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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#529
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
Quote:
I do like how they are not necessarily as good swarmers as the drones (physically weaker and a bit more demanding to build around, if more reliable) and not as efficient beaters as the Death Chasers (factoring in the cost of a dead warrior and especially that they lack bonding) but that they can straddle the line between the two and try to use both roles to their advantage as the game progresses. In the abstract, you would want to be swarming with them early to get them in position and drop low defense foes and then avenge in the late game when there are fewer left. |
#530
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
I just tested these guys. I hoped that this project hadn't died out, but its awfully sleepy here, since July at least. Maybe I can wake it back up.
The armies: Kobolds of Idona Keep x5, Raelin the Kyrie Warrior ROTV, and Cyprien Esenwein, for 500 points Vs. Knights of Weston x4, Sir Finn Viking Champion, Sir Thorgrimm Viking Champion, and Sir Orrick The battle took place on the map, A River Runs Through It (I'm pretty sure). Though the Kobolds are faster, they set up and allowed the battle to take place on their side of the map. I also suck at playing the Knights, so I guess they got kinda over-extended as they rushed forward to do glorious battle. Let me tell you, this wasn't a fun playtest. The defense was really strong. Raelin wouldn't take wounds, Knights wouldn't die, Kobolds were steadfast, Cyprien was invincible, the champions were just champs at taking hits. Slowly, the knights whittled away at the opposing team. Sure, Cyprien got some chilling touches, killed some knights, and soon Finn was gone. Sure, the Kobolds got some mass swarms and height, and smacked a few knights. But it didn't really add up to much. And Raelin just wouldn't DIE!!! The kobolds were perfectly set up to avenge her. And then, a hit got through. Horray!!! The Kobolds charged, killing, mutilating, maiming, butchering. It was too late though. They're numbers were not great enough and there were too many knights. I rotated turns with Cyprien and my 4 remaining Kobolds and managed to kill many. Finally the final knights and Orrick (viking boosted) broke through and danced with Cyprien on height. He couldn't roll chilling touch, but he sure could defend. In the end, the last Kobold let lose a battle cry and charged fearlessly from his position, killing a knight. And then he died. Two Knights and a wounded Sir Orrick were left on the battlefield. I'm not sure if the Kobolds are where they need to be. They didn't seem like they performed the way they should, but I didn't use them right. The plan was to set up, let Raelin get some wounds, and swarm, using numbers to harass the Knights. I think this would have been better against a lower defense for. They lost, as they should against such a difficult for, but not by much. I'm crediting this to my lack of skill with the knights and a not quite right army composition. What does the Boot Camp think? |
#531
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
Knights are a very strong unit, both because of bonding and because of their hefty stats. The (generally) low attack of the Kobolds shouldn't be enough to do anything to the knights, which is probably a good thing.
Excellent test Maklar! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#532
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
Could we get the miniature information added to the first post? I couldn't find it.
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#533
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
That test looks pretty good to me, Maklar. That's actually closer than I'd expect against a solid Knights army; these guys don't need to be A+ units, they just need to be solid enough to have a choice.
Is anyone else planning on running some tests? If not, we could submit this to SoV fairly soon. I think we have a solid testing base so far. It was hidden under a spoiler - thanks for the heads up, I moved it around some. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#534
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
I feel like the Kobolds are pretty solid right now, and are perfectly ready for submission to the SoV. More tests would be nice, but I'm not sure if we'll get anymore.
Needless to say, this has been in the works for a while, and I think its time for the project to move. |
#535
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
Do they bring something interesting to Heroscape? (I'm not saying they aren't, it just seems like the sort of question that should be asked.)
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#536
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
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When playing against Kobold Hordes, you are trying to minimize the value of your opponent's key warriors (most typically done via Counterdrafting or smart play). They also don't help Raelin/Gunner outside of the core buffs. All units actually need OMs to do their job unlike Rats/Greenscales the closest comparison. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#537
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
Sounds excellent, flameslayer93. Thanks!
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#538
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
So, does anyone else have an opinion here? Are we ready to go?
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#540
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Re: Boot Camp of Valhalla: Kobolds of Idona Keep (Playtestin
Sure. I think they are in a comfortable place right now and I am confident they can find a home in VC. They're not the most dangerous swarmers nor the cheapest means of hitting hard if you suicide their master but stride an interesting middle ground between both worlds.
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