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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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FTM "the phase of attacking" is just not a defined thing. That is kind of my point. I get what you are trying to do but the number of difficult judgement calls inherent in the "when moving, attacking, or defending with Taskmaster" language leaves quite a bit open to interpretation. I think the only solid way to interpret it is really restrictive - i.e. anything that's not something that happens while, or directly as a result of, rolling attack or defense dice, can't be copied. ("While moving" is pretty well-defined, so that's OK.) Quote:
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Re: Public Design Post
Option A. If you are not reusing the Mimic power and you want to go with something similar I would argue that it should just be attack and defend stats and not movement. Not sure thematically how to justify his getting faster by memorizing someone's moves.
Option B. on the other front however, I agree with whoever above mentioned that he memorizes this stuff ahead of time and shows up ready to fight not ready to learn how to fight. I'm thinking this direction is less about learning the moves and more of him having stats that show that he is an outstanding fighter and then a power that lets him improve his stats as he faces an opponent. If he had a counter strike ability and some Photographic Reflex ability that make an opponent roll 1 less attack die against him could be a fun combo. I also think it would be cool to have this triggered with a successful attack by an attacking figure so that thematically he gets better the more times that figure attacks him but he would be vulnerable to single attacks from different figures. So if Spider-Man attacks him straight up it would get harder to wound TM each time Spider-Man inflicted a wound on him but if Spider-Man attacked and then Captain America the second turn and then Wolverine the third they would be more successful. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
Photographic Reflexes
If Taskmaster receives one or more wounds from an attack, for the remainder of the game if that figure attacks Taskmaster again that figure rolls one less attack die to a minimum of one. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
Entirely disagree with this idea. I'm okay with limiting a character's thematic abilities for feasibility, but I'm not impressed with expanding them just for the heck of it.
If anyone is supporting the special power/attack copying because they're excited about a design that mimics powers, here's another undrafted classic Avengers villain that does just that. I am liking the ideas getting tossed around that don't involve Mimic or power-copying. It feels more in-character for Taskmaster to have already done his homework. EDIT: To clarify, I'm not taking a hard line against all theme weirdness ever, but it feels a little early in the design process to start compromising. I don't feel like there's a good case built up for settling on a weird direction. Last edited by Ronin; October 15th, 2014 at 03:23 PM. |
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Re: Public Design Post
Photographic Reflexes
If Taskmaster receives one or more wounds from an attack, place a Grey Photographic Reflexes marker on the attacking figures card. Figures attacking Taskmaster subtract one from attack for each Grey Photographic Reflexes on its card to a minimum of one. I picked grey because we need more grey markers... I like the idea of combo-ing this with counter strike so that the more a figure attacks the more likely they will get hurt instead. Seems fitting. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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After attacking an opponent’s adjacent figure with a normal attack, if the defending figure is still engaged with Rorschach, your opponent may immediately reveal and remove one unrevealed Order Marker from any Army Card that opponent controls. If your opponent does not reveal and remove an Order Marker, Rorschach may attack one additional time, adding 1 die to his Attack number. Figures with the Super Strength special power are not affected by Shakedown. EFFICIENT KILLER When Mother Russia destroys an opponent's figure with her normal attack, she may attack again. Mother Russia may continue attacking with her normal attack until she does not destroy a figure. Mother Russia cannot attack more than three times in a single turn. Both of these clearly reference attacking. Spirit Arise only mentions being destroyed, never defending. Criminal Deception never mentions defending. I'm not seeing a problem. Quote:
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Re: Public Design Post
There are a couple of other perfectly viable ways of representing him that have been brought up; mimicking stats like Echo, or without directly mimicking in battle at all. The latter is actually the idea I've come to prefer, despite initially suggesting re-using Mimic; Tasky's a pro who's been studying supers for years, and it's far more common for Taskmaster to show up prepared than it is for him to start using new moves from an enemy mid-battle.
I don't think it's ever been C3G practice to make sure a design does every single thing the character is thematically capable of. Guys like Doom and Venom would have very cluttered cards otherwise. A good thematic design hits the highlights and fights like the character should, which is very possible for Taskmaster without letting him copy special powers or attacks. |
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Re: Public Design Post
I think, since he wouldn't have SS or Flying a four power card that lets him use Swordplay for adjacent attacks, a Counterstrike ability, Photographic Reflexes, and a Special Attack with options (a la using a gun or a bow; use standard ranges here) would make for a beast of a Taskmaster and a sort of evil Punisher.
EDIT: How's this look?
Spoiler Alert!
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
Last edited by Spidey'tilIDie; October 15th, 2014 at 05:33 PM. |
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Re: Public Design Post
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