.

SUPER STRENGTH
FLYING

Last edited by Karat; April 23rd, 2022 at 01:31 PM.
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  #36  
Old April 23rd, 2022, 01:51 AM
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Re: C3G Amalgam Comics Workshop

Best design ever?
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