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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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I can't make it, but if I could (Main Event 2019 ideas)
Main Event
Open to all players. 52 positions, 6-round Swiss style tournament with rounds 2, 4, & 6 played Reverse the Whip (using your opponent's army). Players bring a 410 point army, 16 figure limit, no Marvel. Top 16 players advance to finals. Main Event - Finals The top 16 from day 1 of the Main Event bring the same 410 point army. 4-round single elimination tournament, with rounds 1 & 3 played Reverse the Whip (using your opponent's army). Prizes awarded. What are your thoughts on the competitiveness of armies with this format? I'm thinking that since you can get in at 4-2, that could mean going 3-0 with your army and then beating it just once. Regardless, I'd probably err on the side of having an army I like to play, such as: 3x Arrow Gruts 120 Krug 240 Raelin 320 3x Swog Rider 395 (14) Isamu optional. I probably wouldn't play him because he is more likely to make you lose than he is to let you win a game, if that makes any sense. A less powerful but maybe more fun arrow grut build: 2x Arrow Gruts 80 Krug 200 2x Swog Rider 250 Mimring 400 (10) 3x Blade Gruts 120 Grimnak 240 Tornak 340 Nerak 390 Marcu 410 (16) Raelin 80 2x Gladiatrons 240 2x Blastatrons 360 (16, sitting one blast) Too strong, even with the 50 point deficit? 3x Redcoats 225 Nilfheim 410 (13) 3x Aubrien Archers 210 Cyprien 360 Sonya 405 (11) 5x Venoc Vipers 200 Braxas 410 (16) and very snakey |
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