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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#601
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Re: The Pre-SoV Workshop
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Remember that while you might think of 4 Def dice with Jandars Favor = 6 Def dice, it isn't really the same. The ceiling of these guys isn't 6. Sure we could boost their def to 5, and get the bonus with Combat Prowess to 6 if engaged with 2. Most players are not so concerned with giving the enemy a bonus +1 def. I don't think any opponent is going to think twice of moving 2 figures to engage with the hops of one defeating one of the bladesmen. I think that this ability adds a nice flavor to them that is consistent with the theme of the figure. Quote:
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#602
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Re: The Pre-SoV Workshop
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#603
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Re: The Pre-SoV Workshop
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I agree that a defense bonus of 1 while doubly engaged is not much of a deterrent, but nothing is stopping you from playing with that number some more. What if it were a defense bonus of 2 or even 3? The numbers aren't necessarily right, but it can suddenly become a calculation between whether to get more attacks with more squad figures or denying the defensive bonus. I understand the theme behind the ability and I do think that sounds quite cool. It may work just fine as is for all I know, though I do like the notion of them being better defensively when surrounded as well. You could even link Jandar's Oath to that, but that may prove to weaken them too much against range and single engagements. Something worth mulling over, at least. |
#604
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Re: The Pre-SoV Workshop
A suggestion on a thematic defense bonus:
For each Valiant figure you control within 2 clear sight spaces of this Bladesman, this Bladesman may re-roll one defense die once. Needs wordsmithing but it would get across the Valiant idea and work with the first power. Last edited by IshMEL; January 28th, 2014 at 07:31 PM. |
#605
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Re: The Pre-SoV Workshop
I'm not sure if I agree with this one. While it would be a nice boost, the thing that I found most appealing about the Bladesmen is how they took the inherent weakness of being only a two figure squad and gained a bonus from that. I am worried that an ability that increases their defense for the more of them (or other figures) present will run counter to this sub-theme.
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#606
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Re: The Pre-SoV Workshop
Based on the Sandworms from Dune, he's a fellow for your viewing pleasure:
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#607
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Re: The Pre-SoV Workshop
Devour feels clunky to me. Or really, the combination of powers does: you need to know Underground Movement to understand Devour, and you need to know Disengage to understand Underground Movement. As a package it works, but I can't help but think there's got to be a smoother way to do it.
Does the mini fit on a single base? |
#608
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Re: The Pre-SoV Workshop
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Dok helped me with the wording of Devour. He stated that if you already know how Underground Movement works, then the other two are easier to understand. He suggested against combining the powers. Of course, if someone comes up with a simpler wording that works, I'm up for it. |
#609
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Re: The Pre-SoV Workshop
I agree with Scytale, the way his powers read is bit clunky. (The only reason I understood it first time is because I scrolled up from the bottom of the page, and ended up reading them in reverse order) I love the concept though! I can totally imagine this guy bursting out of the ground and devouring people!
What if you mixed together a couple of the powers? Personally, I don't think this guy should be able to disengage if he's not using Underground movement. Ending the ability with "Ashi-Dhulu is never attacked when leaving an engagement with Underground Movement." might clean up the card a bit, and work better thematically. |
#610
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Re: The Pre-SoV Workshop
As Evar suggested: Get rid of disengage and add the disengage text to the end of UM.
Change Devour to: Instead of moving and attacking normally, Ashi-Shulu may Devour. Choose a small or medium common figure on a non-water space within 4 spaces of Ashi-Shulu that is no higher than one level above Ashi-Shulu’s height. Destroy that figure and place Ashi-Shulu on that space. Ashi-Shulu does not taking any leaving engagement attacks when using Devour. |
#611
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Re: The Pre-SoV Workshop
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... What if the powers were put in reverse order? Evar understood how it worked better because he read it in reverse order. |
#612
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Re: The Pre-SoV Workshop
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Given that that's a nonstarter, unless you want either:
Also, although this is a minor point, that language above would allow devouring onto a glyph, which the current language does not. Assuming you keep Disengage as a standalone power, if you want equivalence to the current power, you need: Instead of moving and attacking normally, Ashi-Shulu may Devour. Choose a small or medium common figure on a non-water space that does not contain a glyph within 4 spaces of Ashi-Shulu that is no higher than one level above Ashi-Shulu’s height or three levels below his base. Destroy that figure and place Ashi-Shulu on that space.... but then you end up with really similar language in the first two powers, which seems weird in its own way. Personally, I like the current language for the reason I suggested it to Mega: i.e. that I only need to read one power. I already know how UM and Disengage work. Each power piggybacks on the ones that follow. That said, you could probably replace the current "before moving" and "may not attack" wording with the Kumiko/Augamo "instead of moving and attacking normally" line, as you suggest, leaving: DEVOURI think I like that more, actually. Last edited by dok; January 29th, 2014 at 05:14 PM. |
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