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ULTIMATE SACRIFICE
If an ally within 4 clear spaces of Spider-Man would take 1+ wounds from an enemy's attack, Spider-Man gains a special move action. If he ends that move adjacent to the defender, Spider-Man takes those wounds instead.
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I'd probably just go "move action" here versus "special move action"? The number of situations where he can't swing but can just hoof it are probably pretty low.
Quote:
STEP UP
When Spider-Man or an ally within 4 clear spaces of Spider-Man takes 1+ wounds from an enemy's attack, or the Ultimate Sacrifice ability, during your next turn, Spider-Man has +2 Attack when making an adjacent attack against that enemy.
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Wondering if we need the "or the Ultimate Sacrifice ability,"... in 1.0, abilities like this would definitely be the "source" of the wounds versus the attack itself. Not sure if that's still the case in 2.0? Might be we still need it, it just jumped out at me. Bats/Archie/Karat might know.
Super small point but I'd probably make this ability start with an "If" rather than a "When". Usually they both work just as well as each other, but with the effect not really kicking in until your next turn, the "When" hits a little weird.
Crossover is a symbol now, goes down at the bottom with Super Strength.
Looking good!