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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
View Poll Results: What distance does a HS hex scale too? | |||
No way of knowing/depends/I'm copping out of giving an opinion | 5 | 5.05% | |
100 miles or more | 2 | 2.02% | |
approx. 10 miles | 0 | 0% | |
approx. 1 mile | 1 | 1.01% | |
approx. 100 yards | 3 | 3.03% | |
approx. 10 yards | 10 | 10.10% | |
approx. 10 feet | 28 | 28.28% | |
5 feet or less | 50 | 50.51% | |
Voters: 99. You may not vote on this poll |
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#1
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What is the scale of a HS hex?
I want your initial impression of HS scale so...
PLEASE ANSWER THE POLL QUESTION WITHOUT LOOKING AT WHAT OTHER PEOPLE THINK... This question came up in my group. I don't think there is one answer but we had fun discussing the possibilities. My friend has always pictured the hexes being about 5 feet. His reasoning is a human sized figure fits nicely in a single hex. I always pictured the battles being a bit more grand than 50' volcanoes so I always pictured the scale to be about 100 yards per hex. IMO, we have no way of knowing because we aren't given enough information. If we knew how long a turn was, we might be able to derive how far a unit could move in that time. Every scale we came up with had problems: 5' - The best ranged units of all time/space can only shoot 50' or less??? 100 yards - why can't units be within 100 yards of each other (restraining order?)? 10 miles - Deadeye sure has nice range on that ol' cowboy rifle of his!!! We decided that you can't know and that it is irrelivant because the game is fun. Amazing grace how sweet the sound that saved a wretch like me I once was blind but now I see |
#2
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5 feet or less, is my opinion. Especially when you consider the fact that everything else falls into this scale of proportion (trees, walls, bridges, ruins, castles, etc.).
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#3
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From Dan's bio, "Dan always brought down the big game, often making his shots from well over 100 yards." With a range of 10 for Dan that comes out to 10 yards per hex.
I've always felt the vertical scale is different than the horizontal scale. Amazing grace how sweet the sound that saved a wretch like me I once was blind but now I see |
#4
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I tend to think it ranges from 5 to 10 feet.
Are you considering the entire hex piece or just the raised portion of the hex piece (the green area on a grass tile)? Just curious. Newb |
#5
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#6
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I selected approx. 10 feet. I think it is either that or less.
Just like you however, I don't think it really matters. Bannister PS. Reaper That can only mean one thing. And I don't know what it is. |
#7
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Quote:
I also voted for 10 yards. I think that when melee figures fight, they are sorta at the edge of their hexes. I also like to think Syvvaris can shoot over 40 feet. Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |
#8
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I'd say 5 feet or less, but now that I think about it I'm probobly wrong.
Never negotiate the truth. - Serj Tankian Trade List: Please contact with offers. http://www.heroscapers.com/community...ostcount=10010 |
#10
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Here's my reasoning for everything:
I imagine a hex being at least 5 feet across, and maybe a foot and some odd inches high. A reason a figure can only shoot accurately up to maybe 50 feet is because Valhalla is a much bigger planet than Earth is, or perhaps the atmospher is thicker, so it would decrease the effectiveness of projectiles at longer ranges. The gravity would also be the reason why a figure could die from falling 5 feet onto the ground, and not being able to jump across gaps in hexes. (minus like the monks... but whatever) |
#11
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Maybe the next poll should be how long a turn lasts, so we can see just how fast syvvaris reloads, or how slow the zettian guards really move.
Sudema is top notch in Heroscape: Legacy. Try out this alternative unit cost system at your next game day or tournament. |
#12
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I think it needs to be 5 feet wide. No more than 10. If they were larger, how could you explain a passing swipe from a swordman in the middle of a 10 yards hex!
Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
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