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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#85
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Re: *Updated* Added General Aquilla - Six Custom Generals
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Still haven't gotten around to playtesting her (Aquilla) yet, but I'll post any pertinent results/changes when I have them. |
#86
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Re: *Updated* Added General Aquilla - Six Custom Generals
resurecting.... As stated before; wow; amazing My favorite is Utgar: He's awesome, the figures you used is perfect.
The rest are good too, Aquilla looks good U.S Marines allowing enemies of the U.S a chance to die for their country since 1775. my modest custom units and terrain |
#87
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Re: *Updated* Added General Aquilla - Six Custom Generals
Great customs! I've personally never liked the idea of bringing the generals into combat, somewhat like how I wasn't a fan of Magic making planeswalker cards. But these guys seem really well thought out, and much more playable than the similarly costed Marvel releases.
Well done! |
#89
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Re: *Updated* Added General Aquilla - Six Custom Generals
These are pretty epic. I'd give you rep, but mine doesn't do anything yet. I want to see Valkrill!!
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#90
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Re: *Updated* Added General Aquilla - Six Custom Generals
I think I'd be up for a Valkrill custom. Has a description of him/her been written anywhere? Lately, I haven't had as much time to peruse the forums as I'd like. So, any help there would be greatly appreciated.
Aquilla update: Finally used her in a few games, she worked really well giving the dwarves disengage. Jury is still out on her cost. It still feels right so far... |
#91
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Re: *Updated* Added General Aquilla - Six Custom Generals
These are amazing!!! I never liked the idea of generals as playable figures, and I think they need something like the "General's Symbol" mentioned previously to bump up their cost a bit, but other than that, I found two wording mistakes between all six cards. Two. Both very minor. Incredible job, Scaperdad, and what little rep I give is headed your way.
You probably also deserve it for being heroic enough to break up a Sentinel squad... Nightmares... |
#92
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Re: *Updated* Added General Aquilla - Six Custom Generals
Best general customs and custom cards I've seen. Can't wait to see what you do for Valkrill. The new death knights have another hero to bond with, if played with utagar.
ONly one question, why is aquilla so low in points compared to the other five? |
#93
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Re: *Updated* Added General Aquilla - Six Custom Generals
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Also, don't keep me in suspense! What were the 2 wording mistakes? Her cost is lower mostly due to her lower defense and life as well as not being ranged attacker. I compared her to Ullar when building her. No range, less life, and what I believe are not quite as powerful special abilities. Although as I stated earlier, she's still subject to change based on playtesting. |
#94
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Re: *Updated* Added General Aquilla - Six Custom Generals
Armies!
ULLAR Venocs x7 Ullar Isamu 500 ______ Although not taking advantage of his full abilities, Ullar does give you range and 10 move Venocs. or Venocs x4 Ullar Venoc Warlord Isamu 500 _______ A better use of Ullar's abilities because you have healing elixar, AND 12 move 15 or higher frenzing Venocs. VYDAR Vydar Krav Laglor Marcu Isamu Water Elemantal 500 _______________ Very hard to kill 13 range Krav, a glyph grabber, clean up, assian, special attacker, and 20-d rerolls, and fillers!?!?! HECK YES! UTGAR Utgar Stingers x3 Marcu Isamu 490 _________ 6 attack stingers. All I have to say. Jandar Jandar 4th Mass. x3 500 ___________ Umm... 5 defense 4th Mass? 'Nuff said. Einar Einar 10th x4 Marcu Guilty 500 __________ Not as good as the 4th Mass one, but is still very good. Aqullia Aqullia Brave Arrow River Tribe x3 Darrak 500 _______ Very, versitale and when used right, pretty good. Mimring>Krug. 'Nuff said. |
#95
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Re: *Updated* Added General Aquilla - Six Custom Generals
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EDIT: Nope. On Jandar's card: "All figures with a Valiant personality" It should have the words "you control" in there. EDIT 2: Never mind, you have "friendly" in there. EDIT 3: Most of the generals need the "[name] cannot be affected by [name's aura]" clause on the end of their respective aura's names. Last edited by Shockma Ranyk; October 30th, 2010 at 03:51 PM. |
#96
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Re: *Updated* Added General Aquilla - Six Custom Generals
Arrow Grut, love all the army ideas. Might have to try a few of them out out.
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As far as the aura stuff goes, I might need to put that under the "General" rules. I just don't have any more room on some of the cards. I really need to get that symbol on the cards somewhere. Looking back, I modified #3 of the rules to cover the "aura" issue... 1) Cannot be taken control of by your opponent or immediately destroyed 2) Can only be used in an army that is all of their specific faction. 3) Cannot receive any enhancements from other army cards including enhancement auras from its own card ...I hate the wording on 1) and 3). Anyone have any other ideas on how to phrase them? Also, in case anyone out there knows, is there a description for General Valkrill? |
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