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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#49
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Re: Heroscape 2 Prediction Thread
With a solid hint of Sonlen returning, it makes me wonder if that antler-headed wizard looking guy isn't Morsbane. I also predict he's connected with the rooted-antlers; maybe as a resumonable construct.
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#50
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Re: Heroscape 2 Prediction Thread
I expect the new Master Set to follow the "two factions" layout popular with modern wargames, with a roughly equal distribution of Dawn Raider Syndicate figures and Lifeborn Order figures. To further emphasize this theming, I expect both factions to supplant the Valkyrie Generals on their respective units' cards. Moreover, given Sonlen?'s prominent flag, I could feasibly see the set including DRS and LBO "Valkyrie" dice in lieu of normal combat dice, with appropriate special powers to boot.
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#51
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Re: Heroscape 2 Prediction Thread
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#52
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Re: Heroscape 2 Prediction Thread
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Based on Encarmine's phrasing that AoA is an epoch much like RotV and SotM while at the same time strongly hinting that we won't see a traditional master set, I think we'll see a release structure that combines the traditional master set, figure expansion wave, and terrain expansion into one larger release. Then, over time, AH will likely add more packs to the epoch until it's rounded out enough to (hopefully) release another epoch. EDIT: Quote:
Last edited by 'Scaper94; August 15th, 2022 at 12:35 PM. |
#53
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Re: Heroscape 2 Prediction Thread
Discord: "Heroscapers Online"#general-heroscape 2022-08-14
We're predicting they'll give us Undeadeye Dan. If not, could someone in the customs community make it happen please. |
#54
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Re: Heroscape 2 Prediction Thread
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#55
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Re: Heroscape 2 Prediction Thread
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I like this structure |
#56
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Re: Heroscape 2 Prediction Thread
I could see a couple mini master sets. Each is a start on 2 factions. Buy either and you have a complete faction vs faction game with some terrain related to the fight between those 2 factions. Buy both and you have more types of terrain, and of course those sweet army cards and minis. Then a few expansions of common squads and other more flexibly affiliated units.
Follow the adventures of Agent Minivann
http://agentminivann.blogspot.com/ http://opensourcevolleyball.blogspot.com/ |
#57
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Re: Heroscape 2 Prediction Thread
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Two mini-Master sets to get a pile of terrain and two flwshed-out factions, two other factions + a smattering of General-aligned units in the figure packs, and one RttFF-esque "good terrain + common unit" pack for one to buy multiples of... I would actually really love that release structure. |
#58
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Re: Heroscape 2 Prediction Thread
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#59
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Re: Heroscape 2 Prediction Thread
I’m still obsessed with the Melter Deathforge: I think it will have very low move but a grab mechanic like the Drow Chainfighter. It will have an automatic kill mechanic like Grimnak. Every kill will heal a wound from the Deathforge.
Super excited to see actual stats for the MD. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#60
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Re: Heroscape 2 Prediction Thread
I'm predicting (hoping very strongly) for a really good cavalry squad. Something that lets them use their speed an maneuverability in more ways than just getting to one spot quickly and then getting tied down as soon as they engage. I have lots of ideas for how they could work.
Maybe mounted archers/carbine cav? |
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