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C3G2.0 Dossier Database Database of all released designs in C3G 2.0 |
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#25
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Re: Kristoff Von Doom - VOTE for Final Editing
yea
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#26
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Re: Kristoff Von Doom - VOTE for Final Editing
Yea
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#27
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Re: Kristoff Von Doom - VOTE for Final Editing
yea
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#28
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Re: Kristoff Von Doom - VOTE for Final Editing
Just need one more
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#29
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Re: Kristoff Von Doom - VOTE for Final Editing
yea
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#30
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Re: Kristoff Von Doom - VOTE for Final Editing
This passes.
Thanks! |
#31
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Re: Kristoff Von Doom - Final Editing
Slight tweak that hits the same intent (along with some general 2.0 translations):
DOOM'S HEIR When a Doctor Doom you control is defeated, you may move any unrevealed Order Markers from that card to this card. If there is an inactive Doctor Doom on your team, Kristoff has +1 Attack, Flying, Super Strength, and whenever an ability on another card on your team to Doctor Doom, it refers to Kristoff as well. Technically a mechanical change from what you had, because now the ability doesn't trigger if Doom is on a separate battlefield than Kristoff, but only when Doom is inactive, but I think it's cleaner and less confusing this way, so probably a good change (and only has niche relevance anyway). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#32
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Re: Kristoff Von Doom - Final Editing
Thanks!
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#33
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Re: Kristoff Von Doom - Final Editing
DOOM'S HEIR
When a Doctor Doom you control is defeated, you may move any unrevealed Order Markers from that card to this card. If all Doctor Doom's on your team are inactive, Kristoff has +1 Attack, Flying, Super Strength, and whenever an ability on another card on your team refers to Doctor Doom, it refers to Kristoff as well. Future proofed for crossover Dooms. |
#34
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Re: Kristoff Von Doom - Final Editing
I'm cool with Kristoff taking over once one Doom kicks the bucket in a multi-Doom team, personally. Bat's wording looks good. If we go with the Dooms on your team idea, you'll need to lose the apostrophe in "Doctor Doom's".
Actually, this might be a cleaner way to do the last part: Quote:
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#35
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Re: Kristoff Von Doom - Final Editing
Going that route, should we update this to avoid double self-activation?
DOOM'S WARD After activating a Unique Hero Victor Von Doom, you may activate Kristoff, then end your turn. I believe in the 1.0 design, the decision to go with "Doctor Doom" was because not all multiverse Dooms have the same SI, like Ultimate Doom's Victor Van Damme. |
#36
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Re: Kristoff Von Doom - Final Editing
Could word it as "Unique Hero Doctor Doom ally" as well.
I have no idea about theme here so I'll let others address what callout is appropriate. |
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