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AotV Customs A place for Arena of the Valkyrie Customs |
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#49
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I do like straight self-wounding rather than a d20 chance there better, actually.
Also I forgot about the name. Perhaps a nod to Isaac Asaimov somehow? Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#50
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I was originally thinking more of a nod to Blade Runner or Do Androids Dream of Electric Sheep, but those are pretty on the nose. There's still plenty of inspiration there if we want to go down that route, of course.
I kind of like the idea of giving him both a first and a last name. It sounds a little more fitting to me, and we've seen similar choices with Sgt. Drake Alexander before. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#51
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I'll also throw in that I prefer the wound to be a flat cost instead of a d20 roll, simply for the sake of not having to roll the d20 for two different things most turns (which isn't strictly a design problem as it happens in official scape every now and then, I just find it slightly less elegant). I'm not particularly strident on that issue though.
For name, I'll probably be happy with whatever we want to go with, though I would prefer a name that simply evokes the feel of cyberpunk rather than being a direct reference to something. Not everything has to be a wink to those in the know. |
#52
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#53
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Would an attack die for a wound work better for anyone?
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#54
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
So, Thunder Step it? Not a bad idea. Functionally, it's not really different from a d20 roll, but it is a bit cleaner.
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#55
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
I don't think that it's fundamentally different. It does feel cleaner, but I still think that the power is stronger without it.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#56
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Call it Overload, Overclock Implants, Emergency Drive, Inhibitors Disabled.
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#57
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Quote:
Agreed. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#58
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Ooof. If I'm that far outweighed, then I guess I can't say much. I'm just going to register my strong objection to an auto-wound.
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#59
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
An autowound for +2 attack is a risky trade, imo. Mindjack helps a lot though. Testing will tell a lot more.
I prefer Neural Enchancement or Neural Attack Enhancement (sounds a lot like a classic heroscape power name) for the name if we don’t use Stimulant. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#60
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design
Jydel
Vydar Life 5 Move 5 Range 4 Attack 3 Defense 4 Points: ??? Human/Posthuman Unique Hero Neuomancer Tricky Medium 5 Neural Enhancement When attacking with Jydel, you may place a wound marker on this army card. If you do, add 2 to his attack value. Mindjack 13 After taking a turn with Jydel, if he inflicted one or more wounds on a Unique Hero with his normal attack this turn, you may roll the 20-sided die. If you roll a 13 or higher, take temporary control of the figure he attacked and immediately take a turn with them. After the turn, control of the figure returns to the player that controlled it before the Mindjack. This looks like about where we're starting on a draft, then. Any thoughts on 4 vs. 3 defense, point value, or required roll for mindjack? I just picked 13 as a number that was decently likely but doesn't slide too close to the 50/50 mark. |
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