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  #1  
Old August 13th, 2013, 11:22 PM
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Dr.Goomonkey's Twisted Creations

Third time starting up this thread again. I'll try and actually get this wave of customs good, maybe even playable!

Completed Customs
Spoiler Alert!


Current Works in Progress
Spoiler Alert!


Old Customs
Spoiler Alert!

Last edited by Dr.Goomonkey; February 27th, 2017 at 02:58 AM. Reason: Gotta bring back the twistedness, right?
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  #2  
Old August 14th, 2013, 12:27 AM
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Dr.Goomonkey Dr.Goomonkey is offline
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Sweet Tooth

Sweet Tooth
General: Calypso
Planet: Earth
Species: Human
Type: Unique Hero
Class: Clown
Personality: Twisted
Size: Huge 8 (2-space)
Life:8
Move:5
Range:4
Attack:4
Defense:6
Specials:
Stupid Pedestrians:
Sweet Bot: At the beginning of the round, after placing order markers, you may roll the 20-sided die, if you roll a 1-5 you may not take any turns with Sweet Tooth this round, if you roll a 6-20 increase Sweet Tooth's move, range, attack, and defense by 1 this round and enable flying for Sweet Tooth.
Flaming Head Special Attack: Range 10. Attack 8. Flaming Head Special Attack may only be used if in Sweet Bot mode. Flaming Head Special Attack can only be used once per round. Sweet Tooth does not need a clear line of sight on the defending figure to use Flaming Head Special Attack. If you do not have a clear line of sight first roll the 20-sided die. If you roll a 1-5 Sweet Tooth may not attack this turn.
Points: 320

Last edited by Dr.Goomonkey; December 23rd, 2013 at 09:45 PM.
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  #3  
Old August 14th, 2013, 12:52 AM
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Minion

Minion
General:Calypso
Planet:Hell
Species: Demon
Type:Unique Hero
Class:Minion
Personality:Vengeful
Size:Huge 9 (2-space)
Life:8
Move:6
Range:6
Attack:3
Defense:10
Specials:
Stupid Pedestrians:
Quadruple Attack: When you attack with Minion you may attack three additional times.
Freeze Missile: If Minion uses all four attacks on the same figure roll the 20-sided die. If you roll a 1-5 Minion may not take any turns for the remainder of this round, if you roll a 6-20 remove any order markers from the defending figure's army card.
Lava Resistant: Minion never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.
Points: 400
(just letting everyone know, Minion does need to be this OP, he is a boss in every game he is in, so sorry if you find him to be ridiculous)

Last edited by Dr.Goomonkey; December 22nd, 2013 at 01:35 AM.
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  #4  
Old August 14th, 2013, 01:24 AM
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Dr.Goomonkey Dr.Goomonkey is offline
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Join Date: February 20, 2012
Location: USA - WA - Seattle (North of There)
Posts: 1,740
Images: 288
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Mr. Grimm

Mr. Grimm
General: Calypso
Planet: Earth
Species: Undead
Type: Unique Hero
Class: Collector
Personality: Ravenous
Size: Medium 5 (one-space)
Life: 3
Move: 8
Range: 4
Attack: 4
Defense: 2
Specials:
Motorcycle Evasion: Before rolling defense dice against a normal attack from a non-adjacent opponent's attack, roll the 20-sided die. If you roll a 1 Mr. Grimm rolls no defense dice for this attack, if you roll a 2-15 roll defense dice normally, and if you roll a 16 or higher immediately move Mr. Grimm up to five spaces. Mr. Grimm will not take any leaving engagement attacks when moved by Motorcycle Evasion.
Screaming Soul: Range 10. Attack 10. Screaming Soul attacks the closest figure in one straight line from Mr. Grimm. Before rolling attack dice, roll the 20-sided die. If you roll a 1-11 Mr. Grimm cannot attack this turn. Add 4 to your roll if the targeted figure is large or huge.
Points: 80

Last edited by Dr.Goomonkey; December 23rd, 2013 at 09:11 PM.
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  #5  
Old August 19th, 2013, 11:33 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Join Date: February 20, 2012
Location: USA - WA - Seattle (North of There)
Posts: 1,740
Images: 288
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Axel

