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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Maxima (Design Phase)
Highest Attack number is modified Attack or what is listed on the card?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#14
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Re: The Book of Maxima (Design Phase)
Instead of that, why not go for something simpler, like give a bonus to Maxima for attacking anyone within 8 clear sight spaces of her "mate"?
It would also have the side effect of breaking up clusters. |
#15
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Re: The Book of Maxima (Design Phase)
The only difference that sticks out here is that your version doesn't allow her to change if, say, her Mate loses Super Strength - she should be able to switch if her Mate is destroyed OR depowered, or if someone else becomes permanently stronger.
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Most of the time Maxima is punching the hell out of her Mate, and occasionally she's helping him - so any power would have to let her get equal value from choosing an ally or enemy and be focused on them specifically. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#16
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Re: The Book of Maxima (Design Phase)
OK, cool. Just wanted to be clear.
So powers that specifically call out Attack number count(that includes Hulk?) but boosts like high ground would not? I like the idea, theme and mechanics. Does she stick with one mate for awhile(in the comics) or if a new beefcake shows up is she quick to switch? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#17
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Re: The Book of Maxima (Design Phase)
I don't think creating a difference between stat number and dice rolled here is a good idea. We've used the two terms very interchangeably with no intent of them being different mechanically or thematically. Seems like we'd get ourselves into very messy and unintuitive situations.
Instead of calling out Attack number directly, what if we just encouraged players to pick the biggest guy on the board? For example, drop Melee Strength for a power that boosts her attack up to equal with her Mate's? C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#18
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Re: The Book of Maxima (Design Phase)
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My favorite is in her Superman the Animated Series episode, where she finally decides to let Superman go at the very end, wistfully remarks on how amazing he is... and then Lobo crashes in out of nowhere and she immediately forgets all about Superman. Quote:
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#19
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Re: The Book of Maxima (Design Phase)
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#20
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Re: The Book of Maxima (Design Phase)
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For example, "add # to this figure's Attack number" counts and "roll # additional attack dice" doesn't, but what about the "add 1 extra die to this figure's attack" wording used in Tactician? What about "add one die to this figure's normal attack" used in powers such as Genis-Vell's and Creeper's Insanity powers? What about Darkseid who hits both with "subtract 1 die from their normal Attack number"? Thematically, why does the C3G Hulk's Rage have an effect but the Hasbro Hulk's doesn't? Why does a Green Lantern's batteries have an effect but Groot's Cut Down to Size doesn't? Why does Apocalypse's boost count but not Allen the Alien's? Why do Dazzler's markers count for subtraction but not Atom's Molecular Irritant? It forces players to have to analyze the power text of other units to figure out what does and doesn't count, and leads to lots of unthematic and unintuitive situations. Quote:
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#21
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Re: The Book of Maxima (Design Phase)
I find the difference between "Attack number" and "attack" very intuitive - it's something I've always been aware of in Heroscape. I'll admit I'm likely a minority there, and the barrier for understanding may be higher than I assume.
Not a big fan of the Attack mimicking if only because, well, she's not mimicking or copying or even matching her object of affection. She'll be at 100% whether Superman is hanging around or not. I get the idea of the power but I don't think the mechanics match it. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#22
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Re: The Book of Maxima (Design Phase)
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#23
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Re: The Book of Maxima (Design Phase)
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#24
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Re: The Book of Maxima (Design Phase)
Okay, here's a new attempt at wording Seeking a Mate to specify that it's the number on the card and consolidate things a bit. Does it work? Too confusing?
Also, do we need to specify that she takes LEAs? I had it, ZJ cut it, I put it back here because my gut says we usually specify but I honestly don't know. SEEKING A MATE At the start of the round, if Maxima does not have a Mate, you must choose a figure with the Super Strength special power that has the highest Attack number on its card among Unique Heroes on the battlefield. After a player takes a turn with Maxima's Mate, you must immediately move Maxima as close to that figure as possible, moving up to 7 spaces. When moving with Seeking a Mate, Maxima will take any leaving engagement attacks. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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