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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #25  
Old July 3rd, 2010, 07:14 PM
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Re: Human Torch - Design Phase

Whitestuff and Spidey have both expressed concerns that at 4 it would be too powerful.
I also wouldn't want that power unless the roll stayed at 4 (Necro and A3n seem to feel the same way).

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  #26  
Old July 3rd, 2010, 07:16 PM
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Re: Human Torch - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Whitestuff and Spidey have both expressed concerns that at 4 it would be too powerful.
I also wouldn't want that power unless the roll stayed at 4 (Necro and A3n seem to feel the same way).
It would absolutely be too powerful, and that roll would absolutely be changed during playtesting if not before. I am 100% against that power.

Balanced Mechanics > Cool Sounding title
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  #27  
Old July 3rd, 2010, 07:52 PM
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Re: Human Torch - Design Phase

Or we could do this ...


FLAME ON 4

Before starting his flying movement, Human Torch may roll the 20-sided die once for one adjacent enemy figure. If you roll a 4 or higher, that figure receives one wound. Figures with the Lava Resistant special power are not affected by Flame On 4.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #28  
Old July 3rd, 2010, 07:53 PM
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Re: Human Torch - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Or we could do this ...


FLAME ON 4

Before starting his flying movement, Human Torch may roll the 20-sided die once for one adjacent enemy figure. If you roll a 4 or higher, that figure receives one wound. Figures with the Lava Resistant special power are not affected by Flame On 4.
Do you think that is as fun, powerful, useful, or thematic as the 14 power?
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  #29  
Old July 3rd, 2010, 07:54 PM
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Re: Human Torch - Design Phase

I voted for the 14 one already, you don't need to sell me. As it is, we're waiting on GreyOwl and Hahma.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #30  
Old July 3rd, 2010, 08:17 PM
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Re: Human Torch - Design Phase

Quote:
Originally Posted by IAmBatman View Post
Or we could do this ...


FLAME ON 4

Before starting his flying movement, Human Torch may roll the 20-sided die once for one adjacent enemy figure. If you roll a 4 or higher, that figure receives one wound, choose another adjacent enemy figure, and roll again for Flame On 4. Figures can only be targeted with Flame On 4 once each turn, and figures with the Lava Resistant special power are not affected by Flame On 4.
Now?

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  #31  
Old July 3rd, 2010, 08:18 PM
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Re: Human Torch - Design Phase

I'm liking that better ... now I'm moving closer to on the fence.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #32  
Old July 3rd, 2010, 08:23 PM
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Re: Human Torch - Design Phase

Quote:
Originally Posted by NecroBlade View Post
Quote:
Originally Posted by IAmBatman View Post
Or we could do this ...


FLAME ON 4

Before starting his flying movement, Human Torch may roll the 20-sided die once for one adjacent enemy figure. If you roll a 4 or higher, that figure receives one wound, choose another adjacent enemy figure, and roll again for Flame On 4. Figures can only be targeted with Flame On 4 once each turn, and figures with the Lava Resistant special power are not affected by Flame On 4.
Now?
Too powerful dude, and the number 4 on the die roll IS going to change during playtesting, of that I am sure, because if we don't, his cost is going to seriously sky rocket, and I don't think anyone wants an event level Torch that you have to build an army around instead of with.
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  #33  
Old July 3rd, 2010, 08:29 PM
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Re: Human Torch - Design Phase

I don't think it's as powerful as you think it is ... it's a good way to kill one extra squaddie a turn if he's positioned right.
It's pretty easy to just disengage from him if you want to avoid it, and since he doesn't have stealth flying and has to fly in order to use the power, the more figures around him, the more reluctant he is to use this power and take all the leaving engagement attacks.
It's great if he can get in a whole pile of squads, but even then he risks not getting the rolls and then getting paid back by leaving engagement attacks. Against heroes, its return on investment is limited.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #34  
Old July 3rd, 2010, 08:44 PM
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Re: Human Torch - Design Phase

Quote:
Originally Posted by IAmBatman View Post
I don't think it's as powerful as you think it is ... it's a good way to kill one extra squaddie a turn if he's positioned right.
It's pretty easy to just disengage from him if you want to avoid it, and since he doesn't have stealth flying and has to fly in order to use the power, the more figures around him, the more reluctant he is to use this power and take all the leaving engagement attacks.
It's great if he can get in a whole pile of squads, but even then he risks not getting the rolls and then getting paid back by leaving engagement attacks. Against heroes, its return on investment is limited.
I disagree.
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  #35  
Old July 3rd, 2010, 08:54 PM
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Re: Human Torch - Design Phase

And I disagree with Grif (I say we playtest it at this point, whatever wins the vote).

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Last edited by NecroBlade; July 3rd, 2010 at 09:26 PM.
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  #36  
Old July 3rd, 2010, 08:58 PM
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Re: Human Torch - Design Phase

Quote:
Originally Posted by NecroBlade View Post
And I disagree with Grif (I say we playtest it at this point).
Ummm no. I think the one we playtest and work on is the one we decide on by a majority vote. Voting is still in progress, and once it is closed, whatever wins will/should move forward.
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