Axel
General: Calypso
Planet: Earth
Species: Human
Type: Unique Hero
Class: Prisoner
Personality: Tormented
Size: Large 7 (2-space)
Life: 5
Move: 5
Range: 4
Attack: 4
Defense: 6
Specials:
Stupid Pedestrians:
Encasement Rage: Always add 5 to Axel's roll for Stupid Pedestrians.
Supernova Shockwave Special Attack: Range 1. Attack 4. Instead of attacking normally Axel may use Supernova Shockwave Special Attack. Axel may attack all adjacent figures, roll attack dice once for all figures. Immediately place any figure that received at lease one wound on any unoccupied space within 3 clear sight spaces of Axel. The space must be no more than 3 levels above the figure's current location. Figures moved by Supernova Shockwave Special Attack never receive any leaving engagement attacks. Non-flying figures will receive any falling damage that may apply.
Points: 175

Last edited by Dr.Goomonkey; December 22nd, 2013 at 02:11 AM.
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  #6  
Old August 21st, 2013, 12:36 AM
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Dr.Goomonkey Dr.Goomonkey is offline
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Join Date: February 20, 2012
Location: USA - WA - Seattle (North of There)
Posts: 1,740
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Darkside

Darkside
General: Calypso
Planet: Hell
Species: Demon
Type: Unique Hero
Class: Minion
Personality: Mysterious
Size: Huge 12 (2-space)
Life: 6
Move: 4
Range: 5
Attack: 3
Defense: 9
Specials:
Stupid Pedestrians:
Power Ram: If Stupid Pedestrians does not destroy the figure, Darkside's movement does not end, instead move the targeted figure to any space within one clear sight space. This space may not be any higher level than the current space. A figure moved by Power Ram never takes any leaving engagement attacks. A figure moved by Power Ram will take any falling damage applicable. Then move Darkside onto the space that figure occupied. Darkside may not use Stupid Pedestrians on the same figure any more than once per turn.
Points: 210

Last edited by Dr.Goomonkey; December 23rd, 2013 at 09:24 PM.
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  #7  
Old August 21st, 2013, 08:16 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Shadow

Shadow
General: Calypso
Planet: Earth
Species: Undead
Type: Unique Hero
Class: Mortician
Personality: Tormented
Size: Large 5 (2-space)
Life: 4
Move: 5
Range: 6
Attack: 3
Defense: 5
Specials:
Stupid Pedestrians:
Soul Shadow Special Attack: Attack 4. Range 4. Instead of attacking normally, Shadow may use Soul Shadow Special Attack. Choose a space within 4 spaces no more than 5 spaces above Shadow’s base to target. All figures on that space or a space within one clear sight space that is no more than 2 levels above or below the targeted space are affected by Soul Shadow Special Attack. Shadow does not need a clear line of sight to the space you choose. Roll attack dice separately for all figures. Shadow cannot be affected by Soul Shadow Special Attack.
Points: 140

Last edited by Dr.Goomonkey; December 22nd, 2013 at 06:02 PM.
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  #8  
Old August 21st, 2013, 08:38 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Location: USA - WA - Seattle (North of There)
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Roadkill

Roadkill
General: Calypso
Planet: Earth
Species: Human
Type: Unique Hero
Class: Vagrant
Personality: Tormented
Size: Large 4 (2-space)
Life: 4
Move: 7
Range: 6
Attack: 3
Defense: 6
Specials:
Stupid Pedestrians:
Double Attack
Blood Missile Special Attack: Range 6. Attack Special. Instead of attacking normally Roadkill may use Blood Missile Special Attack. Roll the 20-sided die, if you roll a 1 Roadkill receives one wound. If you roll a 2-8 roll two attack dice. If you roll a 9-15 roll three attack dice. If you roll a 16-19 roll again. If you roll a 20 roll 4 attack dice. On the second roll if you roll a 1 Roadkill receives one wound. If you roll a 2-15 roll 4 attack dice. If you roll a 16-19 roll 5 attack dice. And if you roll a 20 roll 6 attack dice.
Points: 170

Repaints My Maps Online Maps Customs
Q3C Custom Contests
How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
CoN is FuN

Last edited by Dr.Goomonkey; December 22nd, 2013 at 06:07 PM.
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  #9  
Old August 27th, 2013, 01:19 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Re: Dr.Goomonkey's Twisted Creations

Quote:
Just a side note here, I think that I may make a rule that all special powers relating to Utgar (figures following Utgar that is) apply to Calypso followers as well...
No I'm not actually.

