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Old January 31st, 2015, 10:20 PM
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Drewman-chu Drewman-chu is offline
 
Join Date: June 9, 2007
Location: MA
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Walking Dead Heroscape

I came up with a "Walking Dead" scenario based off of Annerios and Velenne's Zombie Island ideas. Some of the same Zombie Island rules(please read them first) are used. The basic idea is you have base(Castle) and Heroes(any unique hero medium or less, no Undead or Soulborg) that you must protect from Zombies, roaming bands of ravagers, and other groups(other players). See pictures below for ideas, this is designed for 2 players but could be adapted easily for 3 or more. The map can be designed whatever way you want but must include random spaces that Zombie hordes will pop up from and many gyphs (Brandars Chest and Glyph of Brandar are used supplies. I have used shadow tiles and water tiles numbered 1-20. At the end of each round you roll for Zombie Outbreak!
1-4 no zombies appear,
5-10 3 zombies,
11-15 5,
16-17 7,
18-19 roaming band of ravagers(1 common squad) take a turn with instead of zombies
20 a (Unique Hero for rescue). First figure adjacent claims for their side. get to them before they become zombie lunch.

The map is separated into halves, where 1 player controls zombies on the other players half. After each player turn, each players gets to use a zombies turn against the other player. 2 squads of Zombies start the game on each half of the map and head for the players base. The numbered are evenly spaced out on the map, even on one side odd on the other. Treasue Gyphs and regular Glyphs are placed evenly power side down on the map. Our current Glyph placement is 1 of each Treasure (except Pellor Undead + 2), 2 Brandar's Chest, 5 Glyph of Brandar 2 Pit Trap, 1 Summoning, 2 wounding, 1 Massive curse, 1 healing, revive . The rules for the Glyphs are the Regular Glyphs are used like treasure ones except for Pit Trap, Wounding, and Massive Curse. Pit Trap follows regular rules, Wounding give 1 wound marker and zombie infection, Curse gives you Zombie infection. Summoning brings 1 zombie to you. Healing removes wounds and Zombie curse, Revive will turn you back if you became a Zombie(regular Zombies of M card rules). Treasure Glyphs have regular trap rules 6 or higher to pick up. Once a Glyph is picked up, Glyphs can be passed to any adjacent figure at anytime during a turn.

The Brandar Glyphs are special supply glyphs that are used for food and base repairs. Each is worth 5 supply points. If your Castle Door or battlements are damaged/destroyed your can rebuild with Brandar Glyphs. Regular Castle Door card is used. See Battlement card




You Castle must only consist of the Castle Door piece, 1 tower tile and 13 Battlements no more than 2 levels high.

The repair rules are: remove up to 5 wounds from the door card at the start of any turn for each Brandar or replace up to 5 battlements. A figure must be adjacent to the door or space for repairs.

The food rule is this: At the end of every round after the 5th round, you must have at least 1 Brandar with 1 supply point left. If you don't you must roll 1 attack for each hero figure (starvation damage), if you roll a skull, place 1 wound.

Special Zombie Onslaught Special Attack rule: 3 zombies that are adjacent to each other and have at least 1 zombie adjacent adjacent to the door or a battlement may use their Special Attack against the door or Battlement.

So that's the basic setup and rules. I am sure I left out a bunch of stuff but you can probably figure it out or just ask.

















Last edited by Drewman-chu; February 25th, 2016 at 12:22 AM.
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