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Official Units Discussion of official HeroScape units |
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#49
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Re: The book of Granite Guardians
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I don't really see the need for clarification here, though. Both Drake and the GG's say they can move 1 space. Moving onto heavy snow/slippery ice counts as 2 movement spaces. I think it's pretty clear. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#50
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Re: The book of Granite Guardians
I may be mistaken here, but in Drake's case of grappling over a ruin, I am pretty sure that he has to roll for falling damage since he "falls" from a height of 6. If we allow GG's to gain high ground over ruins should they have to roll for falling damage?
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#51
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Re: The book of Granite Guardians
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IMO, just because it's a special move doesn't exempt it from movement restrictions. If Agent Skahen moves an Agent with Cover Fire, do you still count the extra spaces for heavy snow/slippery ice? Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#52
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Re: The book of Granite Guardians
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#53
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Re: The book of Granite Guardians
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If there was some height built up next to the ruin and a GG could make it over, then yes, I'd believe they'd have to roll falling damage. EDIT: Anyone wanna give me their Wave 10 now? Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#54
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Re: The book of Granite Guardians
If you had a 4 high ruin, then the GG's could go over. But they would only take falling damage if the other side had a drop off of some kind.
“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#55
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Re: The book of Granite Guardians
GG vs Melee Theoryscape
GG vs KOW (no height advantage): KOW attack with 3 dice vs 5 defense and get 0.321 hits per attack. With 4 attacks, they get 1.284 hits. At a cost of 33.3 per GG, this costs the GG 42.8 points per turn. GG attacks KOW with 3 dice vs 4 defense and get 0.407 hits per attack. With 3 attacks they get 1.221 hits. At a cost of 17.5 per unit, this costs the KOW 21.4 points per turn. If the GG have height, they get 2 extra attack dice and score 35.6 points per turn vs the KOW. The KOW get only 33.3 points in their 4 person attack vs the GG (with height advantage). This ignores the KOW's hero champion bonding (which is a big advantage for the KOW). Even without this bonding, the GG lose unless they have height. Even with height, it is a virtual coin toss. I tried the same thing with the Legos. I assumed the Legos would get +1 defense for adjacent Legos. Without height, the GG get 19.1 points per turn. The Legos get 42.8 points per turn. If the GG have height, they get 28.7 points per turn, the Legos get 33.3 points per turn. Even without bonding, the Legos beat the GG even if the GG have height. Last edited by Rich10; November 6th, 2009 at 10:55 AM. |
#56
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Re: The book of Granite Guardians
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1. Their higher defense means each figure sticks around longer 2. The special move which allows them to move more reinforcements in from the back |
#57
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Re: The book of Granite Guardians
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Depending on the map, you could send one GG to engage the lead knights and attack from range with the other two GG's. The knights then must either risk disengagement or only have 1 possible kill for that turn. This limits the number of attacks for the knights substantially. Last edited by Obsidian; November 6th, 2009 at 11:14 AM. |
#58
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Re: The book of Granite Guardians
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#59
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Re: The book of Granite Guardians
In two games I've played, the GG's are a PAIN to kill. 5 defense is hard to kill. 6 Defense because of nearly constant height is tough to beat. 8 defense with raelin...that's just mean.
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#60
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Re: The book of Granite Guardians
These guys may bring out Braxus more. Great.
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