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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#25
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Re: 495 point armies
Still debating between:
10+ 10th x 4 = 300 Raelin = 80 Iron Golem = 100 Isamu = 10 20 spaces = 490 Armored Knights Knights of Weston x 3 = 210 Sir Gilbert = 105 Thorgrim = 80 Iron Golem = 100 16 spaces = 495 One Commonality = Iron Golem. He's just awesome. Counter to Q9/dragons if you need it, otherwise cleanup at the end (especially with Knight option if you put Thorgrim's spirit on him) C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; October 15th, 2010 at 01:40 PM. Reason: 10th |
#26
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Re: 495 point armies
If your Iggy has countered Q9 well you're having better luck with him than I ever have-I've had Q9 mow down 3 Iron Golems in one game before.
As far as the first army, if I wanted to spend about 100 points ruining my Valiant bonus with a 3-life figure, I'd rather have Brunak-he can tote Raelin around while still attacking, and he gives you an option for dealing with rats. Of course I wouldn't be worried about a Valiant bonus, since I'd use the Knights. |
#27
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Re: 495 point armies
I meant to say 10th, not 4th. I am definitely leaning that way but the metagame with a lot of melee (goblins, greenscales, D&D heroes) means knights might do well - plus Thorgim's bunus on Iron Golem might just give him that edge.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#28
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Re: 495 point armies
Quote:
Now through May 28th, the Louisville region is in desperate need of platelets - call the Red Cross if you are interested in donating! |
#29
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Re: 495 point armies
Yup, but with 8 range Q9 can get in a LOT of regular attacks before Iggy can corner him, and if the Major gets height 5 Attack punches through 6 Defense pretty easily and those 3 lives get eaten up fast.
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#30
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Re: 495 point armies
Very true
Now through May 28th, the Louisville region is in desperate need of platelets - call the Red Cross if you are interested in donating! |
#31
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Re: 495 point armies
This is a good army-
Stingers x4 240 Nilfheim 425 Marro Warriors 475 Marcu 495 Or you can replace the MW's and Marcu with something else, like the Zettians. |
#32
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Re: 495 point armies
I like this one - everyone should play this tomorrow. I'd like it even more if the Zettians were in for MW/Marcu.
Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#33
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Re: 495 point armies
I thought of using.....
Strong & Simple Charos & 4x 4th 490 18 spaces Red, White, Black & Blue Wyrms- 3 Red, 3 White, 7 Black & 3 Blue 495 16 spaces Solider Boys Marcus, 3x 10th, 2x Warforge Soldiers & Isamu 495 20 spaces Loves all Scape Still hasn't taken his Christmas decorations down. |
#34
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Re: 495 point armies
This thread hasn’t been active in a while but... I thought of using some armies...
Death Chaser Horde Death Chasers of Thesk x6 Ogre Warhulk Isamu 490 points, 21 hexes Rats and Majors Deathreavers x4 Major Q9 Major Q10 490 points, 20 hexes Girl Power Warriors of Ashra x4 Raelin Braxas 490 points, 15 hexes |
#35
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Re: 495 point armies
Taelord: 180
Raelin: 80 Omicron Snipers x2: 200 Dumutef guard: 25 Total: 485 Best on mountainous maps with lots of road. Get the team into a good sniping position, and bring out the dumutef to stall and block hexes to keep your snipers safe. If played right, it is basically just instant death to anything that steps in range. Swarm units and those that can ignore hits (vipers, krav, ninjas) are definitely a threat though. |
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