Last edited by Dr.Goomonkey; December 22nd, 2013 at 06:08 PM.
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  #10  
Old August 28th, 2013, 12:14 AM
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Dr.Goomonkey Dr.Goomonkey is offline
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Join Date: February 20, 2012
Location: USA - WA - Seattle (North of There)
Posts: 1,740
Images: 288
Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla
Outlaw

Outlaw
General: Calypso
Planet: Earth
Species: Human
Type: Unique Hero
Class: Officer
Personality: Resolute
Size: Large 4 (2-space)
Life: 4
Move: 6
Range: 5
Attack: 5
Defense: 5
Specials:
Stupid Pedestrians:
Omni-Taser Special Attack: Range 3. Attack 5. Instead of attacking normally Outlaw may use Omni-Taser Special Attack. Outlaw must attack the two closest figures within range if possible. If there are more than two enemies the same distance away within range you may choose two of them to target. If you deal at least one wound you must move the wounded figure to any space within three clear sight spaces that is further from Outlaw than the figure is currently on. Figures moved by Omni-Taser Special attack never take any leaving engagement attacks. Figures moved by Omni-Taser Special Attack will take any falling damage applicable.
Points: 150

Last edited by Dr.Goomonkey; December 23rd, 2013 at 09:22 PM.
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  #11  
Old August 28th, 2013, 12:03 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Join Date: February 20, 2012
Location: USA - WA - Seattle (North of There)
Posts: 1,740
Images: 288
Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla Dr.Goomonkey is inducted into the Halls of Valhalla
Warthog

Warthog
General: Calypso
Planet: Earth
Species: Human
Type: Unique Hero
Class: Captain
Personality: Disciplined
Size: Huge 8 (2-space)
Life: 5
Move: 4
Range: 4
Attack: 3
Defense: 9
Specials:
Stupid Pedestrians:
Flamethrower Special Attack: Range Special. Attack 3. Instead of attacking normally this turn Warthog may use Flamethrower Special Attack. Choose three spaces in a straight line from Warthog. All figures on those spaces who are in a clear line of sight from Warthog and no more that 2 spaces above or below Warthog's base are affected by Warthog's Flamethrower Special Attack. Roll attack dice once for all affected figures. Any figures who received at least one wound must roll the twenty sided die, if they roll a 1-10 they receive two more wounds from fire damage. Any figure that is Lava Resistant is not affected by Flamethrower Special Attack and any figure in water does not have to roll for fire damage.
Points: 185

Last edited by Dr.Goomonkey; December 23rd, 2013 at 09:07 PM.
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  #12  
Old August 28th, 2013, 12:21 PM
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Dr.Goomonkey Dr.Goomonkey is offline
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Join Date: February 20, 2012
Location: USA - WA - Seattle (North of There)
Posts: 1,740
Images: 288
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Thumper

Thumper
General: Calypso
Planet: Earth
Species: Human
Type: Unique Hero
Class: Gangster
Personality: Vengeful
Size: Large 5 (2-space)
Life: 4
Move: 6
Range: 6
Attack: 3
Defense: 6
Specials:
Stupid Pedestrians:
Sonic Blast Special Attack: Range 3. Attack 6. Choose three spaces in a straight line from Thumper. All figures on those three spaces and no more than one space higher or lower from Thumper's base are affected by Sonic Blast Special Attack. Roll attack dice once for all figures. Immediately move any figures that received a wound to any empty space within 3 clear sight spaces of its current location. The space must be on the same level as or lower than its current location. Figures moved by Sonic Blast Special Attack never take any leaving engagement attacks. Figures moved by Sonic Blast Special Attack will take any falling damage that applies.
Points: 150

Repaints My Maps Online Maps Customs
Q3C Custom Contests
How can you tell which kid at the playground is going to grow up to be a trombone player?
Spoiler Alert!
CoN is FuN

Last edited by Dr.Goomonkey; December 23rd, 2013 at 09:21 PM.
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