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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old July 19th, 2011, 02:16 PM
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Re: The Book of Ice Hill

Maybe we should tell Griff to cool off a bit on new threads, before we put him on ice. But he might think that's a bit of a snow job, so I imagine our response would get a frosty reception ...

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #14  
Old July 19th, 2011, 02:17 PM
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Re: The Book of Ice Hill

That's cold.

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #15  
Old July 19th, 2011, 02:18 PM
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Re: The Book of Ice Hill

I thought it was pretty icely put ...

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #16  
Old July 19th, 2011, 02:19 PM
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Re: The Book of Ice Hill


I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #17  
Old July 19th, 2011, 02:23 PM
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Re: The Book of Ice Hill

Guess I should chill with the puns.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #18  
Old July 19th, 2011, 02:28 PM
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Re: The Book of Ice Hill

Quote:
Originally Posted by SirGalahad View Post
So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.
It can't be thrown.

Tickle, Bats, and I discussed this last night, and though the rule book says that Glaciers MUST be placed on their Bases, these are not Glacier obstacles. We have taken the same terrain piece and made it into Ice (pieces) Destructible Objects. Like Tickle said, they actually stand up quite well without the ice tiles beneath them. No need to remove the base with it, only the piece itself - something we can FAQ or just release with its book as the official game has done with each new Destructible Object or Obstacle. With that, we also specify how it is to be placed (or thrown if it is the Ice Rock) on the battlefield - upright.

The game rules state that terrain is not allowed to be placed on any "water" or "0 height" tile. But Destructible Objects don't have that rule because they are not "terrain" specifically, they are more. However, I don't see why we would try to prevent these or any DOs from being thrown on "water" tiles, including Lava. Why should we be afraid of doing that?
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  #19  
Old July 23rd, 2011, 04:34 AM
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Re: The Book of Ice Hill

Playtest posted on the OP. Only one army test to go.
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  #20  
Old July 23rd, 2011, 11:24 PM
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Re: The Book of Ice Hill

Done with the initial playtest.
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  #21  
Old July 25th, 2011, 04:03 PM
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Re: The Book of Ice Hill

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
[spoiler]One Ice Mountain, one Great Evergreen Tree, three Evergreen Trees, and two Ice Rocks were destroyed, and one Ice Glacier had three wounds, one Ice Glacier had two wounds, and one Ice Hill had two wounds. Lots of damage! Avalanche was a lot of fun on this one, but he has trouble hitting any DOs unless he gets a roll of 3 on his special attack (which he did here once). When he does, though, there’s plenty of mayhem, which is fun! One of the Evergreen Trees put a wound on Magneto and the Great Evergreen Tree put one wound on Destiny and one on Beast (he caused the fall). Blob’s repeated failed attempts to topple a tree instead of just punching Cyclops (who was in Psychic Defense X range) was his undoing. Magneto also got caught up with DOs early and it cost him. Cyclop’s Optic Blast is a great thing to have on a map crowded with these trees and ice structures. Beast and Jean Grey both took two wounds when Toad put the last wound on the Ice Mountain to destroy it. Iceman never healed any wounds here (it was just never worth it to sacrifice his attack).
Who won and how many wounds did they have? X-Men win on Turn 1 of Round 6 with Full life Prof X, Full life Angel, 2 life Jean Grey, and 1 life Beast remaining./spoiler]
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Superman I, Batman (600) vs. Cyclops, Beast, Iceman, Angel (600)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #22  
Old July 27th, 2011, 11:22 PM
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Re: The Book of Ice Hill

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain DOs

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
N/A

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
N/A

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
N/A

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
N/A

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

All Tests Run On: Alkali Lake

Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. Fun battle, the DOs added just enough without being broken.
Units: X-Men: Professor X, Jean Grey, Beast, Iceman, Cyclops, Angel and Gambit (1180) VS Brotherhood: Magneto II, Destiny, Avalance, Toad, Quicksilver and Scarlet Witch (1170)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. This changes the battlefield so much. I often left Heroes right in the paths of Trees because I just wasn't used to thinking about them in that way. I think these DOs will add much needed strategy when playing on many maps.
Units: Avengers: C3G Captain America, C3G Hulk, Wasp, Ant-Man, Fire Ants x7, Iron Man MK IV and Thor (1430) VS Avengers Foes: Ultron, C3G Doctor Doom, Doombots x4 (1435)
Spoiler Alert!
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  #23  
Old July 27th, 2011, 11:38 PM
Griffin Griffin is offline
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Re: The Book of Ice Hill

Quote:
Originally Posted by tcglkn View Post
Jean Grey attempted to throw the trees back, but Magneto and gang were often able to get them into posisition and topple them.
What do you mean though? No one can throw those trees because they are not figures except for equating when ATTACKING or when they have a height designation.
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  #24  
Old July 27th, 2011, 11:43 PM
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Re: The Book of Ice Hill

Dang. I could have sworn I saw they were large. I'll rerun the tests tomorrow.
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